../
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EAM.cpp
|
1554
(14 years ago)
by gezelter:
For efficiency, pointers instead of objects will be passed during main
force loop.
|
EAM.hpp
|
1545
(14 years ago)
by gezelter:
still busted, but much progress
|
Electrostatic.cpp
|
1554
(14 years ago)
by gezelter:
For efficiency, pointers instead of objects will be passed during main
force loop.
|
Electrostatic.hpp
|
1545
(14 years ago)
by gezelter:
still busted, but much progress
|
GB.cpp
|
1554
(14 years ago)
by gezelter:
For efficiency, pointers instead of objects will be passed during main
force loop.
|
GB.hpp
|
1545
(14 years ago)
by gezelter:
still busted, but much progress
|
InteractionManager.cpp
|
1568
(14 years ago)
by gezelter:
Added neighbor list check, and migrated skinThickness into
ForceDecomposition (and out of the InteractionManager). Removed a
spurious inline.
|
InteractionManager.hpp
|
1568
(14 years ago)
by gezelter:
Added neighbor list check, and migrated skinThickness into
ForceDecomposition (and out of the InteractionManager). Removed a
spurious inline.
|
LJ.cpp
|
1554
(14 years ago)
by gezelter:
For efficiency, pointers instead of objects will be passed during main
force loop.
|
LJ.hpp
|
1545
(14 years ago)
by gezelter:
still busted, but much progress
|
MAW.cpp
|
1554
(14 years ago)
by gezelter:
For efficiency, pointers instead of objects will be passed during main
force loop.
|
MAW.hpp
|
1545
(14 years ago)
by gezelter:
still busted, but much progress
|
Makefile
|
1532
(14 years ago)
by gezelter:
Added MAW to the C++ side, removed a whole bunch more fortran.
|
Morse.cpp
|
1554
(14 years ago)
by gezelter:
For efficiency, pointers instead of objects will be passed during main
force loop.
|
Morse.hpp
|
1545
(14 years ago)
by gezelter:
still busted, but much progress
|
NonBondedInteraction.hpp
|
1554
(14 years ago)
by gezelter:
For efficiency, pointers instead of objects will be passed during main
force loop.
|
SC.cpp
|
1554
(14 years ago)
by gezelter:
For efficiency, pointers instead of objects will be passed during main
force loop.
|
SC.hpp
|
1545
(14 years ago)
by gezelter:
still busted, but much progress
|
SHAPES.cpp
|
1505
(14 years ago)
by gezelter:
Less busted than it was on last check-in, but still won't completely
build.
|
SHAPES.hpp
|
1536
(14 years ago)
by gezelter:
compiles, builds and runs, but is very slow
|
Sticky.cpp
|
1554
(14 years ago)
by gezelter:
For efficiency, pointers instead of objects will be passed during main
force loop.
|
Sticky.hpp
|
1545
(14 years ago)
by gezelter:
still busted, but much progress
|
SwitchingFunction.cpp
|
1536
(14 years ago)
by gezelter:
compiles, builds and runs, but is very slow
|
SwitchingFunction.hpp
|
1536
(14 years ago)
by gezelter:
compiles, builds and runs, but is very slow
|