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/* |
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* Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project |
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* |
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* Contact: oopse@oopse.org |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public License |
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* as published by the Free Software Foundation; either version 2.1 |
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* of the License, or (at your option) any later version. |
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* All we ask is that proper credit is given for our work, which includes |
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* - but is not limited to - adding the above copyright notice to the beginning |
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* of your source code files, and to any copyright notice that you may distribute |
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* with programs based on this work. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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*/ |
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tim |
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/** |
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* @file StuntDouble.hpp |
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* @author tlin |
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* @date 10/22/2004 |
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* @version 1.0 |
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*/ |
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tim |
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#ifndef _STUNTDOUBLE_HPP_ |
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#define _STUNTDOUBLE_HPP_ |
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#include <vector> |
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#include <core/BaseVisitor.hpp> |
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#include <math/Quaternion.hpp> |
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#include <math/SquareMatrix3.hpp> |
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#include <math/Vector3.hpp> |
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#include <utils/PropertyMap.hpp> |
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namespace oopse{ |
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/** |
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* @class StuntDouble StuntDouble.hpp "Primitives/StuntDouble.hpp" |
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* @brief |
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* StuntDouble is a very strange idea. A StuntDouble stands in for |
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* some object that can be manipulated by the Integrators or |
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* Minimizers. Some of the manipulable objects are Atoms, some are |
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* DirectionalAtoms, and some are RigidBodies. StuntDouble |
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* provides an interface for the Integrators and Minimizers to use, |
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* and does some preliminary sanity checking so that the program |
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* doesn't try to do something stupid like torque an Atom |
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* @note the dynamoc data of stuntdouble will be stored outside of the class |
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*/ |
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class StuntDouble{ |
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public: |
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enum ObjectType{ |
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otAtom, |
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otDAtom, |
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otRigidBody |
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}; |
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virtual ~StuntDouble(); |
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/** |
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* Returns the global index of this stuntdouble. |
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* @return the global index of this stuntdouble |
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*/ |
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int getGlobalIndex() { |
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return globalIndex_; |
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} |
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/** |
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* Sets the global index of this stuntdouble. |
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* @param new global index to be set |
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*/ |
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void setGlobalIndex(int index) { |
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return globalIndex_; |
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} |
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/** |
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* Returns the local index of this stuntdouble |
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* @return the local index of this stuntdouble |
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*/ |
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int getLocalIndex() { |
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return localIndex_; |
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} |
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/** |
