| 1 | #include "math/SquareMatrix3TestCase.hpp" | 
| 2 |  | 
| 3 | // Registers the fixture into the 'registry' | 
| 4 | CPPUNIT_TEST_SUITE_REGISTRATION( SquareMatrix3TestCase ); | 
| 5 |  | 
| 6 |  | 
| 7 | void SquareMatrix3TestCase::testSetupRotationMatrix(){ | 
| 8 | //test setupRotationMatrix by quaternion | 
| 9 |  | 
| 10 | RotMat3x3d m1L(0.0, -0.6, 0.0, -0.8); | 
| 11 | RotMat3x3d m1R; | 
| 12 | m1R(0,0) = -0.28; | 
| 13 | m1R(0,1) =  0; | 
| 14 | m1R(0,2) =  0.96; | 
| 15 | m1R(1,0) =  0.0; | 
| 16 | m1R(1,1) = -1.0; | 
| 17 | m1R(1,2) =  0.0; | 
| 18 | m1R(2,0) = 0.96; | 
| 19 | m1R(2,1) = 0; | 
| 20 | m1R(2,2) = 0.28; | 
| 21 |  | 
| 22 | CPPUNIT_ASSERT(m1L == m1R); | 
| 23 |  | 
| 24 | Quat4d q1(0.0, -0.6, 0.0, -0.8); | 
| 25 | RotMat3x3d m2L(q1); | 
| 26 | RotMat3x3d m2R(m1R); | 
| 27 | CPPUNIT_ASSERT(m2L == m2R); | 
| 28 |  | 
| 29 | //test setupRotationMatrix by euler angles | 
| 30 | Vector3d v1(0.0, M_PI/2.0, 0.0); | 
| 31 | RotMat3x3d m3L(v1); | 
| 32 | RotMat3x3d m3R; | 
| 33 | m3R(0,0) = 1.0; | 
| 34 | m3R(0,1) = 0; | 
| 35 | m3R(0,2) = 0.0; | 
| 36 | m3R(1,0) = 0.0; | 
| 37 | m3R(1,1) = 0.0; | 
| 38 | m3R(1,2) = 1.0; | 
| 39 | m3R(2,0) = 0.0; | 
| 40 | m3R(2,1) = -1.0; | 
| 41 | m3R(2,2) = 0.0; | 
| 42 | CPPUNIT_ASSERT( m3L == m3R); | 
| 43 |  | 
| 44 | RotMat3x3d m4L(0.0, M_PI/2.0, 0.0); | 
| 45 | RotMat3x3d m4R = m3R; | 
| 46 | CPPUNIT_ASSERT( m4L == m4R); | 
| 47 |  | 
| 48 | Vector3d v2(M_PI/4.0, M_PI/4.0, M_PI/4.0); | 
| 49 | RotMat3x3d m5L(v2); | 
| 50 | RotMat3x3d m5R; | 
| 51 | double root2Over4 = sqrt(2)/4.0; | 
| 52 | m5R(0,0) = 0.5 - root2Over4; | 
| 53 | m5R(0,1) = 0.5 + root2Over4; | 
| 54 | m5R(0,2) = 0.5; | 
| 55 | m5R(1,0) = -0.5 -root2Over4; | 
| 56 | m5R(1,1) = -0.5 + root2Over4; | 
| 57 | m5R(1,2) = 0.5; | 
| 58 | m5R(2,0) = 0.5; | 
| 59 | m5R(2,1) = -0.5; | 
| 60 | m5R(2,2) = sqrt(2)/2.0; | 
| 61 | CPPUNIT_ASSERT( m5L == m5R); | 
| 62 |  | 
| 63 |  | 
| 64 | } | 
| 65 |  | 
| 66 | void SquareMatrix3TestCase::testOtherMemberFunctions() { | 
| 67 | //test inverse | 
| 68 | RotMat3x3d ident = RotMat3x3d::identity(); | 
| 69 | CPPUNIT_ASSERT(ident == ident.inverse()); | 
| 70 |  | 
| 71 | RotMat3x3d m1; | 
| 72 | m1(0,0) = 1.0; | 
| 73 | m1(0,1) = 5.0; | 
| 74 | m1(0,2) = 3.0; | 
| 75 | m1(1,0) = 3.0; | 
| 76 | m1(1,1) = 1.0; | 
| 77 | m1(1,2) = 2.0; | 
| 78 | m1(2,0) = 0.0; | 
| 79 | m1(2,1) = -21.0; | 
| 80 | m1(2,2) = -81.0; | 
| 81 |  | 
| 82 | CPPUNIT_ASSERT(m1 == (m1.inverse()).inverse()); | 
| 83 |  | 
| 84 | //test determinant | 
| 85 | RotMat3x3d m2; | 
