182 |
|
// initialize the forces before the first step |
183 |
|
|
184 |
|
calcForce(1, 1); |
185 |
– |
|
186 |
– |
//temp test |
187 |
– |
tStats->getPotential(); |
185 |
|
|
186 |
|
if (nConstrained){ |
187 |
|
preMove(); |
210 |
|
MPIcheckPoint(); |
211 |
|
#endif // is_mpi |
212 |
|
|
213 |
< |
while (info->getTime() < runTime && stopIntegrator()){ |
213 |
> |
while (info->getTime() < runTime && !stopIntegrator()){ |
214 |
|
if ((info->getTime() + dt) >= currStatus){ |
215 |
|
calcPot = 1; |
216 |
|
calcStress = 1; |
687 |
|
|
688 |
|
double angle; |
689 |
|
double A[3][3], I[3][3]; |
690 |
+ |
int i, j, k; |
691 |
|
|
692 |
|
// use the angular velocities to propagate the rotation matrix a |
693 |
|
// full time step |
695 |
|
sd->getA(A); |
696 |
|
sd->getI(I); |
697 |
|
|
698 |
< |
// rotate about the x-axis |
699 |
< |
angle = dt2 * ji[0] / I[0][0]; |
700 |
< |
this->rotate( 1, 2, angle, ji, A ); |
701 |
< |
|
702 |
< |
// rotate about the y-axis |
703 |
< |
angle = dt2 * ji[1] / I[1][1]; |
704 |
< |
this->rotate( 2, 0, angle, ji, A ); |
698 |
> |
if (sd->isLinear()) { |
699 |
> |
i = sd->linearAxis(); |
700 |
> |
j = (i+1)%3; |
701 |
> |
k = (i+2)%3; |
702 |
> |
|
703 |
> |
angle = dt2 * ji[j] / I[j][j]; |
704 |
> |
this->rotate( k, i, angle, ji, A ); |
705 |
|
|
706 |
< |
// rotate about the z-axis |
707 |
< |
angle = dt * ji[2] / I[2][2]; |
710 |
< |
this->rotate( 0, 1, angle, ji, A); |
706 |
> |
angle = dt * ji[k] / I[k][k]; |
707 |
> |
this->rotate( i, j, angle, ji, A); |
708 |
|
|
709 |
< |
// rotate about the y-axis |
710 |
< |
angle = dt2 * ji[1] / I[1][1]; |
714 |
< |
this->rotate( 2, 0, angle, ji, A ); |
709 |
> |
angle = dt2 * ji[j] / I[j][j]; |
710 |
> |
this->rotate( k, i, angle, ji, A ); |
711 |
|
|
712 |
< |
// rotate about the x-axis |
713 |
< |
angle = dt2 * ji[0] / I[0][0]; |
714 |
< |
this->rotate( 1, 2, angle, ji, A ); |
715 |
< |
|
712 |
> |
} else { |
713 |
> |
// rotate about the x-axis |
714 |
> |
angle = dt2 * ji[0] / I[0][0]; |
715 |
> |
this->rotate( 1, 2, angle, ji, A ); |
716 |
> |
|
717 |
> |
// rotate about the y-axis |
718 |
> |
angle = dt2 * ji[1] / I[1][1]; |
719 |
> |
this->rotate( 2, 0, angle, ji, A ); |
720 |
> |
|
721 |
> |
// rotate about the z-axis |
722 |
> |
angle = dt * ji[2] / I[2][2]; |
723 |
> |
this->rotate( 0, 1, angle, ji, A); |
724 |
> |
|
725 |
> |
// rotate about the y-axis |
726 |
> |
angle = dt2 * ji[1] / I[1][1]; |
727 |
> |
this->rotate( 2, 0, angle, ji, A ); |
728 |
> |
|
729 |
> |
// rotate about the x-axis |
730 |
> |
angle = dt2 * ji[0] / I[0][0]; |
731 |
> |
this->rotate( 1, 2, angle, ji, A ); |
732 |
> |
|
733 |
> |
} |
734 |
|
sd->setA( A ); |
735 |
|
} |
736 |
|
|