| 32 |
|
class TFASBond; |
| 33 |
|
class TFASMolecule; |
| 34 |
|
|
| 35 |
+ |
/******************************************************************************* |
| 36 |
+ |
In next version,I would like to declare TFASModel as template using class |
| 37 |
+ |
partial specialization.So if you want to derived a class from TAnimation,( the |
| 38 |
+ |
reason we want to do this is that if the trajectory file is too huge, we can |
| 39 |
+ |
not load all the frames to memory at one time, we would like to load part of |
| 40 |
+ |
it,and then we can doing the job of swapping as OS by ourself) and then we |
| 41 |
+ |
can derive TFASmodel from the new Animation class easily. |
| 42 |
+ |
|
| 43 |
+ |
declaration: |
| 44 |
+ |
|
| 45 |
+ |
class TMyAnimation : public TAnimation |
| 46 |
+ |
{ |
| 47 |
+ |
public: |
| 48 |
+ |
vector<TFrames *> _frames |
| 49 |
+ |
int _activeFrame; |
| 50 |
+ |
int _totalFrames; |
| 51 |
+ |
int _numFrames; |
| 52 |
+ |
void SwapFromDisk(); |
| 53 |
+ |
void SwapToDisk(); |
| 54 |
+ |
GetCoor(int frameIndex, int frameNum) |
| 55 |
+ |
{ |
| 56 |
+ |
if (frameNum = -1) |
| 57 |
+ |
frameNum = _activeFrame; |
| 58 |
+ |
if (framNum > frameNum && frameNum <totalNum) |
| 59 |
+ |
{ |
| 60 |
+ |
//here we know that the frame we want to acces is not now in memory |
| 61 |
+ |
//so we trigger a exception, and the exception handler will swap some |
| 62 |
+ |
//frames in and some out or we can just hard code here |
| 63 |
+ |
throw exception |
| 64 |
+ |
|
| 65 |
+ |
} |
| 66 |
+ |
} |
| 67 |
+ |
|
| 68 |
+ |
} |
| 69 |
+ |
|
| 70 |
+ |
template<class T> class TFASModel : public T |
| 71 |
+ |
{ |
| 72 |
+ |
public: |
| 73 |
+ |
vector<TFASAtom<T> *> _atomList; |
| 74 |
+ |
|
| 75 |
+ |
}; |
| 76 |
+ |
|
| 77 |
+ |
template<class T> class TFASAtom |
| 78 |
+ |
{ |
| 79 |
+ |
public: |
| 80 |
+ |
TFASModel<T> _parent; |
| 81 |
+ |
GetRX(int frameNum = -1) |
| 82 |
+ |
{ |
| 83 |
+ |
_parent.GetCoor(frameIndex, frameNum); |
| 84 |
+ |
} |
| 85 |
+ |
|
| 86 |
+ |
}; |
| 87 |
+ |
|
| 88 |
+ |
so what we only need to do is |
| 89 |
+ |
|
| 90 |
+ |
TFASModel<TMyAnimation> fasModel; |
| 91 |
+ |
TFASAtom<TMyAnimation> fasAtom; |
| 92 |
+ |
and then build up the structure of model |
| 93 |
+ |
so if you want to get the coordinate of an atom,you can use below |
| 94 |
+ |
|
| 95 |
+ |
fasAtom.GetRX(); |
| 96 |
+ |
|
| 97 |
+ |
Actually, we can declare the TFASModel without deriving from TAnimation, just |
| 98 |
+ |
delegate the operation about coordinate to TAnimation. |
| 99 |
+ |
|
| 100 |
+ |
|
| 101 |
+ |
*******************************************************************************/ |
| 102 |
|
class TFASModel : public TAnimation |
| 103 |
|
{ |
| 104 |
|
protected: |
| 107 |
|
unsigned int _nbonds; |
| 108 |
|
unsigned int _nresidues; |
| 109 |
|
unsigned int _nmols; |
| 110 |
< |
|
| 110 |
> |
|
| 111 |
|
vector<TFASAtom *> _atomList; |
| 112 |
|
vector<TFASResidue *> _resList; |
| 113 |
|
vector<TFASBond *> _bondList; |
| 114 |
|
vector<TFASMolecule *> _molList; |
| 115 |
< |
|
| 115 |
> |
|
| 116 |
|
TNameList _atomNames; |
| 117 |
|
TNameList _atomTypes; |
| 118 |
|
TNameList _resNames; |
| 128 |
|
string GetModelName() { return _modelName;} |
| 129 |
|
void SetModelName(string modelName) { _modelName = modelName;} |
| 130 |
|
void SetModelName(char * modelName) {_modelName = modelName;} |
| 131 |
< |
|
| 131 |
> |
|
| 132 |
|
void FindMolecules(); |
| 133 |
|
}; |
| 134 |
|
|