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* Sets the local index of this stuntdouble |
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* @param index new index to be set |
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*/ |
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void setLocalIndex(int index) { |
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localIndex_ = index; |
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} |
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/** |
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* Tests if this stuntdouble is an atom |
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* @return true is this stuntdouble is an atom(or a directional atom), return false otherwise |
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*/ |
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bool isAtom(){ |
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return objType_ == otAtom || objType_ == otDAtom; |
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} |
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/** |
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* Tests if this stuntdouble is an directional atom |
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* @return true if this stuntdouble is an directional atom, return false otherwise |
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*/ |
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bool isDirectionalAtom(){ |
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return objType_ == otDAtom; |
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} |
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/** |
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* Tests if this stuntdouble is a rigid body. |
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* @return true if this stuntdouble is a rigid body, otherwise return false |
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*/ |
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bool isRigidBody(){ |
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return objType_ == otRigidBody; |
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} |
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/** |
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* Tests if this stuntdouble is a directional one. |
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* @return true is this stuntdouble is a directional atom or a rigid body, return false otherwise |
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*/ |
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bool isDirectional(){ |
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return isDirectionalAtom() || isRigidBody(); |
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} |
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/** |
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* Returns the previous position of this stuntdouble |
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* @return the position of this stuntdouble |
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*/ |
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void Vector3d getPrevPos() { |
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return (snapshotMan_->getPrevSnapshot())->storage_->position[localIndex_]; |
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} |
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/** |
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* Returns the current position of this stuntdouble |
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* @return the position of this stuntdouble |
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*/ |
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void Vector3d getPos() { |
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return (snapshotMan_->getCurrentSnapshot())->storage_->position[localIndex_]; |
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} |
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/** |
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* Returns the position of this stuntdouble in specified snapshot |
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* @return the position of this stuntdouble |
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* @param snapshotNo |
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*/ |
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Vector3d getPos(int snapshotNo) { |
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return (snapshotMan_->getSnapshot(snapShotNo))->storage_->position[localIndex_]; |
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} |
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/** |
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* Sets the previous position of this stuntdouble |
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* @param pos new position |
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* @see #getPos |
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*/ |
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void setPrevPos(const Vector3d& pos) { |
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(snapshotMan_->getPrevSnapshot())->storage_->position[localIndex_] = pos; |
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} |
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/** |
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* Sets the current position of this stuntdouble |
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* @param pos new position |
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*/ |
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void setPos(const Vector3d& pos) { |
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(snapshotMan_->getCurrentSnapshot())->storage_->position[localIndex_] = pos; |
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} |
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/** |
