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#ifndef _CONSTRAINTMANAGER_H_ | 
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#define _CONSTRAINTMANAGER_H_ | 
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#include <list> | 
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#include <vector> | 
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#include "Molecule.hpp" | 
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#include "ConstraintIterator.hpp" | 
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using namespace std; | 
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class ConstraintAlgorithm; | 
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class SimInfo; | 
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struct ListIteratorInfo{ | 
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  list<vector<ConstraintElement*> >::iterator firstElement; | 
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  list<vector<ConstraintPair*> >::iterator firstPair; | 
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}; | 
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typedef map<Molecule*, ListIteratorInfo> MolIterInfoMap; | 
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//Constraint Manager  | 
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class ConstraintManager{ | 
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  public: | 
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    //constructor | 
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    ConstraintManager(SimInfo* info); | 
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    //virtual destructor | 
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    ~ConstraintManager(); | 
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    //add all constraints of the molecule into constraint manager  | 
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    void addConstraints(Molecule* mol); | 
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    //remove all constraints of the molecule from constraint manager | 
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    void removeConstraints(Molecule* mol); | 
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    //creat an iterator of constraint element | 
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    virtual ConstraintElementIterator* creatElementIterator(); | 
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    //creat an iterator of constraint pair | 
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    virtual ConstraintPairIterator* creatPairIterator(); | 
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  protected:     | 
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    //since we don't need to provide random access for constraint pair and constraint object | 
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    //we can use list<vector> which will make addConstraints() and removeConstraints fast | 
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    //Using Iterator Pattern, the data structure is encapsulated inside the iterator. | 
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    //Therefore,the navigation is still easy  | 
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    list<vector<ConstraintElement*> > consElements;  | 
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    list<vector<ConstraintPair*> > consPairs; | 
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    MolIterInfoMap iterInfoMap; | 
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}; | 
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#endif //endif _CONSTRAINTMANAGER_H_ |