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root/group/trunk/OOPSE/libmdtools/RigidBody.cpp
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Comparing trunk/OOPSE/libmdtools/RigidBody.cpp (file contents):
Revision 1113 by tim, Thu Apr 15 16:18:26 2004 UTC vs.
Revision 1284 by tim, Mon Jun 21 18:52:21 2004 UTC

# Line 6 | Line 6 | RigidBody::RigidBody() : StuntDouble() {
6  
7   RigidBody::RigidBody() : StuntDouble() {
8    objType = OT_RIGIDBODY;
9 +  is_linear = false;
10 +  linear_axis =  -1;
11 +  momIntTol = 1e-6;
12   }
13  
14   RigidBody::~RigidBody() {
# Line 259 | Line 262 | void RigidBody::body2Lab( double r[3] ){
262  
263   }
264  
265 + double RigidBody::getZangle( ){
266 +    return zAngle;
267 + }
268 +
269 + void RigidBody::setZangle( double zAng ){
270 +    zAngle = zAng;
271 + }
272 +
273 + void RigidBody::addZangle( double zAng ){
274 +    zAngle += zAng;
275 + }
276 +
277   void RigidBody::calcRefCoords( ) {
278  
279 <  int i,j,k, it;
279 >  int i,j,k, it, n_linear_coords;
280    double mtmp;
281    vec3 apos;
282    double refCOM[3];
# Line 328 | Line 343 | void RigidBody::calcRefCoords( ) {
343    
344    // zero out I and then fill the diagonals with the moments of inertia:
345  
346 +  n_linear_coords = 0;
347 +
348    for (i = 0; i < 3; i++) {
349      for (j = 0; j < 3; j++) {
350        I[i][j] = 0.0;  
351      }
352      I[i][i] = evals[i];
353 +
354 +    if (fabs(evals[i]) < momIntTol) {
355 +      is_linear = true;
356 +      n_linear_coords++;
357 +      linear_axis = i;
358 +    }
359    }
360 +
361 +  if (n_linear_coords > 1) {
362 +          sprintf( painCave.errMsg,
363 +               "RigidBody error.\n"
364 +               "\tOOPSE found more than one axis in this rigid body with a vanishing \n"
365 +               "\tmoment of inertia.  This can happen in one of three ways:\n"
366 +               "\t 1) Only one atom was specified, or \n"
367 +               "\t 2) All atoms were specified at the same location, or\n"
368 +               "\t 3) The programmers did something stupid.\n"
369 +               "\tIt is silly to use a rigid body to describe this situation.  Be smarter.\n"
370 +               );
371 +      painCave.isFatal = 1;
372 +      simError();
373 +  }
374    
375    // renormalize column vectors:
376    
# Line 599 | Line 636 | void RigidBody::findCOM() {
636      pos[j] /= mass;
637      vel[j] /= mass;
638    }
639 +
640 + }
641 +
642 + void RigidBody::accept(BaseVisitor* v){
643 +  vector<Atom*>::iterator atomIter;
644 +  v->visit(this);
645 +
646 +  //for(atomIter = myAtoms.begin(); atomIter != myAtoms.end(); ++atomIter)
647 +  //  (*atomIter)->accept(v);
648 + }
649 + void RigidBody::getAtomRefCoor(double pos[3], int index){
650 +  vec3 ref;
651 +
652 +  ref = refCoords[index];
653 +  pos[0] = ref[0];
654 +  pos[1] = ref[1];
655 +  pos[2] = ref[2];
656 +  
657 + }
658  
659 +
660 + void RigidBody::getAtomPos(double theP[3], int index){
661 +  vec3 ref;
662 +
663 +  if (index >= myAtoms.size())
664 +    cerr << index << " is an invalid index, current rigid body contains " << myAtoms.size() << "atoms" << endl;
665 +
666 +  ref = refCoords[index];
667 +  body2Lab(ref.vec);
668 +  
669 +  theP[0] = pos[0] + ref[0];
670 +  theP[1] = pos[1] + ref[1];
671 +  theP[2] = pos[2] + ref[2];
672   }
673 +
674 +
675 + void RigidBody::getAtomVel(double theV[3], int index){
676 +  vec3 ref;
677 +  double velRot[3];
678 +  double skewMat[3][3];
679 +  double aSkewMat[3][3];
680 +  double aSkewTransMat[3][3];
681 +  
682 +  //velRot = $(A\cdot skew(I^{-1}j))^{T}refCoor$
683 +
684 +  if (index >= myAtoms.size())
685 +    cerr << index << " is an invalid index, current rigid body contains " << myAtoms.size() << "atoms" << endl;
686 +
687 +  ref = refCoords[index];
688 +
689 +  skewMat[0][0] =0;
690 +  skewMat[0][1] = ji[2] /I[2][2];
691 +  skewMat[0][2] = -ji[1] /I[1][1];
692 +
693 +  skewMat[1][0] = -ji[2] /I[2][2];
694 +  skewMat[1][1] = 0;
695 +  skewMat[1][2] = ji[0]/I[0][0];
696 +
697 +  skewMat[2][0] =ji[1] /I[1][1];
698 +  skewMat[2][1] = -ji[0]/I[0][0];
699 +  skewMat[2][2] = 0;
700 +  
701 +  matMul3(A, skewMat, aSkewMat);
702 +
703 +  transposeMat3(aSkewMat, aSkewTransMat);
704 +
705 +  matVecMul3(aSkewTransMat, ref.vec, velRot);
706 +  theV[0] = vel[0] + velRot[0];
707 +  theV[1] = vel[1] + velRot[1];
708 +  theV[2] = vel[2] + velRot[2];
709 + }
710 +
711 +

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