| 22 |  | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
| 23 |  | * | 
| 24 |  | */ | 
| 25 | + |  | 
| 26 | + | /** | 
| 27 | + | * @file StuntDouble.hpp | 
| 28 | + | * @author    tlin | 
| 29 | + | * @date  10/22/2004 | 
| 30 | + | * @version 1.0 | 
| 31 | + | */ | 
| 32 | + |  | 
| 33 |  | #ifndef _STUNTDOUBLE_HPP_ | 
| 34 |  | #define _STUNTDOUBLE_HPP_ | 
| 35 |  |  | 
| 37 |  |  | 
| 38 |  | #include <core/BaseVisitor.hpp> | 
| 39 |  | #include <math/Quaternion.hpp> | 
| 40 | < | #include <math/Mat3x3d.hpp> | 
| 41 | < | #include <math/Vector3d.hpp> | 
| 42 | < | #include <util/PropertyMap.hpp> | 
| 40 | > | #include <math/SquareMatrix3.hpp> | 
| 41 | > | #include <math/Vector3.hpp> | 
| 42 | > | #include <utils/PropertyMap.hpp> | 
| 43 |  |  | 
| 44 |  | namespace oopse{ | 
| 45 |  |  | 
| 46 | + |  | 
| 47 | + |  | 
| 48 |  | /** | 
| 49 | < | * The base class for atom types. Typically, atom types are used to descibe the behavior of an atom | 
| 50 | < | * of a element in differnet enviroment. In OOPSE, atom types are also used to represent the coarse- | 
| 51 | < | * grainded atom | 
| 52 | < | * @author    tlin | 
| 53 | < | * @date  09/08/2004 | 
| 54 | < | * @version 1.0 | 
| 49 | > | * @class StuntDouble StuntDouble.hpp "Primitives/StuntDouble.hpp" | 
| 50 | > | * @brief | 
| 51 | > | * StuntDouble is a very strange idea.  A StuntDouble stands in for | 
| 52 | > | * some object that can be manipulated by the Integrators or | 
| 53 | > | * Minimizers.  Some of the manipulable objects are Atoms, some are | 
| 54 | > | * DirectionalAtoms, and some are RigidBodies.  StuntDouble | 
| 55 | > | * provides an interface for the Integrators and Minimizers to use, | 
| 56 | > | * and does some preliminary sanity checking so that the program | 
| 57 | > | * doesn't try to do something stupid like torque an Atom | 
| 58 | > | * @note the dynamoc data of stuntdouble will be stored outside of the class | 
| 59 |  | */ | 
| 46 | – |  | 
| 47 | – | /* | 
| 48 | – | * Design Decision: | 
| 49 | – | * the member data of stuntdouble will be stored outside of the class | 
| 50 | – | */ | 
| 60 |  | class StuntDouble{ | 
| 61 | < | public: | 
| 61 | > | public: | 
| 62 |  |  | 
| 63 | + | enum ObjectType{ | 
| 64 | + | otAtom, | 
| 65 | + | otDAtom, | 
| 66 | + | otRigidBody | 
| 67 | + | }; | 
| 68 | + |  | 
| 69 | + | virtual ~StuntDouble(); | 
| 70 | + |  | 
| 71 |  | /** | 
| 72 |  | * Returns the global index of this stuntdouble. | 
| 73 |  | * @return  the global index of this stuntdouble | 
| 100 |  | localIndex_ = index; | 
| 101 |  | } | 
| 102 |  |  | 
| 103 | + | /** | 
| 104 | + | * Tests if this stuntdouble is an atom | 
| 105 | + | * @return true is this stuntdouble is an atom(or a directional atom), return false otherwise | 
| 106 | + | */ | 
| 107 | + | bool isAtom(){ | 
| 108 | + | return objType_ == otAtom || objType_ == otDAtom; | 
| 109 | + | } | 
| 110 | + |  | 
| 111 | + | /** | 
| 112 | + | * Tests if this stuntdouble is an directional atom | 
| 113 | + | * @return true if this stuntdouble is an directional atom, return false otherwise | 
| 114 | + | */ | 
| 115 | + | bool isDirectionalAtom(){ | 
| 116 | + | return objType_ == otDAtom; | 
| 117 | + | } | 
| 118 | + |  | 
| 119 | + | /** | 
| 120 | + | * Tests if this stuntdouble is a rigid body. | 
| 121 | + | * @return true if this stuntdouble is a rigid body, otherwise return false | 
| 122 | + | */ | 
| 123 | + | bool isRigidBody(){ | 
| 124 | + | return objType_ == otRigidBody; | 
| 125 | + | } | 
| 126 | + |  | 
| 127 | + | /** | 
| 128 | + | * Tests if this stuntdouble is a directional one. | 
| 129 | + | * @return true is this stuntdouble is a directional atom or a rigid body, return false otherwise | 
| 130 | + | */ | 
| 131 | + | bool isDirectional(){ | 
| 132 | + | return isDirectionalAtom() || isRigidBody(); | 
| 133 | + | } | 
| 134 | + |  | 
| 135 |  | /** | 
| 136 | < | * Returns  the previous position of this stuntdouble | 
| 136 | > | * Returns the previous position of this stuntdouble | 
| 137 |  | * @return the position of this stuntdouble | 
| 138 |  | */ | 
| 139 |  | void Vector3d getPrevPos() { | 
| 140 | < | return (snapshotMan_->getPrevSnapshot())->storage->position[localId_]; | 
| 140 | > | return (snapshotMan_->getPrevSnapshot())->storage_->position[LocalIndex_]; | 
| 141 |  | } | 
| 142 |  |  | 
| 143 |  | /** | 
| 144 | < | * Returns  the current position of this stuntdouble | 
| 144 | > | * Returns the current position of this stuntdouble | 
