# | Line 140 | Line 140 | double Restraints::Calc_Restraint_Forces(vector<StuntD | |
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140 | double tempPotent; | |
141 | double factor; | |
142 | double spaceTrq[3]; | |
143 | + | double omegaPass; |
144 | double omega; | |
145 | ||
146 | tolerance = 5.72957795131e-7; | |
# | Line 154 | Line 155 | double Restraints::Calc_Restraint_Forces(vector<StuntD | |
155 | vecParticles[i]->getA(A); | |
156 | Calc_rVal( pos, i ); | |
157 | Calc_body_thetaVal( A, i ); | |
158 | < | vecParticles[i]->getZangle(omega); |
159 | < | Calc_body_omegaVal( A, omega ); |
158 | > | omegaPass = vecParticles[i]->getZangle(); |
159 | > | Calc_body_omegaVal( A, omegaPass ); |
160 | ||
161 | if (omega > PI || omega < -PI) | |
162 | cout << "oops... " << omega << "\n"; |
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