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root/group/trunk/SHAPES/RigidBody.cpp
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Comparing trunk/SHAPES/RigidBody.cpp (file contents):
Revision 1281 by chrisfen, Mon Jun 21 13:38:55 2004 UTC vs.
Revision 1285 by chrisfen, Tue Jun 22 18:04:58 2004 UTC

# Line 321 | Line 321 | void RigidBody::calcRefCoords( ) {
321    //calculate the proper rotation matrix
322    transposeMat3(pAxisMat, pAxisRotMat);
323    
324 <  for (i=0; i<myAtoms.size(); i++){
325 <    getAtomPos(test, i);
326 <    printf("%d\t%d\t%d\n",test[0],test[1],test[2]);
327 <  }
328 <    
324 >  
325    //rotate the rigid body to the principle axis frame
326    for (i = 0; i < myAtoms.size(); i++) {
327      matVecMul3(pAxisRotMat, refCoords[i].vec, refCoords[i].vec);
328      myAtoms[i]->setPos(refCoords[i].vec);
329    }
334  
335  for (i=0; i<myAtoms.size(); i++){
336    getAtomPos(test,i);
337    printf("%d\t%d\t%d\n",test[0],test[1],test[2]);
338  }
330    
331    identityMat3(iMat);
332    setA(iMat);

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