| 145 |  | * @return the position of this stuntdouble | 
| 146 |  | */ | 
| 147 |  | void Vector3d getPos() { | 
| 148 | < | return (snapshotMan_->getCurrentSnapshot())->storage->position[localId_]; | 
| 148 | > | return (snapshotMan_->getCurrentSnapshot())->storage_->position[LocalIndex_]; | 
| 149 |  | } | 
| 150 |  |  | 
| 151 |  | /** | 
| 152 | < | * Returns  the position of this stuntdouble in specified snapshot | 
| 104 | < | * | 
| 152 | > | * Returns the position of this stuntdouble in specified snapshot | 
| 153 |  | * @return the position of this stuntdouble | 
| 154 |  | * @param snapshotNo | 
| 155 |  | */ | 
| 156 |  | Vector3d getPos(int snapshotNo) { | 
| 157 | < | return (snapshotMan_->getSnapshot(snapShotNo))->storage->position[localId_]; | 
| 157 | > | return (snapshotMan_->getSnapshot(snapShotNo))->storage_->position[LocalIndex_]; | 
| 158 |  | } | 
| 159 |  |  | 
| 160 |  | /** | 
| 161 |  | * Sets  the previous position of this stuntdouble | 
| 114 | – | * | 
| 162 |  | * @param pos  new position | 
| 163 |  | * @see #getPos | 
| 164 |  | */ | 
| 165 |  | void setPrevPos(const Vector3d& pos) { | 
| 166 | < | (snapshotMan_->getPrevSnapshot())->storage->position[localId_] = pos; | 
| 166 | > | (snapshotMan_->getPrevSnapshot())->storage_->position[LocalIndex_] = pos; | 
| 167 |  | } | 
| 168 |  |  | 
| 169 |  | /** | 
| 171 |  | * @param pos  new position | 
| 172 |  | */ | 
| 173 |  | void setPos(const Vector3d& pos) { | 
| 174 | < | (snapshotMan_->getCurrentSnapshot())->storage->position[localId_] = pos; | 
| 174 | > | (snapshotMan_->getCurrentSnapshot())->storage_->position[LocalIndex_] = pos; | 
| 175 |  | } | 
| 176 |  |  | 
| 177 |  | /** | 
| 178 |  | * Sets  the position of this stuntdouble in specified snapshot | 
| 132 | – | * | 
| 179 |  | * @param pos position to be set | 
| 180 |  | * @param snapshotNo | 
| 181 |  | * @see #getPos | 
| 182 |  | */ | 
| 183 |  | void setPos(const Vector3d& pos, int snapshotNo) { | 
| 184 | < | (snapshotMan_->getSnapshot(snapshotNo))->storage->position[localId_] = pos; | 
| 184 | > | (snapshotMan_->getSnapshot(snapshotNo))->storage_->position[LocalIndex_] = pos; | 
| 185 |  | } | 
| 186 |  |  | 
| 187 |  | /** | 
| 188 | < | * Returns  the previous velocity of this stuntdouble | 
| 188 | > | * Returns the previous velocity of this stuntdouble | 
| 189 |  | * @return the velocity of this stuntdouble | 
| 190 |  | */ | 
| 191 |  | Vector3d getPrevVel() { | 
| 192 | < | return (snapshotMan_->getPrevSnapshot())->storage->velocity[localId_]; | 
| 192 | > | return (snapshotMan_->getPrevSnapshot())->storage_->velocity[LocalIndex_]; | 
| 193 |  | } | 
| 194 |  |  | 
| 195 |  | /** | 
| 196 | < | * Returns  the current velocity of this stuntdouble | 
| 196 | > | * Returns the current velocity of this stuntdouble | 
| 197 |  | * @return the velocity of this stuntdouble | 
| 198 |  | */ | 
| 199 |  | Vector3d getVel() { | 
| 200 | < | return (snapshotMan_->getCurrentSnapshot())->storage->velocity[localId_]; | 
| 200 | > | return (snapshotMan_->getCurrentSnapshot())->storage_->velocity[LocalIndex_]; | 
| 201 |  | } | 
| 202 |  |  | 
| 203 |  | /** | 
| 204 | < | * Returns  the velocity of this stuntdouble in specified snapshot | 
| 159 | < | * | 
| 204 | > | * Returns the velocity of this stuntdouble in specified snapshot | 
| 205 |  | * @return the velocity of this stuntdouble | 
| 206 |  | * @param snapshotNo | 
| 207 |  | */ | 
| 208 |  | Vector3d getVel(int snapshotNo) { | 
| 209 | < | return (snapshotMan_->getSnapshot(snapShotNo))->storage->velocity[localId_]; | 
| 209 | > | return (snapshotMan_->getSnapshot(snapShotNo))->storage_->velocity[LocalIndex_]; | 
| 210 |  | } | 
| 211 |  |  | 
| 212 |  | /** | 
| 213 |  | * Sets  the previous velocity of this stuntdouble | 
| 169 | – | * | 
| 214 |  | * @param vel  new velocity | 
| 215 |  | * @see #getVel | 
| 216 |  | */ | 
| 217 |  | void setPrevVel(const Vector3d& vel) { | 
| 218 | < | (snapshotMan_->getPrevSnapshot())->storage->velocity[localId_] = vel; | 
| 218 | > | (snapshotMan_->getPrevSnapshot())->storage_->velocity[LocalIndex_] = vel; | 
| 219 |  | } | 
| 220 |  |  | 
| 221 |  | /** | 
| 223 |  | * @param vel  new velocity | 
| 224 |  | */ | 
| 225 |  | void setVel(const Vector3d& vel) { | 
| 226 | < | (snapshotMan_->getCurrentSnapshot())->storage->velocity[localId_] = vel; | 
| 226 | > | (snapshotMan_->getCurrentSnapshot())->storage_->velocity[LocalIndex_] = vel; | 
| 227 |  | } | 
| 228 |  |  | 
| 229 |  | /** | 
| 230 |  | * Sets  the velocity of this stuntdouble in specified snapshot | 
