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#include <string> |
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#include <algorithm> |
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#include <functional> |
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//in this version, we register the event type and event object to event table. |
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//Alternately, we can record the event types which event object want to response |
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//by itself. I will consider to implement in latter way in next version |
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using namespace std; |
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class TEventObject; |
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class TEventDispatcher; |
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class TEvenPoster; |
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namespace TEventType |
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{ |
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const int FrameChanged = 2; |
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}; |
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//in next version, we may use map data structure to store the event items which |
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//can speed up the searching. |
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typedef void (TEventObject::*PEventHandler)(int, TEventDispatcher *, void *) ; |
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typedef void (TEventObject::*PEventHandler)(int, TEvenPoster *, void *) ; |
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class TEventItem |
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{ |
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TEventObject *GetEventObject() { return _object;} |
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vector<PEventHandler> &GetHandlers() { return _handlers;} |
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void AddHandler(PEventHandler handler); |
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void RemoveHandler(PEventHandler handler); |
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virtual void AddHandler(PEventHandler handler); |
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virtual void RemoveHandler(PEventHandler handler); |
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virtual void ExecuteHandler(int eventType, TEvenPoster *poster, void *extra); |
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int Count() { return _handlers.size();} |
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}; |
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public: |
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int _eventType; |
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TEventItems(); |
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TEventItems(int eventType); |
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TEventItems(int eventType = TEventType::Unknown); |
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~TEventItems(); |
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int GetType() { return _eventType;} |
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TEventItem *GetEventItem(TEventObject *object); |
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void Dispatch(TEventDispatcher *dispatcher, void *extra); |
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void Dispatch(int eventType, TEvenPoster *poster, void *extra); |
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}; |
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//functor for match TEventItem |
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TEventItems *GetEventItemsByType(int eventType); |
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void Dispatch(int eventType, TEventDispatcher *dispatcher, void *extra); |
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void Dispatch(int eventType, TEvenPoster *poster, void *extra); |
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}; |
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namespace TEventObjectType |
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{ |
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const int BaseEventObject = 1; |
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}; |
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class TEventObject |
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{ |
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protected: |
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int _type; |
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string _ident; |
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TEventTable *_table; |
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public: |
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TEventObject(TEventTable *table) { _table = table;} |
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TEventObject(TEventTable *table = NULL) |
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{ |
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_table = table; |
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} |
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~TEventObject(); |
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int GetEventObjectType() { return _type;} |
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string GetIdent() { return _ident;} |
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TEventTable *GetEventTable() { return _table;} |
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void SetEventObjectType(int type) { _type = type;} |
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void SetIdent(string ident) { _ident = ident;} |
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void SetEventTable(TEventTable *table) { _table = table;} |
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void DefaultHandle(int eventType,TEventDispatcher *dispatcher, void *extra) {} |
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void DefaultHandle(int eventType,TEvenPoster *poster, void *extra) {} |
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//GCC did not support default argument here |
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#ifdef __GNUC__ |
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void Register(int eventType, TEventObject *object, |
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void UnRegister(TEventObject *object); |
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}; |
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class TEventDispatcher |
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class TEvenPoster |
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{ |
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protected: |
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TEventTable *_table; |
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public: |
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TEventDispatcher(TEventTable *table) { _table = table;} |
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~TEventDispatcher() {} |
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TEvenPoster(TEventTable *table = NULL) { _table = table;} |
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~TEvenPoster() {} |
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void Dispatch(int eventType, TEventDispatcher *dispatcher, void *extra); |
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TEventTable *GetEventTable() { return _table;} |
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void SetEventTable(TEventTable *table) { _table = table;} |
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virtual void PostEvent(int eventType, TEvenPoster *poster, void *extra); |
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}; |
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class EventFactory |
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{ |
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public: |
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virtual TEventItem *CreatEventItem(TEventObject *object) |
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{ |
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return new TEventItem(object); |
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} |
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virtual TEventItems *CreatEventItems(int eventType) |
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{ |
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return new TEventItems(eventType); |
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} |
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virtual TEventTable *CreatEventTable() |
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{ |
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return new TEventTable(); |
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} |
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virtual TEventObject *CreatEventObject(TEventTable *table) |
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{ |
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return new TEventObject(table); |
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} |
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|
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virtual TEvenPoster *CreatEventDispatcher(TEventTable *table) |
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{ |
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return new TEvenPoster(table); |
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} |
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}; |
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template<class T> CallHandler(T *object, const vector<PEventHandler>& handlers, |
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int eventType, TEvenPoster *poster, void *extra); |
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#endif |