39 |
|
void getFrc( double theF[3] ); |
40 |
|
void addFrc( double theF[3] ); |
41 |
|
void zeroForces(); |
42 |
+ |
|
43 |
+ |
virtual bool isLinear() {return is_linear;} |
44 |
+ |
virtual int linearAxis() {return linear_axis;} |
45 |
|
|
46 |
|
double getMass( void ) { return mass; } |
47 |
|
|
48 |
|
void printAmatIndex( void ); |
49 |
< |
void setEulerAngles( double phi, double theta, double psi ); |
49 |
> |
void setEuler( double phi, double theta, double psi ); |
50 |
|
void getQ( double the_q[4] ); // get the quanternions |
51 |
|
void setQ( double the_q[4] ); |
52 |
|
|
56 |
|
void getJ( double theJ[3] ); |
57 |
|
void setJ( double theJ[3] ); |
58 |
|
|
59 |
+ |
virtual void setType(char* type) {strcpy(rbName, type);} |
60 |
+ |
virtual char* getType() { return rbName;} |
61 |
+ |
|
62 |
|
void getTrq( double theT[3] ); |
63 |
|
void addTrq( double theT[3] ); |
64 |
|
|
66 |
|
void lab2Body( double r[3] ); |
67 |
|
void body2Lab( double r[3] ); |
68 |
|
|
69 |
+ |
double getZangle( ); |
70 |
+ |
void setZangle( double zAng ); |
71 |
+ |
void addZangle( double zAng ); |
72 |
+ |
|
73 |
|
void calcRefCoords( void ); |
74 |
|
void doEulerToRotMat(vec3 &euler, mat3x3 &myA ); |
75 |
|
void calcForcesAndTorques( void ); |
90 |
|
// utility routines |
91 |
|
|
92 |
|
void findCOM( void ); |
93 |
< |
void findOrient( void ); |
93 |
> |
|
94 |
> |
virtual void accept(BaseVisitor* v); |
95 |
> |
|
96 |
> |
vector<Atom*> getAtoms() { return myAtoms;} |
97 |
|
|
98 |
|
protected: |
99 |
|
|
106 |
|
double A[3][3]; // the rotation matrix |
107 |
|
double I[3][3]; // the inertial tensor (body fixed) |
108 |
|
double sU[3][3]; // the standard unit vectors (body fixed) |
109 |
+ |
double zAngle; // the rotation about the z-axis (body fixed) |
110 |
|
|
111 |
+ |
bool is_linear; |
112 |
+ |
int linear_axis; |
113 |
+ |
double momIntTol; |
114 |
+ |
|
115 |
|
vector<Atom*> myAtoms; // the vector of atoms |
116 |
|
vector<vec3> refCoords; |
117 |
|
vector<mat3x3> refOrients; |
118 |
|
|
119 |
< |
bool com_good; |
102 |
< |
bool forces_good; |
103 |
< |
bool precalc_done; |
104 |
< |
bool orient_good; |
119 |
> |
char rbName[100]; //it will eventually be converted into string |
120 |
|
}; |
121 |
|
|
122 |
|
#endif |