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* Sets the position of this stuntdouble in specified snapshot |
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* @param pos position to be set |
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* @param snapshotNo |
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* @see #getPos |
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*/ |
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void setPos(const Vector3d& pos, int snapshotNo) { |
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(snapshotMan_->getSnapshot(snapshotNo))->storage_->position[localIndex_] = pos; |
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} |
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/** |
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* Returns the previous velocity of this stuntdouble |
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* @return the velocity of this stuntdouble |
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*/ |
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Vector3d getPrevVel() { |
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return (snapshotMan_->getPrevSnapshot())->storage_->velocity[localIndex_]; |
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} |
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/** |
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* Returns the current velocity of this stuntdouble |
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* @return the velocity of this stuntdouble |
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*/ |
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Vector3d getVel() { |
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return (snapshotMan_->getCurrentSnapshot())->storage_->velocity[localIndex_]; |
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} |
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/** |
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* Returns the velocity of this stuntdouble in specified snapshot |
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* @return the velocity of this stuntdouble |
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* @param snapshotNo |
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*/ |
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Vector3d getVel(int snapshotNo) { |
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return (snapshotMan_->getSnapshot(snapShotNo))->storage_->velocity[localIndex_]; |
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} |
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/** |
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* Sets the previous velocity of this stuntdouble |
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* @param vel new velocity |
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* @see #getVel |
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*/ |
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void setPrevVel(const Vector3d& vel) { |
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(snapshotMan_->getPrevSnapshot())->storage_->velocity[localIndex_] = vel; |
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} |
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/** |
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* Sets the current velocity of this stuntdouble |
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* @param vel new velocity |
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*/ |
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void setVel(const Vector3d& vel) { |
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(snapshotMan_->getCurrentSnapshot())->storage_->velocity[localIndex_] = vel; |
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} |
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/** |
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* Sets the velocity of this stuntdouble in specified snapshot |
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* @param vel velocity to be set |
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* @param snapshotNo |
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* @see #getVel |
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*/ |
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void setVel(const Vector3d& vel, int snapshotNo) { |
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(snapshotMan_->getSnapshot(snapshotNo))->storage_->velocity[localIndex_] = vel; |
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} |
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/** |
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* Returns the previous rotation matrix of this stuntdouble |
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* @return the rotation matrix of this stuntdouble |
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*/ |
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RotMat3x3d getPrevA() { |
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return (snapshotMan_->getPrevSnapshot())->storage_->aMat[localIndex_]; |
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} |
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/** |
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* Returns the current rotation matrix of this stuntdouble |
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* @return the rotation matrix of this stuntdouble |
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*/ |
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RotMat3x3d getA() { |
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return (snapshotMan_->getCurrentSnapshot())->storage_->aMat[localIndex_]; |
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} |
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/** |
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* Returns the rotation matrix of this stuntdouble in specified snapshot |
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* |
