| Revision: | 1254 | 
| Committed: | Wed Jun 9 16:16:33 2004 UTC (21 years, 5 months ago) by tim | 
| File size: | 601 byte(s) | 
| Log Message: | 1. adding some useful math classes(Mat3x3d, Vector3d, Quaternion, Euler3) these classes use anonymous union and struct to support double[3], double[3][3] and double[4] 2. adding roll constraint algorithm  | 
| # | User | Rev | Content | 
|---|---|---|---|
| 1 | tim | 1254 | #include <cmath> | 
| 2 | #include "Euler3.hpp" | ||
| 3 | #include "Vector3d.hpp" | ||
| 4 | #include "Mat3x3d.hpp" | ||
| 5 | #include "Quaternion.hpp" | ||
| 6 | |||
| 7 | Quaternion::Quaternion(Mat3x3d& m){ | ||
| 8 | *this = m.toQuaternion(); | ||
| 9 | } | ||
| 10 | |||
| 11 | Quaternion::Quaternion(const Euler3& e){ | ||
| 12 | quat[0] = cos(e.theta/2) * cos((e.phi + e.psi)/2); | ||
| 13 | quat[1] = sin(e.theta/2) * cos((e.phi - e.psi)/2); | ||
| 14 | quat[2] = sin(e.theta/2) * sin((e.phi - e.psi)/2); | ||
| 15 | quat[3] = cos(e.theta/2) * sin((e.phi + e.psi)/2); | ||
| 16 | } | ||
| 17 | |||
| 18 | Mat3x3d Quaternion::toRotationMatrix(){ | ||
| 19 | |||
| 20 | return Mat3x3d(*this); | ||
| 21 | } | ||
| 22 | |||
| 23 | Euler3 Quaternion::toEuler(){ | ||
| 24 | Mat3x3d m; | ||
| 25 | m = toRotationMatrix(); | ||
| 26 | return m.toEuler(); | ||
| 27 | } | ||
| 28 | 
| Name | Value | 
|---|---|
| svn:executable | * |