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root/OpenMD/branches/development/src/nonbonded
r1569
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EAM.cpp 1554 (14 years ago) by gezelter: For efficiency, pointers instead of objects will be passed during main force loop.
EAM.hpp 1545 (14 years ago) by gezelter: still busted, but much progress
Electrostatic.cpp 1554 (14 years ago) by gezelter: For efficiency, pointers instead of objects will be passed during main force loop.
Electrostatic.hpp 1545 (14 years ago) by gezelter: still busted, but much progress
GB.cpp 1554 (14 years ago) by gezelter: For efficiency, pointers instead of objects will be passed during main force loop.
GB.hpp 1545 (14 years ago) by gezelter: still busted, but much progress
InteractionManager.cpp 1568 (14 years ago) by gezelter: Added neighbor list check, and migrated skinThickness into ForceDecomposition (and out of the InteractionManager). Removed a spurious inline.
InteractionManager.hpp 1568 (14 years ago) by gezelter: Added neighbor list check, and migrated skinThickness into ForceDecomposition (and out of the InteractionManager). Removed a spurious inline.
LJ.cpp 1554 (14 years ago) by gezelter: For efficiency, pointers instead of objects will be passed during main force loop.
LJ.hpp 1545 (14 years ago) by gezelter: still busted, but much progress
MAW.cpp 1554 (14 years ago) by gezelter: For efficiency, pointers instead of objects will be passed during main force loop.
MAW.hpp 1545 (14 years ago) by gezelter: still busted, but much progress
Makefile 1532 (14 years ago) by gezelter: Added MAW to the C++ side, removed a whole bunch more fortran.
Morse.cpp 1554 (14 years ago) by gezelter: For efficiency, pointers instead of objects will be passed during main force loop.
Morse.hpp 1545 (14 years ago) by gezelter: still busted, but much progress
NonBondedInteraction.hpp 1554 (14 years ago) by gezelter: For efficiency, pointers instead of objects will be passed during main force loop.
SC.cpp 1554 (14 years ago) by gezelter: For efficiency, pointers instead of objects will be passed during main force loop.
SC.hpp 1545 (14 years ago) by gezelter: still busted, but much progress
SHAPES.cpp 1505 (14 years ago) by gezelter: Less busted than it was on last check-in, but still won't completely build.
SHAPES.hpp 1536 (14 years ago) by gezelter: compiles, builds and runs, but is very slow
Sticky.cpp 1554 (14 years ago) by gezelter: For efficiency, pointers instead of objects will be passed during main force loop.
Sticky.hpp 1545 (14 years ago) by gezelter: still busted, but much progress
SwitchingFunction.cpp 1536 (14 years ago) by gezelter: compiles, builds and runs, but is very slow
SwitchingFunction.hpp 1536 (14 years ago) by gezelter: compiles, builds and runs, but is very slow
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