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#ifndef EXTRADATA_H |
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#define EXTRADATA_H |
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#include <iostream> |
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#include <map> |
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using namespace std; |
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// the advantage of using namespace over enum type is that you can |
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// add the new type as you want but make sure do not have conflict value |
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namespace TExtraDataType |
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{ |
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const int UNKNOWN = 0; |
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const int COMMENT =1; |
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const int ENERGY = 2; |
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const int FORCE= 3; |
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const int ANGLE = 4; |
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}; |
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namespace TEnergyDataType |
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{ |
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const int BOND = 1; |
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const int ANGEL = 2; |
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const int DIHE = 3; |
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const int IMPR = 4; |
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const int VDW = 5; |
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const int COUL = 6; |
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const int HBOND = 7; |
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const int KE = 8; |
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const int PE = 9; |
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const int TEMP = 10; |
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const int TOTAL = 11; |
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const int VOLUME = 12; |
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const int PRESSURE = 13; |
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const int EFILED = 14; |
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const int UREY_BRADLEY = 15; |
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const int RESTRAINT = 16; |
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}; |
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class TExtraData |
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{ |
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protected: |
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tim |
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string _ident; |
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int _type; |
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public: |
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TExtraData(); |
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TExtraData(const TExtraData &extraData); |
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TExtraData& operator =(const TExtraData &extraData); |
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virtual ~TExtraData() {} |
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string GetIdent() { return _ident;} |
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int GetType() { return _type;} |
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void SetIdent(string ident) { _ident = ident;} |
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void SetType(int type) { _type = type;} |
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}; |
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class TEnergyData : public TExtraData |
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{ |
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protected: |
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map<int, float> _energy; |
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map<int, float>::iterator FindEnergy(int energyType); |
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public: |
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TEnergyData(); |
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TEnergyData(const TEnergyData &energyData); |
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TEnergyData &operator =(const TEnergyData &energyData); |
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~TEnergyData(); |
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void AddEnergy(int energyType, float value); |
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void DeleteEnergy(int energyType); |
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void ReplaceEnergy(int energyType, float value); |
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bool IsEnergyExist(int energyType); |
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float *GetEnergy(int energyType); |
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}; |
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#endif |