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* @return the rotation matrix of this stuntdouble |
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* @param snapshotNo |
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*/ |
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RotMat3x3d getA(int snapshotNo) { |
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return (snapshotMan_->getSnapshot(snapShotNo))->storage_->aMat[localIndex_]; |
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} |
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/** |
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* Sets the previous rotation matrix of this stuntdouble |
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* @param a new rotation matrix |
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* @see #getA |
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*/ |
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virtual void setPrevA(const RotMat3x3d& a) { |
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(snapshotMan_->getPrevSnapshot())->storage_->aMat[localIndex_] = a; |
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} |
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/** |
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* Sets the current rotation matrix of this stuntdouble |
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* @param a new rotation matrix |
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*/ |
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virtual void setA(const RotMat3x3d& a) { |
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(snapshotMan_->getCurrentSnapshot())->storage_->aMat[localIndex_] = a; |
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} |
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/** |
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* Sets the rotation matrix of this stuntdouble in specified snapshot |
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* @param a rotation matrix to be set |
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* @param snapshotNo |
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* @see #getA |
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*/ |
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virtual void setA(const RotMat3x3d& a, int snapshotNo) { |
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(snapshotMan_->getSnapshot(snapshotNo))->storage_->aMat[localIndex_] = a; |
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} |
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/** |
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* Returns the previous angular momentum of this stuntdouble (body-fixed). |
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* @return the angular momentum of this stuntdouble |
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*/ |
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Vector3d getPrevJ() { |
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return (snapshotMan_->getPrevSnapshot())->storage_->angularMomentum[localIndex_]; |
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} |
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/** |
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* Returns the current angular momentum of this stuntdouble (body -fixed). |
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* @return the angular momentum of this stuntdouble |
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*/ |
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Vector3d getJ() { |
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return (snapshotMan_->getCurrentSnapshot())->storage_->angularMomentum[localIndex_]; |
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} |
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/** |
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* Returns the angular momentum of this stuntdouble in specified snapshot (body-fixed). |
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* @return the angular momentum of this stuntdouble |
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* @param snapshotNo |
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*/ |
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Vector3d getJ(int snapshotNo) { |
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return (snapshotMan_->getSnapshot(snapShotNo))->storage_->angularMomentum[localIndex_]; |
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} |
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/** |
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* Sets the previous angular momentum of this stuntdouble (body-fixed). |
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* @param angMom new angular momentum |
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* @see #getJ |
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*/ |
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void setPrevJ(const Vector3d& angMom) { |
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(snapshotMan_->getPrevSnapshot())->storage_->angularMomentum[localIndex_] = angMom; |
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} |
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/** |
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* Sets the current angular momentum of this stuntdouble (body-fixed). |
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* @param angMom new angular momentum |
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*/ |
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void setJ(const Vector3d& angMom) { |
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(snapshotMan_->getCurrentSnapshot())->storage_->angularMomentum[localIndex_] = angMom; |
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} |
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/** |
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* Sets the angular momentum of this stuntdouble in specified snapshot(body-fixed). |