| 187 | – | * | 
| 231 |  | * @param vel velocity to be set | 
| 232 |  | * @param snapshotNo | 
| 233 |  | * @see #getVel | 
| 234 |  | */ | 
| 235 |  | void setVel(const Vector3d& vel, int snapshotNo) { | 
| 236 | < | (snapshotMan_->getSnapshot(snapshotNo))->storage->velocity[localId_] = vel; | 
| 236 | > | (snapshotMan_->getSnapshot(snapshotNo))->storage_->velocity[LocalIndex_] = vel; | 
| 237 |  | } | 
| 238 |  |  | 
| 239 |  | /** | 
| 240 | < | * Returns  the previous rotation matrix of this stuntdouble | 
| 240 | > | * Returns the previous rotation matrix of this stuntdouble | 
| 241 |  | * @return the rotation matrix of this stuntdouble | 
| 242 |  | */ | 
| 243 |  | RotMat3x3d getPrevA() { | 
| 244 | < | return (snapshotMan_->getPrevSnapshot())->storage->aMat[localId_]; | 
| 244 | > | return (snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_]; | 
| 245 |  | } | 
| 246 |  |  | 
| 247 |  | /** | 
| 248 | < | * Returns  the current rotation matrix of this stuntdouble | 
| 248 | > | * Returns the current rotation matrix of this stuntdouble | 
| 249 |  | * @return the rotation matrix of this stuntdouble | 
| 250 |  | */ | 
| 251 |  | RotMat3x3d getA() { | 
| 252 | < | return (snapshotMan_->getCurrentSnapshot())->storage->aMat[localId_]; | 
| 252 | > | return (snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_]; | 
| 253 |  | } | 
| 254 |  |  | 
| 255 |  | /** | 
| 256 | < | * Returns  the rotation matrix of this stuntdouble in specified snapshot | 
| 256 | > | * Returns the rotation matrix of this stuntdouble in specified snapshot | 
| 257 |  | * | 
| 258 |  | * @return the rotation matrix of this stuntdouble | 
| 259 |  | * @param snapshotNo | 
| 260 |  | */ | 
| 261 |  | RotMat3x3d getA(int snapshotNo) { | 
| 262 | < | return (snapshotMan_->getSnapshot(snapShotNo))->storage->aMat[localId_]; | 
| 262 | > | return (snapshotMan_->getSnapshot(snapShotNo))->storage_->aMat[LocalIndex_]; | 
| 263 |  | } | 
| 264 |  |  | 
| 265 |  | /** | 
| 266 |  | * Sets  the previous rotation matrix of this stuntdouble | 
| 224 | – | * | 
| 267 |  | * @param a  new rotation matrix | 
| 268 |  | * @see #getA | 
| 269 |  | */ | 
| 270 |  | void setPrevA(const RotMat3x3d& a) { | 
| 271 | < | (snapshotMan_->getPrevSnapshot())->storage->aMat[localId_] = a; | 
| 271 | > | (snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_] = a; | 
| 272 |  | } | 
| 273 |  |  | 
| 274 |  | /** | 
| 276 |  | * @param a  new rotation matrix | 
| 277 |  | */ | 
| 278 |  | void setA(const RotMat3x3d& a) { | 
| 279 | < | (snapshotMan_->getCurrentSnapshot())->storage->aMat[localId_] = a; | 
| 279 | > | (snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_] = a; | 
| 280 |  | } | 
| 281 |  |  | 
| 282 |  | /** | 
| 283 |  | * Sets  the rotation matrix of this stuntdouble in specified snapshot | 
| 242 | – | * | 
| 284 |  | * @param a rotation matrix to be set | 
| 285 |  | * @param snapshotNo | 
| 286 |  | * @see #getA | 
| 287 |  | */ | 
| 288 |  | void setA(const RotMat3x3d& a, int snapshotNo) { | 
| 289 | < | (snapshotMan_->getSnapshot(snapshotNo))->storage->a[localId_] = a; | 
| 289 | > | (snapshotMan_->getSnapshot(snapshotNo))->storage_->a[LocalIndex_] = a; | 
| 290 |  | } | 
| 291 |  |  | 
| 292 |  | /** | 
| 293 | < | * Returns  the previous angular momentum of this stuntdouble | 
| 293 | > | * Returns the previous angular momentum of this stuntdouble | 
| 294 |  | * @return the angular momentum of this stuntdouble | 
| 295 |  | */ | 
| 296 |  | Vector3d getPrevJ() { | 
| 297 | < | return (snapshotMan_->getPrevSnapshot())->storage->angularMomentum[localId_]; | 
| 297 | > | return (snapshotMan_->getPrevSnapshot())->storage_->angularMomentum[LocalIndex_]; | 
| 298 |  | } | 
| 299 |  |  | 
| 300 |  | /** | 
| 301 | < | * Returns  the current angular momentum of this stuntdouble | 
| 301 | > | * Returns the current angular momentum of this stuntdouble | 
| 302 |  | * @return the angular momentum of this stuntdouble | 
| 303 |  | */ | 
| 304 |  | Vector3d getJ() { | 
| 305 | < | return (snapshotMan_->getCurrentSnapshot())->storage->angularMomentum[localId_]; | 
| 305 | > | return (snapshotMan_->getCurrentSnapshot())->storage_->angularMomentum[LocalIndex_]; | 
| 306 |  | } | 
| 307 |  |  | 
| 308 |  | /** | 
| 309 | < | * Returns  the angular momentum of this stuntdouble in specified snapshot | 
| 269 | < | * | 
| 309 | > | * Returns the angular momentum of this stuntdouble in specified snapshot | 
| 310 |  | * @return the angular momentum of this stuntdouble | 
