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#ifndef _SRI_H_ | 
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#define _SRI_H_ | 
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 | 
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#include <iostream> | 
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 | 
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#include "Atom.hpp" | 
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#include "AbstractClasses.hpp" | 
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 | 
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// a little home-made vector structure | 
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 | 
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struct vect{ | 
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  double x; | 
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  double y; | 
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  double z; | 
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  double length; | 
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}; | 
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 | 
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/************************************************************************ | 
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 *  | 
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 * This section describes the base bond, bend, and torsion | 
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 * classes. later these classes will be extended to good/evil ends. | 
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 * | 
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 ************************************************************************/ | 
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 | 
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class Bond : public SRI{ | 
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 | 
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public: | 
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  Bond(); | 
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  virtual ~Bond(); | 
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 | 
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  void calc_forces(); | 
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  int is_constrained() {return c_is_constrained;} | 
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  Constraint *get_constraint() {return c_constraint;} | 
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  void constrain(double bond_distance); | 
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 | 
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protected: | 
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  virtual double bond_force(double r_ab) = 0; | 
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  void set_atoms( Atom &, Atom & ); | 
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 | 
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  int c_is_constrained; | 
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  Constraint *c_constraint; | 
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  Atom * c_p_a; /* atom a */ | 
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  Atom * c_p_b; /* atom b */ | 
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}; | 
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 | 
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 | 
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class Bend : public SRI{ | 
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  | 
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public: | 
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  Bend() {} | 
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  virtual ~Bend() {} | 
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   | 
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  void calc_forces(); | 
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  int is_constrained() {return 0;} | 
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  Constraint *get_constraint() {return NULL;} | 
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  void constrain(double bond_distance){} /*meaningless for bends */ | 
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 | 
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protected: | 
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  virtual double bend_force(double theta) = 0; | 
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  void set_atoms( Atom &, Atom &, Atom & ); | 
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 | 
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  Atom * c_p_a; /* atom a */ | 
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  Atom * c_p_b; /* atom b */ | 
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  Atom * c_p_c; /* atom c */ | 
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}; | 
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 | 
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class Torsion : public SRI{ | 
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 | 
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public: | 
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  Torsion() {} | 
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  virtual ~Torsion() {} | 
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 | 
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  void calc_forces(); | 
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  int is_constrained() {return 0;} | 
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  Constraint *get_constraint() {return NULL;} | 
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  void constrain(double bond_distance){} /*meaningless for torsions */ | 
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 | 
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   | 
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 | 
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protected: | 
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 | 
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  void set_atoms(Atom &, Atom &, Atom &, Atom &); | 
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  virtual double torsion_force(double cos_phi) = 0; | 
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 | 
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  Atom * c_p_a; | 
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  Atom * c_p_b; | 
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  Atom * c_p_c; | 
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  Atom * c_p_d; | 
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}; | 
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 | 
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/********************************************************************** | 
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 *  | 
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 * These next classes are extensions of the base classes. These are | 
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 * the actual objects which will be used in the simulation. | 
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 * | 
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 **********************************************************************/ | 
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 | 
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class ConstrainedBond : public Bond{ | 
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 | 
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public: | 
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  ConstrainedBond( Atom &a, Atom &b, double constraint ); | 
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  ~ConstrainedBond() {} | 
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   | 
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  void printMe( void ){ | 
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    std::cerr << c_p_a->getType() << " - " << c_p_b->getType()  | 
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              << ", d0 = " << d0 << "\n"; | 
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  } | 
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 | 
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private: | 
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  double bond_force( double r_ab ){ return 0.0; } | 
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  double d0; | 
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}; | 
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 | 
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class QuadraticBend : public Bend{ | 
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 | 
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public: | 
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  QuadraticBend( Atom &a, Atom &b, Atom &c ); | 
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  ~QuadraticBend(){} | 
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 | 
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  void setConstants( double the_c1, double the_c2, double the_c3,  | 
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                     double the_Th0 ); | 
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  void printMe( void ){ | 
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    std::cerr << c_p_a->getType() << " - " << c_p_b->getType() << " - " | 
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              << c_p_c->getType() << " : "  | 
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              << c_p_a->getIndex() << " - " << c_p_b->getIndex() << " - " | 
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              << c_p_c->getIndex()  | 
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              <<", k1 = " << c1 << "; k2 = " << c2  | 
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              << "; k3 = " << c3 << "; theta0 =" << theta0 << "\n"; | 
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  } | 
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 | 
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private: | 
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  double bend_force( double theta ); | 
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 | 
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  double c1, c2, c3; | 
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  double theta0; | 
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}; | 
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 | 
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class CubicTorsion : public Torsion{ | 
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 | 
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public: | 
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  CubicTorsion( Atom &a, Atom &b, Atom &c, Atom &d ); | 
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  ~CubicTorsion() {} | 
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 | 
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  void setConstants( double the_k1, double the_k2, double the_k3, | 
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                     double the_k4 ); | 
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  void printMe( void ){ | 
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    std::cerr << c_p_a->getType() << " - " << c_p_b->getType() << " - " | 
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              << c_p_c->getType() << " - " << c_p_d->getType() | 
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              << ", k1 = " << k1 << "; k2 = " << k2  | 
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              << "; k3 = " << k3 << "; k4 =" << k4 << "\n"; | 
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  } | 
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   | 
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private: | 
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   | 
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  double torsion_force( double cos_phi ); | 
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   | 
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  double k1, k2, k3, k4; | 
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}; | 
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   | 
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#endif |