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* @param angMom angular momentum to be set |
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* @param snapshotNo |
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* @see #getJ |
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*/ |
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void setJ(const Vector3d& angMom, int snapshotNo) { |
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(snapshotMan_->getSnapshot(snapshotNo))->storage_->angularMomentum[localIndex_] = angMom; |
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} |
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/** |
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* Returns the previous quaternion of this stuntdouble |
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* @return the quaternion of this stuntdouble |
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*/ |
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Quat4d getPrevQ() { |
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return (snapshotMan_->getPrevSnapshot())->storage_->aMat[localIndex_].toQuaternion(); |
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} |
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/** |
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* Returns the current quaternion of this stuntdouble |
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* @return the quaternion of this stuntdouble |
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*/ |
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Quat4d getQ() { |
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return (snapshotMan_->getCurrentSnapshot())->storage_->aMat[localIndex_].toQuaternion(); |
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} |
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/** |
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* Returns the quaternion of this stuntdouble in specified snapshot |
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* @return the quaternion of this stuntdouble |
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* @param snapshotNo |
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*/ |
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Quat4d getQ(int snapshotNo) { |
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return (snapshotMan_->getSnapshot(snapShotNo))->storage_->aMat[localIndex_].toQuaternion(); |
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} |
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/** |
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* Sets the previous quaternion of this stuntdouble |
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* @param q new quaternion |
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* @note actual storage data is rotation matrix |
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*/ |
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void setPrevQ(const Quat4d& q) { |
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(snapshotMan_->getPrevSnapshot())->storage_->aMat[localIndex_] = q; |
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} |
| 377 |
|
|
|
| 378 |
|
|
/** |
| 379 |
|
|
* Sets the current quaternion of this stuntdouble |
| 380 |
|
|
* @param q new quaternion |
| 381 |
tim |
1682 |
* @note actual storage data is rotation matrix |
| 382 |
tim |
1639 |
*/ |
| 383 |
|
|
void setQ(const Quat4d& q) { |
| 384 |
tim |
1682 |
(snapshotMan_->getCurrentSnapshot())->storage_->aMat[localIndex_] = q; |
| 385 |
tim |
1639 |
} |
| 386 |
|
|
|
| 387 |
|
|
/** |
| 388 |
|
|
* Sets the quaternion of this stuntdouble in specified snapshot |
| 389 |
|
|
* |
| 390 |
|
|
* @param q quaternion to be set |
| 391 |
|
|
* @param snapshotNo |
| 392 |
tim |
1682 |
* @note actual storage data is rotation matrix |
| 393 |
tim |
1639 |
*/ |
| 394 |
|
|
void setQ(const Quat4d& q, int snapshotNo) { |
| 395 |
tim |
1682 |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->aMat[localIndex_] = q; |
| 396 |
tim |
1639 |
} |
| 397 |
tim |
1640 |
|
| 398 |
|
|
/** |
| 399 |
|
|
* Returns the previous euler angles of this stuntdouble |
| 400 |
|
|
* @return the euler angles of this stuntdouble |
| 401 |
|
|
*/ |
| 402 |
|
|
Vector3d getPrevEuler() { |
| 403 |
tim |
1682 |
return (snapshotMan_->getPrevSnapshot())->storage_->aMat[localIndex_].toEulerAngles(); |
| 404 |
tim |
1640 |
} |
| 405 |
tim |
1639 |
|
| 406 |
tim |
1640 |
/** |
| 407 |
|
|
* Returns the current euler angles of this stuntdouble |
| 408 |
|
|
* @return the euler angles of this stuntdouble |
| 409 |
|
|
*/ |
| 410 |
|
|
Vector3d getEuler() { |
| 411 |
tim |
1682 |
return (snapshotMan_->getCurrentSnapshot())->storage_->aMat[localIndex_].toEulerAngles(); |
| 412 |
tim |
1640 |
} |
| 413 |
|
|
|
| 414 |
tim |
1639 |
/** |
| 415 |
tim |
1682 |
* Returns the euler angles of this stuntdouble in specified snapshot. |
| 416 |
tim |
1640 |
* @return the euler angles of this stuntdouble |
| 417 |
|
|
* @param snapshotNo |
| 418 |
|
|
*/ |
| 419 |
|
|
Vector3d getEuler(int snapshotNo) { |
| 420 |
tim |
1682 |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->aMat[localIndex_].toEulerAngles(); |
| 421 |
tim |
1640 |
} |
| 422 |
|
|
|
| 423 |
|
|
/** |
| 424 |
tim |
1682 |
* Sets the previous euler angles of this stuntdouble. |
| 425 |
tim |
1640 |
* @param euler new euler angles |
| 426 |
|
|
* @see #getEuler |
| 427 |
tim |
1682 |
* @note actual storage data is rotation matrix |
| 428 |
tim |
1640 |
*/ |
| 429 |
|
|
void setPrevEuler(const Vector3d& euler) { |
| 430 |
tim |
1682 |
(snapshotMan_->getPrevSnapshot())->storage_->aMat[localIndex_] = euler; |
| 431 |
tim |
1640 |
} |
| 432 |
|
|
|
| 433 |
|
|
/** |
| 434 |
|
|
* Sets the current euler angles of this stuntdouble |
| 435 |
|
|
* @param euler new euler angles |
| 436 |
|
|
*/ |
| 437 |
|
|
void setEuler(const Vector3d& euler) { |