| 311 |  | * @param snapshotNo | 
| 312 |  | */ | 
| 313 |  | Vector3d getJ(int snapshotNo) { | 
| 314 | < | return (snapshotMan_->getSnapshot(snapShotNo))->storage->angularMomentum[localId_]; | 
| 314 | > | return (snapshotMan_->getSnapshot(snapShotNo))->storage_->angularMomentum[LocalIndex_]; | 
| 315 |  | } | 
| 316 |  |  | 
| 317 |  | /** | 
| 318 |  | * Sets  the previous angular momentum of this stuntdouble | 
| 279 | – | * | 
| 319 |  | * @param angMom  new angular momentum | 
| 320 |  | * @see #getJ | 
| 321 |  | */ | 
| 322 |  | void setPrevJ(const Vector3d& angMom) { | 
| 323 | < | (snapshotMan_->getPrevSnapshot())->storage->angularMomentum[localId_] = angMom; | 
| 323 | > | (snapshotMan_->getPrevSnapshot())->storage_->angularMomentum[LocalIndex_] = angMom; | 
| 324 |  | } | 
| 325 |  |  | 
| 326 |  | /** | 
| 328 |  | * @param angMom  new angular momentum | 
| 329 |  | */ | 
| 330 |  | void setJ(const Vector3d& angMom) { | 
| 331 | < | (snapshotMan_->getCurrentSnapshot())->storage->angularMomentum[localId_] = angMom; | 
| 331 | > | (snapshotMan_->getCurrentSnapshot())->storage_->angularMomentum[LocalIndex_] = angMom; | 
| 332 |  | } | 
| 333 |  |  | 
| 334 |  | /** | 
| 335 |  | * Sets the angular momentum of this stuntdouble in specified snapshot | 
| 297 | – | * | 
| 336 |  | * @param angMom angular momentum to be set | 
| 337 |  | * @param snapshotNo | 
| 338 |  | * @see #getJ | 
| 339 |  | */ | 
| 340 |  | void setJ(const Vector3d& angMom, int snapshotNo) { | 
| 341 | < | (snapshotMan_->getSnapshot(snapshotNo))->storage->angularMomentum[localId_] = angMom; | 
| 341 | > | (snapshotMan_->getSnapshot(snapshotNo))->storage_->angularMomentum[LocalIndex_] = angMom; | 
| 342 |  | } | 
| 343 |  |  | 
| 344 |  | /** | 
| 345 | < | * Returns  the previous quaternion of this stuntdouble | 
| 345 | > | * Returns the previous quaternion of this stuntdouble | 
| 346 |  | * @return the quaternion of this stuntdouble | 
| 347 |  | */ | 
| 348 |  | Quat4d getPrevQ() { | 
| 349 | < | return (snapshotMan_->getPrevSnapshot())->storage->aMat[localId_].toQuaternion(); | 
| 349 | > | return (snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_].toQuaternion(); | 
| 350 |  | } | 
| 351 |  |  | 
| 352 |  | /** | 
| 353 | < | * Returns  the current quaternion of this stuntdouble | 
| 353 | > | * Returns the current quaternion of this stuntdouble | 
| 354 |  | * @return the quaternion of this stuntdouble | 
| 355 |  | */ | 
| 356 |  | Quat4d getQ() { | 
| 357 | < | return (snapshotMan_->getCurrentSnapshot())->storage->aMat[localId_].toQuaternion(); | 
| 357 | > | return (snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_].toQuaternion(); | 
| 358 |  | } | 
| 359 |  |  | 
| 360 |  | /** | 
| 361 | < | * Returns  the quaternion of this stuntdouble in specified snapshot | 
| 324 | < | * | 
| 361 | > | * Returns the quaternion of this stuntdouble in specified snapshot | 
| 362 |  | * @return the quaternion of this stuntdouble | 
| 363 |  | * @param snapshotNo | 
| 364 |  | */ | 
| 365 |  | Quat4d getQ(int snapshotNo) { | 
| 366 | < | return (snapshotMan_->getSnapshot(snapShotNo))->storage->aMat[localId_].toQuaternion(); | 
| 366 | > | return (snapshotMan_->getSnapshot(snapShotNo))->storage_->aMat[LocalIndex_].toQuaternion(); | 
| 367 |  | } | 
| 368 |  |  | 
| 369 |  | /** | 
| 370 |  | * Sets  the previous quaternion of this stuntdouble | 
| 334 | – | * | 
| 371 |  | * @param q  new quaternion | 
| 372 |  | * @see #getQ | 
| 373 |  | */ | 
| 374 |  | void setPrevQ(const Quat4d& q) { | 
| 375 | < | (snapshotMan_->getPrevSnapshot())->storage->aMat[localId_] = q; | 
| 375 | > | (snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_] = q; | 
| 376 |  | } | 
| 377 |  |  | 
| 378 |  | /** | 
| 380 |  | * @param q  new quaternion | 
| 381 |  | */ | 
| 382 |  | void setQ(const Quat4d& q) { | 
| 383 | < | (snapshotMan_->getCurrentSnapshot())->storage->aMat[localId_] = q; | 
| 383 | > | (snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_] = q; | 
| 384 |  | } | 
| 385 |  |  | 
| 386 |  | /** | 
| 391 |  | * @see #getQ | 
| 392 |  | */ | 
| 393 |  | void setQ(const Quat4d& q, int snapshotNo) { | 
| 394 | < | (snapshotMan_->getSnapshot(snapshotNo))->storage->aMat[localId_] = q; | 
| 394 | > | (snapshotMan_->getSnapshot(snapshotNo))->storage_->aMat[LocalIndex_] = q; | 
| 395 |  | } | 
| 396 | + |  | 
| 397 | + | /** | 
| 398 | + | * Returns the previous euler angles of this stuntdouble | 
| 399 | + | * @return the euler angles of this stuntdouble | 
| 400 | + | */ | 
