6 |
|
|
7 |
|
RigidBody::RigidBody() : StuntDouble() { |
8 |
|
objType = OT_RIGIDBODY; |
9 |
+ |
is_linear = false; |
10 |
+ |
linear_axis = -1; |
11 |
+ |
momIntTol = 1e-6; |
12 |
|
} |
13 |
|
|
14 |
|
RigidBody::~RigidBody() { |
262 |
|
|
263 |
|
} |
264 |
|
|
265 |
+ |
double RigidBody::getZangle( ){ |
266 |
+ |
return zAngle; |
267 |
+ |
} |
268 |
+ |
|
269 |
+ |
void RigidBody::setZangle( double zAng ){ |
270 |
+ |
zAngle = zAng; |
271 |
+ |
} |
272 |
+ |
|
273 |
+ |
void RigidBody::addZangle( double zAng ){ |
274 |
+ |
zAngle += zAng; |
275 |
+ |
} |
276 |
+ |
|
277 |
|
void RigidBody::calcRefCoords( ) { |
278 |
|
|
279 |
< |
int i,j,k, it; |
279 |
> |
int i,j,k, it, n_linear_coords; |
280 |
|
double mtmp; |
281 |
|
vec3 apos; |
282 |
|
double refCOM[3]; |
343 |
|
|
344 |
|
// zero out I and then fill the diagonals with the moments of inertia: |
345 |
|
|
346 |
+ |
n_linear_coords = 0; |
347 |
+ |
|
348 |
|
for (i = 0; i < 3; i++) { |
349 |
|
for (j = 0; j < 3; j++) { |
350 |
|
I[i][j] = 0.0; |
351 |
|
} |
352 |
|
I[i][i] = evals[i]; |
353 |
+ |
|
354 |
+ |
if (fabs(evals[i]) < momIntTol) { |
355 |
+ |
is_linear = true; |
356 |
+ |
n_linear_coords++; |
357 |
+ |
linear_axis = i; |
358 |
+ |
} |
359 |
|
} |
360 |
+ |
|
361 |
+ |
if (n_linear_coords > 1) { |
362 |
+ |
sprintf( painCave.errMsg, |
363 |
+ |
"RigidBody error.\n" |
364 |
+ |
"\tOOPSE found more than one axis in this rigid body with a vanishing \n" |
365 |
+ |
"\tmoment of inertia. This can happen in one of three ways:\n" |
366 |
+ |
"\t 1) Only one atom was specified, or \n" |
367 |
+ |
"\t 2) All atoms were specified at the same location, or\n" |
368 |
+ |
"\t 3) The programmers did something stupid.\n" |
369 |
+ |
"\tIt is silly to use a rigid body to describe this situation. Be smarter.\n" |
370 |
+ |
); |
371 |
+ |
painCave.isFatal = 1; |
372 |
+ |
simError(); |
373 |
+ |
} |
374 |
|
|
375 |
|
// renormalize column vectors: |
376 |
|
|
636 |
|
pos[j] /= mass; |
637 |
|
vel[j] /= mass; |
638 |
|
} |
639 |
+ |
|
640 |
+ |
} |
641 |
+ |
|
642 |
+ |
void RigidBody::accept(BaseVisitor* v){ |
643 |
+ |
vector<Atom*>::iterator atomIter; |
644 |
+ |
v->visit(this); |
645 |
+ |
|
646 |
+ |
//for(atomIter = myAtoms.begin(); atomIter != myAtoms.end(); ++atomIter) |
647 |
+ |
// (*atomIter)->accept(v); |
648 |
+ |
} |
649 |
+ |
void RigidBody::getAtomRefCoor(double pos[3], int index){ |
650 |
+ |
vec3 ref; |
651 |
+ |
|
652 |
+ |
ref = refCoords[index]; |
653 |
+ |
pos[0] = ref[0]; |
654 |
+ |
pos[1] = ref[1]; |
655 |
+ |
pos[2] = ref[2]; |
656 |
+ |
|
657 |
+ |
} |
658 |
|
|
659 |
+ |
|
660 |
+ |
void RigidBody::getAtomPos(double theP[3], int index){ |
661 |
+ |
vec3 ref; |
662 |
+ |
|
663 |
+ |
if (index >= myAtoms.size()) |
664 |
+ |
cerr << index << " is an invalid index, current rigid body contains " << myAtoms.size() << "atoms" << endl; |
665 |
+ |
|
666 |
+ |
ref = refCoords[index]; |
667 |
+ |
body2Lab(ref.vec); |
668 |
+ |
|
669 |
+ |
theP[0] = pos[0] + ref[0]; |
670 |
+ |
theP[1] = pos[1] + ref[1]; |
671 |
+ |
theP[2] = pos[2] + ref[2]; |
672 |
|
} |
673 |
+ |
|
674 |
+ |
|
675 |
+ |
void RigidBody::getAtomVel(double theV[3], int index){ |
676 |
+ |
vec3 ref; |
677 |
+ |
double velRot[3]; |
678 |
+ |
double skewMat[3][3]; |
679 |
+ |
double aSkewMat[3][3]; |
680 |
+ |
double aSkewTransMat[3][3]; |
681 |
+ |
|
682 |
+ |
//velRot = $(A\cdot skew(I^{-1}j))^{T}refCoor$ |
683 |
+ |
|
684 |
+ |
if (index >= myAtoms.size()) |
685 |
+ |
cerr << index << " is an invalid index, current rigid body contains " << myAtoms.size() << "atoms" << endl; |
686 |
+ |
|
687 |
+ |
ref = refCoords[index]; |
688 |
+ |
|
689 |
+ |
skewMat[0][0] =0; |
690 |
+ |
skewMat[0][1] = ji[2] /I[2][2]; |
691 |
+ |
skewMat[0][2] = -ji[1] /I[1][1]; |
692 |
+ |
|
693 |
+ |
skewMat[1][0] = -ji[2] /I[2][2]; |
694 |
+ |
skewMat[1][1] = 0; |
695 |
+ |
skewMat[1][2] = ji[0]/I[0][0]; |
696 |
+ |
|
697 |
+ |
skewMat[2][0] =ji[1] /I[1][1]; |
698 |
+ |
skewMat[2][1] = -ji[0]/I[0][0]; |
699 |
+ |
skewMat[2][2] = 0; |
700 |
+ |
|
701 |
+ |
matMul3(A, skewMat, aSkewMat); |
702 |
+ |
|
703 |
+ |
transposeMat3(aSkewMat, aSkewTransMat); |
704 |
+ |
|
705 |
+ |
matVecMul3(aSkewTransMat, ref.vec, velRot); |
706 |
+ |
theV[0] = vel[0] + velRot[0]; |
707 |
+ |
theV[1] = vel[1] + velRot[1]; |
708 |
+ |
theV[2] = vel[2] + velRot[2]; |
709 |
+ |
} |
710 |
+ |
|
711 |
+ |
|