| 438 |
tim |
1682 |
(snapshotMan_->getCurrentSnapshot())->storage_->aMat[localIndex_] = euler; |
| 439 |
tim |
1640 |
} |
| 440 |
tim |
1639 |
|
| 441 |
|
|
/** |
| 442 |
tim |
1640 |
* Sets the euler angles of this stuntdouble in specified snapshot |
| 443 |
tim |
1639 |
* |
| 444 |
tim |
1640 |
* @param euler euler angles to be set |
| 445 |
|
|
* @param snapshotNo |
| 446 |
tim |
1682 |
* @note actual storage data is rotation matrix |
| 447 |
tim |
1640 |
*/ |
| 448 |
|
|
void setEuler(const Vector3d& euler, int snapshotNo) { |
| 449 |
tim |
1682 |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->aMat[localIndex_] = euler; |
| 450 |
tim |
1640 |
} |
| 451 |
tim |
1682 |
|
| 452 |
|
|
/** |
| 453 |
|
|
* Returns the previous unit vectors of this stuntdouble |
| 454 |
|
|
* @return the unit vectors of this stuntdouble |
| 455 |
|
|
*/ |
| 456 |
|
|
Vector3d getPrevUnitVector() { |
| 457 |
|
|
return (snapshotMan_->getPrevSnapshot())->storage_->unitVector[localIndex_]; |
| 458 |
|
|
} |
| 459 |
|
|
|
| 460 |
|
|
/** |
| 461 |
|
|
* Returns the current unit vectors of this stuntdouble |
| 462 |
|
|
* @return the unit vectors of this stuntdouble |
| 463 |
|
|
*/ |
| 464 |
|
|
Vector3d getUnitVector() { |
| 465 |
|
|
return (snapshotMan_->getCurrentSnapshot())->storage_->unitVector[localIndex_]; |
| 466 |
|
|
} |
| 467 |
tim |
1640 |
|
| 468 |
|
|
/** |
| 469 |
tim |
1682 |
* Returns the unit vectors of this stuntdouble in specified snapshot |
| 470 |
|
|
* |
| 471 |
|
|
* @return the unit vectors of this stuntdouble |
| 472 |
|
|
* @param snapshotNo |
| 473 |
|
|
*/ |
| 474 |
|
|
Vector3d getUnitVector(int snapshotNo) { |
| 475 |
|
|
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->unitVector[localIndex_]; |
| 476 |
|
|
} |
| 477 |
|
|
|
| 478 |
|
|
/** |
| 479 |
tim |
1640 |
* Returns the previous force of this stuntdouble |
| 480 |
|
|
* @return the force of this stuntdouble |
| 481 |
|
|
*/ |
| 482 |
|
|
Vector3d getPrevFrc() { |
| 483 |
tim |
1682 |
return (snapshotMan_->getPrevSnapshot())->storage_->force[localIndex_]; |
| 484 |
tim |
1640 |
} |
| 485 |
|
|
|
| 486 |
|
|
/** |
| 487 |
|
|
* Returns the current force of this stuntdouble |
| 488 |
|
|
* @return the force of this stuntdouble |
| 489 |
|
|
*/ |
| 490 |
|
|
Vector3d getFrc() { |
| 491 |
tim |
1682 |
return (snapshotMan_->getCurrentSnapshot())->storage_->force[localIndex_]; |
| 492 |
tim |
1640 |
} |
| 493 |
|
|
|
| 494 |
|
|
/** |
| 495 |
|
|
* Returns the force of this stuntdouble in specified snapshot |
| 496 |
tim |
1639 |
* |
| 497 |
tim |
1640 |
* @return the force of this stuntdouble |
| 498 |
|
|
* @param snapshotNo |
| 499 |
|
|
*/ |
| 500 |
|
|
Vector3d getFrc(int snapshotNo) { |
| 501 |
tim |
1682 |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->force[localIndex_]; |
| 502 |
tim |
1640 |
} |
| 503 |
|
|
|
| 504 |
|
|
/** |
| 505 |
|
|
* Sets the previous force of this stuntdouble |
| 506 |
|
|
* |
| 507 |
|
|
* @param frc new force |
| 508 |
tim |
1639 |
* @see #getFrc |
| 509 |
tim |
1640 |
*/ |
| 510 |
|
|
void setPrevFrc(const Vector3d& frc) { |
| 511 |
tim |
1682 |
(snapshotMan_->getPrevSnapshot())->storage_->force[localIndex_] = frc; |
| 512 |
tim |
1640 |
} |
| 513 |
|
|
|
| 514 |
|
|
/** |
| 515 |
|
|
* Sets the current force of this stuntdouble |
| 516 |
|
|
* @param frc new force |
| 517 |
|
|
*/ |
| 518 |
|
|
void setFrc(const Vector3d& frc) { |
| 519 |
tim |
1682 |
(snapshotMan_->getCurrentSnapshot())->storage_->force[localIndex_] = frc; |
| 520 |
tim |
1640 |
} |
| 521 |
tim |
1639 |
|
| 522 |
|
|
/** |
| 523 |
tim |
1640 |
* Sets the force of this stuntdouble in specified snapshot |
| 524 |
tim |
1639 |
* |
| 525 |
tim |
1640 |
* @param frc force to be set |
| 526 |
|
|
* @param snapshotNo |
| 527 |
|
|
* @see #getFrc |
| 528 |
|
|
*/ |
| 529 |
|
|
void setFrc(const Vector3d& frc, int snapshotNo) { |
| 530 |
tim |
1682 |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->force[localIndex_] = frc; |
| 531 |
tim |
1640 |
} |
| 532 |
|
|
|
| 533 |
|
|
/** |
| 534 |
|
|
* Adds force into the previous force of this stuntdouble |
| 535 |
tim |
1639 |
* |
| 536 |
tim |
1640 |
* @param frc new force |
| 537 |
tim |
1639 |
* @see #getFrc |
| 538 |
tim |
1640 |
*/ |
| 539 |
|
|
void setPrevFrc(const Vector3d& frc) { |
| 540 |
tim |
1682 |
(snapshotMan_->getPrevSnapshot())->storage_->force[localIndex_] += frc; |
| 541 |
tim |
1640 |
} |
| 542 |
|
|
|
| 543 |
|
|
/** |
| 544 |
|
|
* Adds force into the current force of this stuntdouble |
| 545 |
|
|
* @param frc new force |
| 546 |
|
|
*/ |
| 547 |
|
|
void setFrc(const Vector3d& frc) { |
| 548 |
tim |
1682 |
(snapshotMan_->getCurrentSnapshot())->storage_->force[localIndex_] += frc; |
| 549 |
tim |
1640 |
} |
| 550 |
tim |
1639 |
|
| 551 |
|
|
/** |
| 552 |
tim |
1640 |
* Adds force into the force of this stuntdouble in specified snapshot |
| 553 |
tim |
1639 |
* |
| 554 |
tim |
1640 |
* @param frc force to be set |
| 555 |
|
|
* @param snapshotNo |
| 556 |
|
|
* @see #getFrc |
| 557 |
|
|
*/ |
| 558 |
|
|
void setFrc(const Vector3d& frc, int snapshotNo) { |
| 559 |
tim |
1682 |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->force[localIndex_] += frc; |
| 560 |
tim |
1640 |
} |
| 561 |
|
|
|
| 562 |
|
|
/** |
| 563 |
|
|
* Returns the previous torque of this stuntdouble |
| 564 |
tim |
1639 |
* @return the torque of this stuntdouble |
| 565 |
tim |
1640 |
*/ |
| 566 |
|
|
Vector3d getPrevTrq() { |
| 567 |
tim |
1682 |
return (snapshotMan_->getPrevSnapshot())->storage_->torque[localIndex_]; |
| 568 |
tim |
1640 |
} |
| 569 |
|
|
|
| 570 |
|
|
/** |
| 571 |
|
|
* Returns the current torque of this stuntdouble |
| 572 |
|
|
* @return the torque of this stuntdouble |
| 573 |
|
|
*/ |
| 574 |
|
|
Vector3d getTrq() { |
| 575 |
tim |
1682 |
return (snapshotMan_->getCurrentSnapshot())->storage_->torque[localIndex_]; |
| 576 |
tim |
1640 |
} |
| 577 |
|
|
|
| 578 |
|
|
/** |
| 579 |
|
|