| 401 | + | Vector3d getPrevEuler() { | 
| 402 | + | return (snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_].toEulerAngles(); | 
| 403 | + | } | 
| 404 |  |  | 
| 405 | + | /** | 
| 406 | + | * Returns the current euler angles of this stuntdouble | 
| 407 | + | * @return the euler angles of this stuntdouble | 
| 408 | + | */ | 
| 409 | + | Vector3d getEuler() { | 
| 410 | + | return (snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_].toEulerAngles(); | 
| 411 | + | } | 
| 412 | + |  | 
| 413 |  | /** | 
| 414 | < | * Returns the force of this stuntdouble | 
| 414 | > | * Returns the euler angles of this stuntdouble in specified snapshot | 
| 415 |  | * | 
| 416 | < | * @return the quaternion of this stuntdouble | 
| 416 | > | * @return the euler angles of this stuntdouble | 
| 417 | > | * @param snapshotNo | 
| 418 | > | */ | 
| 419 | > | Vector3d getEuler(int snapshotNo) { | 
| 420 | > | return (snapshotMan_->getSnapshot(snapShotNo))->storage_->aMat[LocalIndex_].toEulerAngles(); | 
| 421 | > | } | 
| 422 | > |  | 
| 423 | > | /** | 
| 424 | > | * Sets  the previous euler angles of this stuntdouble | 
| 425 |  | * | 
| 426 | < | * @see #setFrc | 
| 427 | < | * @see #addFrc | 
| 428 | < | */ | 
| 429 | < | virtual Vector3d getFrc() = 0; | 
| 426 | > | * @param euler  new euler angles | 
| 427 | > | * @see #getEuler | 
| 428 | > | */ | 
| 429 | > | void setPrevEuler(const Vector3d& euler) { | 
| 430 | > | (snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_] = euler; | 
| 431 | > | } | 
| 432 | > |  | 
| 433 | > | /** | 
| 434 | > | * Sets  the current euler angles of this stuntdouble | 
| 435 | > | * @param euler  new euler angles | 
| 436 | > | */ | 
| 437 | > | void setEuler(const Vector3d& euler) { | 
| 438 | > | (snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_] = euler; | 
| 439 | > | } | 
| 440 |  |  | 
| 441 |  | /** | 
| 442 | < | * Sets the force of this stuntdouble | 
| 442 | > | * Sets  the euler angles  of this stuntdouble in specified snapshot | 
| 443 |  | * | 
| 444 | < | * @param frc new force | 
| 444 | > | * @param euler euler angles to be set | 
| 445 | > | * @param snapshotNo | 
| 446 | > | * @see #getEuler | 
| 447 | > | */ | 
| 448 | > | void setEuler(const Vector3d& euler, int snapshotNo) { | 
| 449 | > | (snapshotMan_->getSnapshot(snapshotNo))->storage_->aMat[LocalIndex_] = euler; | 
| 450 | > | } | 
| 451 | > |  | 
| 452 | > | /** | 
| 453 | > | * Returns the previous force of this stuntdouble | 
| 454 | > | * @return the force of this stuntdouble | 
| 455 | > | */ | 
| 456 | > | Vector3d getPrevFrc() { | 
| 457 | > | return (snapshotMan_->getPrevSnapshot())->storage_->force[LocalIndex_]; | 
| 458 | > | } | 
| 459 | > |  | 
| 460 | > | /** | 
| 461 | > | * Returns the current force of this stuntdouble | 
| 462 | > | * @return the force of this stuntdouble | 
| 463 | > | */ | 
| 464 | > | Vector3d getFrc() { | 
| 465 | > | return (snapshotMan_->getCurrentSnapshot())->storage_->force[LocalIndex_]; | 
| 466 | > | } | 
| 467 | > |  | 
| 468 | > | /** | 
| 469 | > | * Returns the force of this stuntdouble in specified snapshot | 
| 470 |  | * | 
| 471 | + | * @return the force of this stuntdouble | 
| 472 | + | * @param snapshotNo | 
| 473 | + | */ | 
| 474 | + | Vector3d getFrc(int snapshotNo) { | 
| 475 | + | return (snapshotMan_->getSnapshot(snapShotNo))->storage_->force[LocalIndex_]; | 
| 476 | + | } | 
| 477 | + |  | 
| 478 | + | /** | 
| 479 | + | * Sets  the previous force of this stuntdouble | 
| 480 | + | * | 
| 481 | + | * @param frc  new force | 
| 482 |  | * @see #getFrc | 
| 483 | < | * @see #addFrc | 
| 484 | < | */ | 
| 485 | < | virtual void setFrc(Vector3d& frc) = 0; | 
| 483 | > | */ | 
| 484 | > | void setPrevFrc(const Vector3d& frc) { | 
| 485 | > | (snapshotMan_->getPrevSnapshot())->storage_->force[LocalIndex_] = frc; | 
| 486 | > | } | 
| 487 | > |  | 
| 488 | > | /** | 
| 489 | > | * Sets  the current force of this stuntdouble | 
| 490 | > | * @param frc  new force | 
| 491 | > | */ | 
| 492 | > | void setFrc(const Vector3d& frc) { | 
| 493 | > | (snapshotMan_->getCurrentSnapshot())->storage_->force[LocalIndex_] = frc; | 
| 494 | > | } | 
| 495 |  |  | 
| 496 |  | /** | 
| 497 | < | * Adds the force into this stuntdouble | 
| 497 | > | * Sets  the force of this stuntdouble in specified snapshot | 
| 498 |  | * | 
| 499 | < | * @param frc  force to be added | 
| 499 | > | * @param frc force to be set | 
| 500 | > | * @param snapshotNo | 
| 501 | > | * @see #getFrc | 
| 502 | > | */ | 
