| 710 |
|
this->rotate( k, i, angle, ji, A ); |
| 711 |
|
|
| 712 |
|
} else { |
| 713 |
< |
// rotate about the x-axis |
| 714 |
< |
angle = dt2 * ji[0] / I[0][0]; |
| 715 |
< |
this->rotate( 1, 2, angle, ji, A ); |
| 716 |
< |
|
| 717 |
< |
// rotate about the y-axis |
| 718 |
< |
angle = dt2 * ji[1] / I[1][1]; |
| 719 |
< |
this->rotate( 2, 0, angle, ji, A ); |
| 720 |
< |
|
| 721 |
< |
// rotate about the z-axis |
| 722 |
< |
angle = dt * ji[2] / I[2][2]; |
| 723 |
< |
this->rotate( 0, 1, angle, ji, A); |
| 724 |
< |
|
| 725 |
< |
// rotate about the y-axis |
| 726 |
< |
angle = dt2 * ji[1] / I[1][1]; |
| 727 |
< |
this->rotate( 2, 0, angle, ji, A ); |
| 728 |
< |
|
| 729 |
< |
// rotate about the x-axis |
| 730 |
< |
angle = dt2 * ji[0] / I[0][0]; |
| 731 |
< |
this->rotate( 1, 2, angle, ji, A ); |
| 732 |
< |
|
| 713 |
> |
// rotate about the x-axis |
| 714 |
> |
angle = dt2 * ji[0] / I[0][0]; |
| 715 |
> |
this->rotate( 1, 2, angle, ji, A ); |
| 716 |
> |
|
| 717 |
> |
// rotate about the y-axis |
| 718 |
> |
angle = dt2 * ji[1] / I[1][1]; |
| 719 |
> |
this->rotate( 2, 0, angle, ji, A ); |
| 720 |
> |
|
| 721 |
> |
// rotate about the z-axis |
| 722 |
> |
angle = dt * ji[2] / I[2][2]; |
| 723 |
> |
this->rotate( 0, 1, angle, ji, A); |
| 724 |
> |
|
| 725 |
> |
// rotate about the y-axis |
| 726 |
> |
angle = dt2 * ji[1] / I[1][1]; |
| 727 |
> |
this->rotate( 2, 0, angle, ji, A ); |
| 728 |
> |
|
| 729 |
> |
// rotate about the x-axis |
| 730 |
> |
angle = dt2 * ji[0] / I[0][0]; |
| 731 |
> |
this->rotate( 1, 2, angle, ji, A ); |
| 732 |
> |
|
| 733 |
|
} |
| 734 |
|
sd->setA( A ); |
| 735 |
|
} |