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#include <cmath> | 
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#include "Euler3.hpp" | 
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#include "Vector3d.hpp" | 
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#include "Mat3x3d.hpp" | 
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#include "Quaternion.hpp" | 
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Quaternion::Quaternion(Mat3x3d& m){ | 
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    *this = m.toQuaternion(); | 
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} | 
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Quaternion::Quaternion(const Euler3& e){ | 
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  x = cos(e.theta/2) * cos((e.phi + e.psi)/2); | 
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  y = sin(e.theta/2) * cos((e.phi - e.psi)/2); | 
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  z = sin(e.theta/2) * sin((e.phi - e.psi)/2); | 
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  w = cos(e.theta/2) * sin((e.phi + e.psi)/2); | 
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} | 
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Mat3x3d Quaternion::toRotationMatrix(){ | 
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  return Mat3x3d(*this); | 
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} | 
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Euler3 Quaternion::toEuler(){ | 
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  Mat3x3d m; | 
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  m = toRotationMatrix(); | 
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  return m.toEuler(); | 
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} | 
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