| 503 | > | void setFrc(const Vector3d& frc, int snapshotNo) { | 
| 504 | > | (snapshotMan_->getSnapshot(snapshotNo))->storage_->force[LocalIndex_] = frc; | 
| 505 | > | } | 
| 506 | > |  | 
| 507 | > | /** | 
| 508 | > | * Adds force into the previous force of this stuntdouble | 
| 509 |  | * | 
| 510 | + | * @param frc  new force | 
| 511 |  | * @see #getFrc | 
| 512 | < | * @see #setFrc | 
| 513 | < | */ | 
| 514 | < | virtual void addFrc(Vector3d& frc) = 0; | 
| 512 | > | */ | 
| 513 | > | void setPrevFrc(const Vector3d& frc) { | 
| 514 | > | (snapshotMan_->getPrevSnapshot())->storage_->force[LocalIndex_] += frc; | 
| 515 | > | } | 
| 516 | > |  | 
| 517 | > | /** | 
| 518 | > | * Adds force into the current force of this stuntdouble | 
| 519 | > | * @param frc  new force | 
| 520 | > | */ | 
| 521 | > | void setFrc(const Vector3d& frc) { | 
| 522 | > | (snapshotMan_->getCurrentSnapshot())->storage_->force[LocalIndex_] += frc; | 
| 523 | > | } | 
| 524 |  |  | 
| 525 |  | /** | 
| 526 | < | * Returns the torque of this stuntdouble | 
| 526 | > | * Adds force into the force of this stuntdouble in specified snapshot | 
| 527 |  | * | 
| 528 | + | * @param frc force to be set | 
| 529 | + | * @param snapshotNo | 
| 530 | + | * @see #getFrc | 
| 531 | + | */ | 
| 532 | + | void setFrc(const Vector3d& frc, int snapshotNo) { | 
| 533 | + | (snapshotMan_->getSnapshot(snapshotNo))->storage_->force[LocalIndex_] += frc; | 
| 534 | + | } | 
| 535 | + |  | 
| 536 | + | /** | 
| 537 | + | * Returns the previous torque of this stuntdouble | 
| 538 |  | * @return the torque of this stuntdouble | 
| 539 | + | */ | 
| 540 | + | Vector3d getPrevTrq() { | 
| 541 | + | return (snapshotMan_->getPrevSnapshot())->storage_->torque[LocalIndex_]; | 
| 542 | + | } | 
| 543 | + |  | 
| 544 | + | /** | 
| 545 | + | * Returns the current torque of this stuntdouble | 
| 546 | + | * @return the torque of this stuntdouble | 
| 547 | + | */ | 
| 548 | + | Vector3d getTrq() { | 
| 549 | + | return (snapshotMan_->getCurrentSnapshot())->storage_->torque[LocalIndex_]; | 
| 550 | + | } | 
| 551 | + |  | 
| 552 | + | /** | 
| 553 | + | * Returns the torque of this stuntdouble in specified snapshot | 
| 554 |  | * | 
| 555 | < | * @see #setTrq | 
| 556 | < | * @see #addTrq | 
| 557 | < | */ | 
| 558 | < | virtual Vector3d getTrq() = 0; | 
| 555 | > | * @return the torque of this stuntdouble | 
| 556 | > | * @param snapshotNo | 
| 557 | > | */ | 
| 558 | > | Vector3d getTrq(int snapshotNo) { | 
| 559 | > | return (snapshotMan_->getSnapshot(snapShotNo))->storage_->torque[LocalIndex_]; | 
| 560 | > | } | 
| 561 |  |  | 
| 562 |  | /** | 
| 563 | < | * Sets the torque of this stuntdouble | 
| 563 | > | * Sets  the previous torque of this stuntdouble | 
| 564 |  | * | 
| 565 | < | * @param trq new torque | 
| 565 | > | * @param trq  new torque | 
| 566 | > | * @see #getTrq | 
| 567 | > | */ | 
| 568 | > | void setPrevTrq(const Vector3d& trq) { | 
| 569 | > | (snapshotMan_->getPrevSnapshot())->storage_->torque[LocalIndex_] = trq; | 
| 570 | > | } | 
| 571 | > |  | 
| 572 | > | /** | 
| 573 | > | * Sets  the current torque of this stuntdouble | 
| 574 | > | * @param trq  new torque | 
| 575 | > | */ | 
| 576 | > | void setTrq(const Vector3d& trq) { | 
| 577 | > | (snapshotMan_->getCurrentSnapshot())->storage_->torque[LocalIndex_] = trq; | 
| 578 | > | } | 
| 579 | > |  | 
| 580 | > | /** | 
| 581 | > | * Sets  the torque of this stuntdouble in specified snapshot | 
| 582 |  | * | 
| 583 | + | * @param trq torque to be set | 
| 584 | + | * @param snapshotNo | 
| 585 |  | * @see #getTrq | 
| 586 | < | * @see #addTrq | 
| 587 | < | */ | 
| 588 | < | virtual void setTrq(Vector3d& trq) = 0; | 
| 586 | > | */ | 
| 587 | > | void setTrq(const Vector3d& trq, int snapshotNo) { | 
| 588 | > | (snapshotMan_->getSnapshot(snapshotNo))->storage_->torque[LocalIndex_] = trq; | 
| 589 | > | } | 
| 590 |  |  | 
| 591 |  | /** | 
| 592 | < | * Adds the torque into this stuntdouble | 
| 592 | > | * Adds torque into the previous torque of this stuntdouble | 
| 593 |  | * | 
| 594 | < | * @param trq  torque to be added | 
| 594 | > | * @param trq  new torque | 
| 595 | > | * @see #getTrq | 
| 596 | > | */ | 
| 597 | > | void addPrevTrq(const Vector3d& trq) { | 
| 598 | > | (snapshotMan_->getPrevSnapshot())->storage_->torque[LocalIndex_] += trq; | 
| 599 | > | } | 
| 600 | > |  | 
| 601 | > | /** | 
| 602 | > | * Adds torque into the current torque of this stuntdouble | 
| 603 | > | * @param trq  new torque | 
| 604 | > | */ | 
| 605 | > | void addTrq(const Vector3d& trq) { | 