* Returns the torque of this stuntdouble in specified snapshot |
| 580 |
tim |
1639 |
* |
| 581 |
tim |
1640 |
* @return the torque of this stuntdouble |
| 582 |
|
|
* @param snapshotNo |
| 583 |
|
|
*/ |
| 584 |
|
|
Vector3d getTrq(int snapshotNo) { |
| 585 |
tim |
1682 |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->torque[localIndex_]; |
| 586 |
tim |
1640 |
} |
| 587 |
tim |
1639 |
|
| 588 |
|
|
/** |
| 589 |
tim |
1640 |
* Sets the previous torque of this stuntdouble |
| 590 |
tim |
1639 |
* |
| 591 |
tim |
1640 |
* @param trq new torque |
| 592 |
|
|
* @see #getTrq |
| 593 |
|
|
*/ |
| 594 |
|
|
void setPrevTrq(const Vector3d& trq) { |
| 595 |
tim |
1682 |
(snapshotMan_->getPrevSnapshot())->storage_->torque[localIndex_] = trq; |
| 596 |
tim |
1640 |
} |
| 597 |
|
|
|
| 598 |
|
|
/** |
| 599 |
|
|
* Sets the current torque of this stuntdouble |
| 600 |
|
|
* @param trq new torque |
| 601 |
|
|
*/ |
| 602 |
|
|
void setTrq(const Vector3d& trq) { |
| 603 |
tim |
1682 |
(snapshotMan_->getCurrentSnapshot())->storage_->torque[localIndex_] = trq; |
| 604 |
tim |
1640 |
} |
| 605 |
|
|
|
| 606 |
|
|
/** |
| 607 |
|
|
* Sets the torque of this stuntdouble in specified snapshot |
| 608 |
tim |
1639 |
* |
| 609 |
tim |
1640 |
* @param trq torque to be set |
| 610 |
|
|
* @param snapshotNo |
| 611 |
tim |
1639 |
* @see #getTrq |
| 612 |
tim |
1640 |
*/ |
| 613 |
|
|
void setTrq(const Vector3d& trq, int snapshotNo) { |
| 614 |
tim |
1682 |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->torque[localIndex_] = trq; |
| 615 |
tim |
1640 |
} |
| 616 |
tim |
1639 |
|
| 617 |
|
|
/** |
| 618 |
tim |
1640 |
* Adds torque into the previous torque of this stuntdouble |
| 619 |
tim |
1639 |
* |
| 620 |
tim |
1640 |
* @param trq new torque |
| 621 |
|
|
* @see #getTrq |
| 622 |
|
|
*/ |
| 623 |
|
|
void addPrevTrq(const Vector3d& trq) { |
| 624 |
tim |
1682 |
(snapshotMan_->getPrevSnapshot())->storage_->torque[localIndex_] += trq; |
| 625 |
tim |
1640 |
} |
| 626 |
|
|
|
| 627 |
|
|
/** |
| 628 |
|
|
* Adds torque into the current torque of this stuntdouble |
| 629 |
|
|
* @param trq new torque |
| 630 |
|
|
*/ |
| 631 |
|
|
void addTrq(const Vector3d& trq) { |
| 632 |
tim |
1682 |
(snapshotMan_->getCurrentSnapshot())->storage_->torque[localIndex_] += trq; |
| 633 |
tim |
1640 |
} |
| 634 |
|
|
|
| 635 |
|
|
/** |
| 636 |
|
|
* Adds torque into the torque of this stuntdouble in specified snapshot |
| 637 |
tim |
1639 |
* |
| 638 |
tim |
1640 |
* @param trq torque to be add |
| 639 |
|
|
* @param snapshotNo |
| 640 |
tim |
1639 |
* @see #getTrq |
| 641 |
tim |
1640 |
*/ |
| 642 |
|
|
void addTrq(const Vector3d& trq, int snapshotNo) { |
| 643 |
tim |
1682 |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->torque[localIndex_] += trq; |
| 644 |
tim |
1640 |
} |
| 645 |
tim |
1639 |
|
| 646 |
tim |
1640 |
|
| 647 |
tim |
1639 |
/** |
| 648 |
tim |
1640 |
* Returns the previous z-angle of this stuntdouble |
| 649 |
|
|
* @return the z-angle of this stuntdouble |
| 650 |
|
|
*/ |
| 651 |
|
|
Vector3d getPrevZangle() { |
| 652 |
tim |
1682 |
return (snapshotMan_->getPrevSnapshot())->storage_->zAngle[localIndex_]; |
| 653 |
tim |
1640 |
} |
| 654 |
|
|
|
| 655 |
|
|
/** |
| 656 |
|
|
* Returns the current z-angle of this stuntdouble |
| 657 |
|
|
* @return the z-angle of this stuntdouble |
| 658 |
|
|
*/ |
| 659 |
|
|
Vector3d getZangle() { |
| 660 |
tim |
1682 |
return (snapshotMan_->getCurrentSnapshot())->storage_->zAngle[localIndex_]; |
| 661 |
tim |
1640 |
} |
| 662 |
|
|
|
| 663 |
|
|
/** |
| 664 |
|
|
* Returns the z-angle of this stuntdouble in specified snapshot |
| 665 |
|
|
* @return the z-angle of this stuntdouble |
| 666 |
|
|
* @param snapshotNo |
| 667 |
|
|
*/ |
| 668 |
|
|
Vector3d getZangle(int snapshotNo) { |
| 669 |
tim |
1682 |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->zAngle[localIndex_]; |
| 670 |
tim |
1640 |
} |
| 671 |
|
|
|
| 672 |
|
|
/** |
| 673 |
|
|
* Sets the previous z-angle of this stuntdouble |
| 674 |
|
|
* @param angle new z-angle |
| 675 |
|
|
* @see #getZangle |
| 676 |
|
|
*/ |
| 677 |
|
|
void setPrevZangle(const Vector3d& angle) { |
| 678 |
tim |
1682 |
(snapshotMan_->getPrevSnapshot())->storage_->zAngle[localIndex_] = angle; |
| 679 |
tim |
1640 |
} |
| 680 |
|
|
|
| 681 |
|
|
/** |
| 682 |
|
|
* Sets the current z-angle of this stuntdouble |
| 683 |
|
|
* @param angle new z-angle |
| 684 |
|
|
*/ |
| 685 |
|
|
void setZangle(const Vector3d& angle) { |
| 686 |
tim |
1682 |
(snapshotMan_->getCurrentSnapshot())->storage_->zAngle[localIndex_] = angle; |
| 687 |
tim |
1640 |
} |
| 688 |
|
|
|
| 689 |
|
|
/** |
| 690 |
|
|
* Sets the z-angle of this stuntdouble in specified snapshot |
| 691 |
|
|
* @param angle z-angle to be set |
| 692 |
|
|
* @param snapshotNo |
| 693 |
|
|
* @see #getZangle |
| 694 |
|
|
*/ |
| 695 |
|
|
void setZangle(const Vector3d& angle, int snapshotNo) { |
| 696 |
tim |
1682 |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->zAngle[localIndex_] = angle; |
| 697 |
tim |
1640 |
} |
| 698 |
|
|
|
| 699 |
|
|
/** |
| 700 |
|
|
* Adds z-angle into the previous z-angle of this stuntdouble |
| 701 |
|
|
* @param angle new z-angle |
| 702 |
|
|
* @see #getZangle |
| 703 |
|
|
*/ |
| 704 |
|
|
void addPrevZangle(const Vector3d& angle) { |
| 705 |
tim |
1682 |
(snapshotMan_->getPrevSnapshot())->storage_->zAngle[localIndex_] += angle; |
| 706 |
tim |
1640 |
} |
| 707 |
|
|
|
| 708 |
|
|
/** |
| 709 |
|
|
* Adds z-angle into the current z-angle of this stuntdouble |
| 710 |
|
|
* @param angle new z-angle |
| 711 |
|
|
*/ |
| 712 |
|
|
void addZangle(const Vector3d& angle) { |
| 713 |
tim |
1682 |
(snapshotMan_->getCurrentSnapshot())->storage_->zAngle[localIndex_] += angle; |
| 714 |
tim |
1640 |
} |
| 715 |
|
|
|
| 716 |
|
|
/** |
| 717 |
|
|
* Adds z-angle into the z-angle of this stuntdouble in specified snapshot |
| 718 |
|
|
* @param angle z-angle to be add |
| 719 |
|
|
* @param snapshotNo |
| 720 |
|
|