| 86 | m2(0,0) = 1.0; | 
| 87 | m2(0,1) = 5.0; | 
| 88 | m2(0,2) = 3.0; | 
| 89 | m2(1,0) = 6.0; | 
| 90 | m2(1,1) = 0.0; | 
| 91 | m2(1,2) = 2.0; | 
| 92 | m2(2,0) = 0.0; | 
| 93 | m2(2,1) = -1.0; | 
| 94 | m2(2,2) = 1.0; | 
| 95 | CPPUNIT_ASSERT_DOUBLES_EQUAL(m2.determinant(), -46.0, oopse::epsilon); | 
| 96 | } | 
| 97 | void SquareMatrix3TestCase::testTransformation(){ | 
| 98 |  | 
| 99 | //test toQuaternion | 
| 100 | RotMat3x3d m1; | 
| 101 | Quat4d q1L; | 
| 102 | Quat4d q1R(0.0, -0.6, 0.0, -0.8); | 
| 103 | m1(0,0) = -0.28; | 
| 104 | m1(0,1) =  0; | 
| 105 | m1(0,2) =  0.96; | 
| 106 | m1(1,0) =  0.0; | 
| 107 | m1(1,1) = -1.0; | 
| 108 | m1(1,2) =  0.0; | 
| 109 | m1(2,0) = 0.96; | 
| 110 | m1(2,1) = 0; | 
| 111 | m1(2,2) = 0.28; | 
| 112 | q1L = m1.toQuaternion(); | 
| 113 | //CPPUNIT_ASSERT( q1L == q1R); | 
| 114 |  | 
| 115 | RotMat3x3d m2; | 
| 116 | Quat4d q2L(0.4, -0.6, 0.3, -0.8); | 
| 117 | Quat4d q2R; | 
| 118 | q2L.normalize(); | 
| 119 |  | 
| 120 | m2 = q2L.toRotationMatrix3(); | 
| 121 | q2R = m2.toQuaternion(); | 
| 122 | CPPUNIT_ASSERT( q2L == q2R); | 
| 123 |  | 
| 124 | //test toEuler | 
| 125 | Vector3d v1L; | 
| 126 | Vector3d v1R(M_PI/4.0, M_PI/4.0, M_PI/4.0); | 
| 127 | RotMat3x3d m3; | 
| 128 | double root2Over4 = sqrt(2)/4.0; | 
| 129 | m3(0,0) = 0.5 - root2Over4; | 
| 130 | m3(0,1) = 0.5 + root2Over4; | 
| 131 | m3(0,2) = 0.5; | 
| 132 | m3(1,0) = -0.5 -root2Over4; | 
| 133 | m3(1,1) = -0.5 + root2Over4; | 
| 134 | m3(1,2) = 0.5; | 
| 135 | m3(2,0) = 0.5; | 
| 136 | m3(2,1) = -0.5; | 
| 137 | m3(2,2) = sqrt(2)/2.0; | 
| 138 | v1L = m3.toEulerAngles(); | 
| 139 | CPPUNIT_ASSERT( v1L == v1R); | 
| 140 |  | 
| 141 | //test diagonalize | 
| 142 |  | 
| 143 | RotMat3x3d m4; | 
| 144 | RotMat3x3d a; | 
| 145 | Vector3d w; | 
| 146 | RotMat3x3d m5L; | 
| 147 | RotMat3x3d m5R; | 
| 148 | m4(0, 0) = 3.0; | 
| 149 | m4(0, 1) = 4.0; | 
| 150 | m4(0, 2) = 5.0; | 
| 151 | m4(1, 0) = 4.0; | 
| 152 | m4(1, 1) = 5.0; | 
| 153 | m4(1, 2) = 6.0; | 
| 154 | m4(2, 0) = 5.0; | 
| 155 | m4(2, 1) = 6.0; | 
| 156 | m4(2, 2) = 7.0; | 
| 157 | a = m4; | 
| 158 |  | 
| 159 | RotMat3x3d::diagonalize(a, w, m5L); | 
| 160 |  | 
| 161 | m5R(0, 0) = 0.789067 ; | 
| 162 | m5R(0, 1) = -0.408248; | 
| 163 | m5R(0, 2) = 0.459028; | 
| 164 | m5R(1, 0) = 0.090750; | 
| 165 | m5R(1, 1) = 0.816497; | 
| 166 | m5R(1, 2) = 0.570173; | 
| 167 | m5R(2, 0) = -0.607567; | 
| 168 | m5R(2, 1) = -0.408248 ; | 
| 169 | m5R(2, 2) = 0.681319; | 
| 170 |  | 
| 171 | CPPUNIT_ASSERT(m5L == m5R); | 
| 172 | } |