| 606 | > | (snapshotMan_->getCurrentSnapshot())->storage_->torque[LocalIndex_] += trq; | 
| 607 | > | } | 
| 608 | > |  | 
| 609 | > | /** | 
| 610 | > | * Adds torque into the torque of this stuntdouble in specified snapshot | 
| 611 |  | * | 
| 612 | + | * @param trq torque to be add | 
| 613 | + | * @param snapshotNo | 
| 614 |  | * @see #getTrq | 
| 615 | < | * @see #setTrq | 
| 616 | < | */ | 
| 617 | < | virtual void addTrq(Vector3d& trq) = 0; | 
| 615 | > | */ | 
| 616 | > | void addTrq(const Vector3d& trq, int snapshotNo) { | 
| 617 | > | (snapshotMan_->getSnapshot(snapshotNo))->storage_->torque[LocalIndex_] += trq; | 
| 618 | > | } | 
| 619 |  |  | 
| 620 | + |  | 
| 621 |  | /** | 
| 622 | + | * Returns the previous z-angle of this stuntdouble | 
| 623 | + | * @return the z-angle of this stuntdouble | 
| 624 | + | */ | 
| 625 | + | Vector3d getPrevZangle() { | 
| 626 | + | return (snapshotMan_->getPrevSnapshot())->storage_->zAngle[LocalIndex_]; | 
| 627 | + | } | 
| 628 | + |  | 
| 629 | + | /** | 
| 630 | + | * Returns the current z-angle of this stuntdouble | 
| 631 | + | * @return the z-angle of this stuntdouble | 
| 632 | + | */ | 
| 633 | + | Vector3d getZangle() { | 
| 634 | + | return (snapshotMan_->getCurrentSnapshot())->storage_->zAngle[LocalIndex_]; | 
| 635 | + | } | 
| 636 | + |  | 
| 637 | + | /** | 
| 638 | + | * Returns the z-angle of this stuntdouble in specified snapshot | 
| 639 | + | * @return the z-angle of this stuntdouble | 
| 640 | + | * @param snapshotNo | 
| 641 | + | */ | 
| 642 | + | Vector3d getZangle(int snapshotNo) { | 
| 643 | + | return (snapshotMan_->getSnapshot(snapShotNo))->storage_->zAngle[LocalIndex_]; | 
| 644 | + | } | 
| 645 | + |  | 
| 646 | + | /** | 
| 647 | + | * Sets  the previous z-angle of this stuntdouble | 
| 648 | + | * @param angle  new z-angle | 
| 649 | + | * @see #getZangle | 
| 650 | + | */ | 
| 651 | + | void setPrevZangle(const Vector3d& angle) { | 
| 652 | + | (snapshotMan_->getPrevSnapshot())->storage_->zAngle[LocalIndex_] = angle; | 
| 653 | + | } | 
| 654 | + |  | 
| 655 | + | /** | 
| 656 | + | * Sets  the current z-angle of this stuntdouble | 
| 657 | + | * @param angle  new z-angle | 
| 658 | + | */ | 
| 659 | + | void setZangle(const Vector3d& angle) { | 
| 660 | + | (snapshotMan_->getCurrentSnapshot())->storage_->zAngle[LocalIndex_] = angle; | 
| 661 | + | } | 
| 662 | + |  | 
| 663 | + | /** | 
| 664 | + | * Sets  the z-angle of this stuntdouble in specified snapshot | 
| 665 | + | * @param angle z-angle to be set | 
| 666 | + | * @param snapshotNo | 
| 667 | + | * @see #getZangle | 
| 668 | + | */ | 
| 669 | + | void setZangle(const Vector3d& angle, int snapshotNo) { | 
| 670 | + | (snapshotMan_->getSnapshot(snapshotNo))->storage_->zAngle[LocalIndex_] = angle; | 
| 671 | + | } | 
| 672 | + |  | 
| 673 | + | /** | 
| 674 | + | * Adds z-angle into the previous z-angle of this stuntdouble | 
| 675 | + | * @param angle  new z-angle | 
| 676 | + | * @see #getZangle | 
| 677 | + | */ | 
| 678 | + | void addPrevZangle(const Vector3d& angle) { | 
| 679 | + | (snapshotMan_->getPrevSnapshot())->storage_->zAngle[LocalIndex_] += angle; | 
| 680 | + | } | 
| 681 | + |  | 
| 682 | + | /** | 
| 683 | + | * Adds z-angle into the current z-angle of this stuntdouble | 
| 684 | + | * @param angle  new z-angle | 
| 685 | + | */ | 
| 686 | + | void addZangle(const Vector3d& angle) { | 
| 687 | + | (snapshotMan_->getCurrentSnapshot())->storage_->zAngle[LocalIndex_] += angle; | 
| 688 | + | } | 
| 689 | + |  | 
| 690 | + | /** | 
| 691 | + | * Adds z-angle into the z-angle of this stuntdouble in specified snapshot | 
| 692 | + | * @param angle z-angle to be add | 
| 693 | + | * @param snapshotNo | 
| 694 | + | * @see #getZangle | 
| 695 | + | */ | 
| 696 | + | void addZangle(const Vector3d& angle, int snapshotNo) { | 
| 697 | + | (snapshotMan_->getSnapshot(snapshotNo))->storage_->zAngle[LocalIndex_] += angle; | 
| 698 | + | } | 
| 699 | + |  | 
| 700 | + | /** | 
| 701 |  | * Returns the inertia tensor of this stuntdouble | 
| 423 | – | * | 
| 702 |  | * @return the inertia tensor of this stuntdouble | 
| 425 | – | * | 
| 703 |  | * @see #setI | 
| 704 |  | */ | 
| 705 |  | virtual Mat3x3d getI() = 0; | 
| 706 |  |  | 
| 707 |  | /** | 
| 708 |  | * Sets the inertia tensor of this stuntdouble | 
| 432 | – | * | 
| 709 |  | * @param trq new inertia tensor | 
| 434 | – | * | 
| 710 |  | * @see #getI | 
| 711 |  | */ | 
| 712 |  | virtual void setI(Mat3x3d& I) = 0; | 
| 713 |  |  | 
| 714 |  | /** | 
