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#define eventH |
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#include <iostream> |
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#include <vector> |
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#include <string> |
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#include <algorithm> |
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#include <functional> |
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using namespace std; |
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namespace TEventType |
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{ |
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const int All = 1; |
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const int Unknown = 1; |
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const int FrameChanged = 2; |
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}; |
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struct TEventItem |
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//in next version, we may use map data structure to store the event items which |
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//can speed up the searching. |
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typedef void (TEventObject::*PEventHandler)(int, TEventDispatcher *, void *) ; |
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|
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class TEventItem |
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{ |
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TEventObject *_object; |
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void (TEventObject::*Handle)(int eventType, TEventDispatcher * dispatcher, void *extra); |
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protected: |
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TEventObject *_object; |
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vector<PEventHandler> _handlers; |
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|
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void Clear(); |
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|
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public: |
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TEventItem(TEventObject *object); |
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~TEventItem(); |
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|
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TEventObject *GetEventObject() { return _object;} |
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vector<PEventHandler> &GetHandlers() { return _handlers;} |
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|
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void AddHandler(PEventHandler handler); |
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void RemoveHandler(PEventHandler handler); |
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|
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int Count() { return _handlers.size();} |
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}; |
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//functor for match TEventItem |
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class TMatchEventItem : public unary_function<TEventItem, bool> |
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{ |
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private: |
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TEventObject *_object; |
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public: |
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TMatchEventItem(TEventObject *object) |
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{ |
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_object = object; |
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} |
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|
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bool operator()(TEventItem *eventItem) |
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{ |
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return _object == eventItem->GetEventObject(); |
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} |
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}; |
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|
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class TEventItems |
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{ |
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int _eventType; |
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vector<TEventItem> _items; |
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protected: |
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vector<TEventItem*> _items; |
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|
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void Clear(); |
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|
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public: |
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int _eventType; |
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|
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TEventItems(); |
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TEventItems(int eventType); |
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~TEventItems(); |
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int GetType() { return _eventType;} |
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void SetType(int eventType) {_eventType =eventType;} |
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int Count() { return _items.size();} |
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void AddItem(TEventObject *object, PEventHandler handler); |
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void RemoveItem(TEventObject *object, PEventHandler handler); |
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void RemoveItem(TEventObject *object); |
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TEventItem *GetEventItem(TEventObject *object); |
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void Dispatch(TEventDispatcher *dispatcher, void *extra); |
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}; |
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//functor for match TEventItem |
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class TMatchEventItems : public unary_function<TEventItems*, bool> |
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{ |
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private: |
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int _eventType; |
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|
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public: |
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TMatchEventItems(int eventType) |
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{ |
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|
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_eventType = eventType; |
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} |
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|
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bool operator()(TEventItems *eventItems) const |
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{ |
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return _eventType == eventItems->GetType(); |
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} |
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}; |
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|
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class TEventTable |
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{ |
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protected: |
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vector<TEventItems*> _table; |
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void Clear(); |
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|
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public: |
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TEventTable(); |
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TEventTable(const TEventTable &table); |
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~TEventTable(); |
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void AddItem(int eventType, TEventObject *object, |
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void (TEventObject::*Handle)(int, TEventDispatcher*, void *)); |
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void RemoveItem(int eventType, TEventObject *object, |
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void (TEventObject::*Handle)(int, TEventDispatcher*, void *)); |
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int Count() { return _table.size();} |
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void AddItem(int eventType, TEventObject *object, PEventHandler handler); |
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void RemoveItem(int eventType, TEventObject *object, PEventHandler handler); |
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void RemoveItem(int eventType, TEventObject *object); |
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void RemoveItem(TEventObject *object); |
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void Dispatch(int eventType, TEventDispatcher * dispatcher, void *extra); |
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TEventItems *GetEventItemsByType(int eventType); |
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|
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void Dispatch(int eventType, TEventDispatcher *dispatcher, void *extra); |
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}; |
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class TEventObject |
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{ |
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protected: |
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public: |
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TEventObject(TEventTable *table) { _table = table;} |
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~TEventObject() {} |
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~TEventObject(); |
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TEventTable *GetEventTable() { return _table;} |
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void SetEventTable(TEventTable *table) { _table = table;} |
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virtual void DefaultHandle(int eventType, |
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TEventDispatcher * dispatcher, void *extra) {} |
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void DefaultHandle(int eventType,TEventDispatcher *dispatcher, void *extra) {} |
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//GCC did not support default argument here |
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#ifdef __GNUC__ |
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void Register(int eventType, TEventObject *object, |
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void (TEventObject::*Handle)(int, TEventDispatcher*, void *) = DefaultHandle); |
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void UnRegister(int eventType, TEventObject *object, |
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void (TEventObject::*Handle)(int, TEventDispatcher*, void *)); |
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PEventHandler handler); |
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#else |
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void Register(int eventType, TEventObject *object, |
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PEventHandler handler = DefaultHandle); |
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#endif |
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void UnRegister(int eventType, TEventObject *object, PEventHandler handler); |
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void UnRegister(int eventType, TEventObject *object); |
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void UnRegister(TEventObject *object); |
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}; |
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class TEventDispatcher |
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TEventDispatcher(TEventTable *table) { _table = table;} |
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~TEventDispatcher() {} |
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Dispatch(int eventType, TEventDispatcher * dispatcher, void *extra); |
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void Dispatch(int eventType, TEventDispatcher *dispatcher, void *extra); |
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}; |
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#endif |