* @see #getZangle |
| 721 |
|
|
*/ |
| 722 |
|
|
void addZangle(const Vector3d& angle, int snapshotNo) { |
| 723 |
tim |
1682 |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->zAngle[localIndex_] += angle; |
| 724 |
tim |
1640 |
} |
| 725 |
|
|
|
| 726 |
|
|
/** |
| 727 |
tim |
1639 |
* Returns the inertia tensor of this stuntdouble |
| 728 |
|
|
* @return the inertia tensor of this stuntdouble |
| 729 |
|
|
* @see #setI |
| 730 |
|
|
*/ |
| 731 |
|
|
virtual Mat3x3d getI() = 0; |
| 732 |
|
|
|
| 733 |
|
|
/** |
| 734 |
|
|
* Sets the inertia tensor of this stuntdouble |
| 735 |
|
|
* @param trq new inertia tensor |
| 736 |
|
|
* @see #getI |
| 737 |
|
|
*/ |
| 738 |
|
|
virtual void setI(Mat3x3d& I) = 0; |
| 739 |
|
|
|
| 740 |
|
|
/** |
| 741 |
|
|
* Returns the gradient of this stuntdouble |
| 742 |
tim |
1682 |
* @return the gradient of this stuntdouble |
| 743 |
tim |
1639 |
*/ |
| 744 |
|
|
virtual std::vector<double> getGrad() = 0; |
| 745 |
|
|
|
| 746 |
|
|
/** |
| 747 |
tim |
1640 |
* Tests the if this stuntdouble is a linear rigidbody |
| 748 |
tim |
1639 |
* |
| 749 |
tim |
1640 |
* @return true if this stuntdouble is a linear rigidbody, otherwise return false |
| 750 |
|
|
* @note atom and directional atom will always return false |
| 751 |
|
|
* |
| 752 |
|
|
* @see #linearAxis |
| 753 |
|
|
*/ |
| 754 |
|
|
bool isLinear() { |
| 755 |
|
|
return linear_; |
| 756 |
|
|
} |
| 757 |
tim |
1639 |
|
| 758 |
|
|
/** |
| 759 |
|
|
* Returns the linear axis of the rigidbody, atom and directional atom will always return -1 |
| 760 |
|
|
* |
| 761 |
|
|
* @return the linear axis of the rigidbody |
| 762 |
|
|
* |
| 763 |
|
|
* @see #isLinear |
| 764 |
|
|
*/ |
| 765 |
tim |
1640 |
int linearAxis() { |
| 766 |
|
|
return linearAxis_; |
| 767 |
|
|
} |
| 768 |
tim |
1639 |
|
| 769 |
tim |
1640 |
/** Returns the mass of this stuntdouble */ |
| 770 |
|
|
double getMass() { |
| 771 |
|
|
return mass_; |
| 772 |
|
|
} |
| 773 |
tim |
1639 |
|
| 774 |
tim |
1640 |
/** |
| 775 |
|
|
* Sets the mass of this stuntdoulbe |
| 776 |
|
|
* @param mass the mass to be set |
| 777 |
|
|
*/ |
| 778 |
|
|
void setMass(double mass) { |
| 779 |
|
|
mass_ = mass; |
| 780 |
|
|
} |
| 781 |
tim |
1639 |
|
| 782 |
tim |
1640 |
/** Returns the name of this stuntdouble */ |
| 783 |
|
|
std::string getType(); |
| 784 |
|
|
|
| 785 |
|
|
/** Sets the name of this stuntdouble*/ |
| 786 |
|
|
void setType(const std::string& name); |
| 787 |
tim |
1639 |
|
| 788 |
tim |
1640 |
/** |
| 789 |
|
|
* Converts a lab fixed vector to a body fixed vector |
| 790 |
|
|
* @v lab fixed vector. On return, it will store body fixed vector |
| 791 |
|
|
*/ |
| 792 |
|
|
void lab2Body(Vector3d& v); |
| 793 |
|
|
|
| 794 |
|
|
/** |
| 795 |
|
|
* Converts a body fixed vector to a lab fixed vector |
| 796 |
|
|
* @v body fixed vector. On return, it will store lab fixed vector |
| 797 |
|
|
*/ |
| 798 |
|
|
void body2Lab(Vector3d& v); |
| 799 |
|
|
/** |
| 800 |
tim |
1639 |
* <p> |
| 801 |
|
|
* The purpose of the Visitor Pattern is to encapsulate an operation that you want to perform on |
| 802 |
|
|
* the elements of a data structure. In this way, you can change the operation being performed |
| 803 |
|
|
* on a structure without the need of changing the classes of the elements that you are operating |
| 804 |
|
|
* on. Using a Visitor pattern allows you to decouple the classes for the data structure and the |
| 805 |
|
|
* algorithms used upon them |
| 806 |
|
|
* </p> |
| 807 |
|
|
* @param v visitor |
| 808 |
|
|
*/ |
| 809 |
|
|
virtual void accept(BaseVisitor* v) = 0; |
| 810 |
|
|
|
| 811 |
|
|
//below functions are just forward functions |
| 812 |
|
|
/** |
| 813 |
|
|
* Adds property into property map |
| 814 |
|
|
* @param genData GenericData to be added into PropertyMap |
| 815 |
|
|
*/ |
| 816 |
tim |
1640 |
void addProperty(GenericData* genData); |
| 817 |
tim |
1639 |
|
| 818 |
|
|
/** |
| 819 |
|
|
* Removes property from PropertyMap by name |
| 820 |
|
|
* @param propName the name of property to be removed |
| 821 |
|
|
*/ |
| 822 |
tim |
1640 |
void removeProperty(std::string& propName); |
| 823 |
tim |
1639 |
|
| 824 |
|
|
/** |
| 825 |
|
|
* clear all of the properties |
| 826 |
|
|
*/ |
| 827 |
tim |
1640 |
void clearProperties(); |
| 828 |
tim |
1639 |
|
| 829 |
|
|
/** |
| 830 |
|
|
* Returns all names of properties |
| 831 |
|
|
* @return all names of properties |
| 832 |
|
|
*/ |
| 833 |
tim |
1640 |
std::vector<std::string> getPropertyNames(); |
| 834 |
tim |
1639 |
|
| 835 |
|
|
/** |
| 836 |
|
|
* Returns all of the properties in PropertyMap |
| 837 |
|
|
* @return all of the properties in PropertyMap |
| 838 |
|
|
*/ |
| 839 |
tim |
1640 |
std::vector<GenericData*> getProperties(); |
| 840 |
tim |
1639 |
|
| 841 |
|
|
/** |
| 842 |
|
|
* Returns property |
| 843 |
|
|
* @param propName name of property |
| 844 |
|
|
* @return a pointer point to property with propName. If no property named propName |
| 845 |
|
|
* exists, return NULL |
| 846 |
|
|
*/ |
| 847 |
tim |
1640 |
GenericData* getPropertyByName(std:string& propName); |
| 848 |
tim |
1639 |
|
| 849 |
tim |
1640 |
protected: |
| 850 |
tim |
1639 |
|
| 851 |
tim |
1640 |
StuntDouble(); |
| 852 |
|
|
|
| 853 |
|
|
StuntDouble(const StuntDouble& sd); |
| 854 |
|
|
StuntDouble& operator=(const StuntDouble& sd); |
| 855 |
|
|
|
| 856 |
|
|
ObjectType objType_; |
| 857 |
|
|
|
| 858 |
|
|
bool linear_; |
| 859 |
|
|
int linearAxis_; |
| 860 |
|
|
|
| 861 |
|
|
DataStoragePointer storage_; |
| 862 |
|
|
SnapshotManager* snapshotMan_; |
| 863 |
|
|
|
| 864 |
|
|
private: |
| 865 |
|
|
|
| 866 |
tim |
1639 |
int globalIndex_; |
| 867 |
|
|
int localIndex_; |
| 868 |
|
|
|
| 869 |
tim |
1640 |
std::string name_; |
| 870 |
|
|
|
| 871 |
|
|
double mass_; |
| 872 |
|
|
|
| 873 |
|
|
PropertyMap properties_; |
| 874 |
|
|
}; |
| 875 |
|
|
|
| 876 |
tim |
1639 |
}//end namespace oopse |
| 877 |
|
|
#endif //ifndef _STUNTDOUBLE_HPP_ |