| 173 |
|
|
| 174 |
|
void RigidBody::calcRefCoords( ) { |
| 175 |
|
|
| 176 |
< |
int i, j, it, n_linear_coords; |
| 176 |
> |
int i, j, it, n_linear_coords, pAxis, maxAxis, midAxis; |
| 177 |
|
double mtmp; |
| 178 |
|
vec3 apos; |
| 179 |
|
double refCOM[3]; |
| 180 |
|
vec3 ptmp; |
| 181 |
|
double Itmp[3][3]; |
| 182 |
+ |
double pAxisMat[3][3], pAxisRotMat[3][3]; |
| 183 |
|
double evals[3]; |
| 184 |
+ |
double prePos[3], rotPos[3]; |
| 185 |
|
double r, r2, len; |
| 186 |
+ |
double iMat[3][3]; |
| 187 |
|
|
| 188 |
|
// First, find the center of mass: |
| 189 |
|
|
| 270 |
|
exit(-1); |
| 271 |
|
} |
| 272 |
|
|
| 273 |
+ |
//sort and reorder the moment axes |
| 274 |
+ |
if (evals[0] < evals[1] && evals[0] < evals[2]) |
| 275 |
+ |
pAxis = 0; |
| 276 |
+ |
else if (evals[1] < evals[2]) |
| 277 |
+ |
pAxis = 1; |
| 278 |
+ |
else |
| 279 |
+ |
pAxis = 2; |
| 280 |
+ |
|
| 281 |
+ |
if (evals[0] > evals[1] && evals[0] > evals[2]) |
| 282 |
+ |
maxAxis = 0; |
| 283 |
+ |
else if (evals[1] > evals[2]) |
| 284 |
+ |
maxAxis = 1; |
| 285 |
+ |
else |
| 286 |
+ |
maxAxis = 2; |
| 287 |
+ |
|
| 288 |
+ |
midAxis = 0; |
| 289 |
+ |
if (midAxis == pAxis || midAxis == pAxis) |
| 290 |
+ |
midAxis = 1; |
| 291 |
+ |
if (midAxis == pAxis || midAxis == pAxis) |
| 292 |
+ |
midAxis = 2; |
| 293 |
+ |
|
| 294 |
+ |
if (pAxis != maxAxis){ |
| 295 |
+ |
//zero out our matrices |
| 296 |
+ |
for (i=0; i<3; i++){ |
| 297 |
+ |
for (j=0; j<3; j++) { |
| 298 |
+ |
pAxisMat[i][j] = 0.0; |
| 299 |
+ |
pAxisRotMat[i][j] = 0.0; |
| 300 |
+ |
} |
| 301 |
+ |
} |
| 302 |
+ |
|
| 303 |
+ |
//let z be the smallest and x be the largest eigenvalue axes |
| 304 |
+ |
for (i=0; i<3; i++){ |
| 305 |
+ |
pAxisMat[i][2] = I[i][pAxis]; |
| 306 |
+ |
pAxisMat[i][1] = I[i][midAxis]; |
| 307 |
+ |
pAxisMat[i][0] = I[i][maxAxis]; |
| 308 |
+ |
} |
| 309 |
+ |
|
| 310 |
+ |
//calculate the proper rotation matrix |
| 311 |
+ |
transposeMat3(pAxisMat, pAxisRotMat); |
| 312 |
+ |
|
| 313 |
+ |
//rotate the rigid body to the principle axis frame |
| 314 |
+ |
for (i = 0; i < myAtoms.size(); i++) { |
| 315 |
+ |
apos = refCoords[i]; |
| 316 |
+ |
for (j=0; j<3; j++) |
| 317 |
+ |
prePos[j] = apos[j]; |
| 318 |
+ |
|
| 319 |
+ |
matVecMul3(pAxisRotMat, prePos, rotPos); |
| 320 |
+ |
|
| 321 |
+ |
for (j=0; j < 3; j++) |
| 322 |
+ |
apos[j] = rotPos[j]; |
| 323 |
+ |
|
| 324 |
+ |
refCoords[i] = apos; |
| 325 |
+ |
} |
| 326 |
+ |
|
| 327 |
+ |
//the lab and the body frame match up at this point, so A = Identity Matrix |
| 328 |
+ |
for (i=0; i<3; i++){ |
| 329 |
+ |
for (j=0; j<3; j++){ |
| 330 |
+ |
if (i == j) |
| 331 |
+ |
iMat[i][j] = 1.0; |
| 332 |
+ |
else |
| 333 |
+ |
iMat[i][j] = 0.0; |
| 334 |
+ |
} |
| 335 |
+ |
} |
| 336 |
+ |
setA(iMat); |
| 337 |
+ |
} |
| 338 |
+ |
|
| 339 |
|
// renormalize column vectors: |
| 340 |
|
|
| 341 |
|
for (i=0; i < 3; i++) { |