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Revision 967 by tim, Tue Jan 13 15:24:22 2004 UTC vs.
Revision 968 by tim, Tue Jan 20 16:49:22 2004 UTC

# Line 8 | Line 8
8   %TCIDATA{Version=5.00.0.2552}
9   %TCIDATA{CSTFile=40 LaTeX article.cst}
10   %TCIDATA{Created=Friday, September 19, 2003 08:29:53}
11 < %TCIDATA{LastRevised=Tuesday, January 13, 2004 10:22:03}
11 > %TCIDATA{LastRevised=Tuesday, January 20, 2004 11:37:59}
12   %TCIDATA{<META NAME="GraphicsSave" CONTENT="32">}
13   %TCIDATA{<META NAME="SaveForMode" CONTENT="1">}
14   %TCIDATA{<META NAME="DocumentShell" CONTENT="Standard LaTeX\Standard LaTeX Article">}
# Line 47 | Line 47 | will enter through the opposite face.If the simulation
47   other boxes move in exactly the same direction with exactly the same
48   orientation.Thus, as a particle leaves the primary cell, one of its images
49   will enter through the opposite face.If the simulation box is large enough to
50 < avoid "feeling" the symmetries of the periodic lattice, surface effects can be
51 < ignored. Cubic, orthorhombic and parallelepiped are the available periodic
52 < cells In OOPSE. We use a matrix to describe the property of the simulation
53 < box. Therefore, both the size and shape of the simulation box can be changed
54 < during the simulation. The transformation from box space vector $\mathbf{s}$
55 < to its corresponding real space vector $\mathbf{r}$ is defined by
50 > avoid \textquotedblleft feeling\textquotedblright\ the symmetries of the
51 > periodic lattice, surface effects can be ignored. Cubic, orthorhombic and
52 > parallelepiped are the available periodic cells In OOPSE. We use a matrix to
53 > describe the property of the simulation box. Therefore, both the size and
54 > shape of the simulation box can be changed during the simulation. The
55 > transformation from box space vector $\mathbf{s}$ to its corresponding real
56 > space vector $\mathbf{r}$ is defined by
57   \begin{equation}
58 < \mathbf{r}=\underline{\underline{H}}\cdot\mathbf{s}%
58 > \mathbf{r}=\underline{\mathbf{H}}\cdot\mathbf{s}%
59   \end{equation}
60  
61  
# Line 62 | Line 63 | simulation box respectively.
63   box axis vectors. $h_{x},h_{y}$ and $h_{z}$ represent the three sides of the
64   simulation box respectively.
65  
66 < To find the minimum image, we convert the real vector to its corresponding
67 < vector in box space first, \bigskip%
66 > To find the minimum image of a vector $\mathbf{r}$, we convert the real vector
67 > to its corresponding vector in box space first, \bigskip%
68   \begin{equation}
69 < \mathbf{s}=\underline{\underline{H}}^{-1}\cdot\mathbf{r}%
69 > \mathbf{s}=\underline{\mathbf{H}}^{-1}\cdot\mathbf{r}%
70   \end{equation}
71   And then, each element of $\mathbf{s}$ is wrapped to lie between -0.5 to 0.5,
72   \begin{equation}
# Line 88 | Line 89 | For example, $round(3.6)=4$,$round(3.1)=3$, $round(-3.
89  
90   For example, $round(3.6)=4$,$round(3.1)=3$, $round(-3.6)=-4$, $round(-3.1)=-3$.
91  
92 < Finally, we obtain the minimum image coordinates by transforming back to real space,%
92 > Finally, we obtain the minimum image coordinates $\mathbf{r}^{\prime}$ by
93 > transforming back to real space,%
94  
95   \begin{equation}
96 < \mathbf{r}^{\prime}=\underline{\underline{H}}^{-1}\cdot\mathbf{s}^{\prime}%
96 > \mathbf{r}^{\prime}=\underline{\mathbf{H}}^{-1}\cdot\mathbf{s}^{\prime}%
97   \end{equation}
98  
97
98
99   \end{document}

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