| 715 |  | * Returns the gradient of this stuntdouble | 
| 441 | – | * | 
| 716 |  | * @return the inertia tensor of this stuntdouble | 
| 443 | – | * | 
| 717 |  | * @see #setI | 
| 718 |  | */ | 
| 719 |  | virtual std::vector<double> getGrad() = 0; | 
| 720 |  |  | 
| 721 |  | /** | 
| 722 | < | * Returns the euler angles of this stuntdouble | 
| 450 | < | * <p> | 
| 451 | < | *   <ol> | 
| 452 | < | *   <il> | 
| 453 | < | *   <il> | 
| 454 | < | *   <il> | 
| 455 | < | *   </ol> | 
| 456 | < | * </p> | 
| 457 | < | * @return the euler angles of this stuntdouble | 
| 722 | > | * Tests the  if this stuntdouble is a  linear rigidbody | 
| 723 |  | * | 
| 724 | < | * @see #setEuler | 
| 725 | < | */ | 
| 726 | < | virtual Vector3d getEuler() = 0; | 
| 724 | > | * @return true if this stuntdouble is a  linear rigidbody, otherwise return false | 
| 725 | > | * @note atom and directional atom will always return false | 
| 726 | > | * | 
| 727 | > | * @see #linearAxis | 
| 728 | > | */ | 
| 729 | > | bool isLinear() { | 
| 730 | > | return linear_; | 
| 731 | > | } | 
| 732 |  |  | 
| 733 |  | /** | 
| 464 | – | * Sets the euler angles of this stuntdouble | 
| 465 | – | * | 
| 466 | – | * @param e new euler angles | 
| 467 | – | * <p> | 
| 468 | – | *   <ol> | 
| 469 | – | *   <il>e[0] = phi </il> | 
| 470 | – | *   <il>e[1] = theta <il> | 
| 471 | – | *   <il>e[2] = psi </il> | 
| 472 | – | *   </ol> | 
| 473 | – | * </p> | 
| 474 | – | * | 
| 475 | – | * @see #setEuler | 
| 476 | – | */ | 
| 477 | – | virtual void setEuler(Vector3d& e) = 0; | 
| 478 | – |  | 
| 479 | – | virtual bool isLinear() {return false;} | 
| 480 | – |  | 
| 481 | – | /** | 
| 734 |  | * Returns the linear axis of the rigidbody, atom and directional atom will always return -1 | 
| 735 |  | * | 
| 736 |  | * @return the linear axis of the rigidbody | 
| 737 |  | * | 
| 738 |  | * @see #isLinear | 
| 739 |  | */ | 
| 740 | < | virtual int linearAxis() {return -1;} | 
| 740 | > | int linearAxis() { | 
| 741 | > | return linearAxis_; | 
| 742 | > | } | 
| 743 |  |  | 
| 744 | < | /** | 
| 745 | < | * Returns the zangle | 
| 746 | < | * | 
| 747 | < | * @return the zangle | 
| 494 | < | * | 
| 495 | < | * @see #setZangle | 
| 496 | < | * @see #addZangle | 
| 497 | < | */ | 
| 498 | < | virtual double   getZangle() = 0; | 
| 744 | > | /** Returns the mass of this stuntdouble */ | 
| 745 | > | double getMass() { | 
| 746 | > | return mass_; | 
| 747 | > | } | 
| 748 |  |  | 
| 749 | < | /** | 
| 750 | < | * | 
| 751 | < | */ | 
| 752 | < | virtual void   setZangle(double zAngle) = 0; | 
| 749 | > | /** | 
| 750 | > | * Sets the mass of this stuntdoulbe | 
| 751 | > | * @param mass the mass to be set | 
| 752 | > | */ | 
| 753 | > | void setMass(double mass) { | 
| 754 | > | mass_ = mass; | 
| 755 | > | } | 
| 756 |  |  | 
| 757 | < | /** | 
| 758 | < | * | 
| 759 | < | */ | 
| 760 | < | virtual void   addZangle(double zAngle) = 0; | 
| 757 | > | /** Returns the name of this stuntdouble */ | 
| 758 | > | std::string getType(); | 
| 759 | > |  | 
| 760 | > | /** Sets the name of this stuntdouble*/ | 
| 761 | > | void setType(const std::string& name); | 
| 762 |  |  | 
| 763 | < | /** | 
| 764 | < | * | 
| 763 | > | /** | 
| 764 | > | * Converts a lab fixed vector to a body fixed vector | 
| 765 | > | * @v lab fixed vector. On return, it will store body fixed vector | 
| 766 | > | */ | 
| 767 | > | void lab2Body(Vector3d& v); | 
| 768 | > |  | 
| 769 | > | /** | 
| 770 | > | * Converts a body fixed vector to a lab fixed vector | 
| 771 | > | * @v body fixed vector. On return, it will store lab fixed vector | 
| 772 | > | */ | 
| 773 | > | void body2Lab(Vector3d& v); | 
| 774 | > | /** | 
| 775 |  | * <p> | 
| 776 |  | * The purpose of the Visitor Pattern is to encapsulate an operation that you want to perform on | 
| 777 |  | * the elements of a data structure. In this way, you can change the operation being performed | 
| 783 |  | */ | 
| 784 |  | virtual void accept(BaseVisitor* v) = 0; | 
| 785 |  |  | 
| 523 | – | StorageMethod getStorageMethd(){return stMethod;} | 
| 524 | – | void setStorageMethod(StorageMethod method) {stMethod = method;} | 
| 525 | – |  | 
| 786 |  | //below functions are just forward functions | 
| 787 |  | /** | 
| 788 |  | * Adds property into property map | 
| 529 | – | * | 
| 789 |  | * @param genData GenericData to be added into PropertyMap | 
| 531 | – | * | 
| 532 | – | * @see #removeProperty | 
| 533 | – | * @see #clearProperties | 
| 790 |  | */ | 
| 791 | < | void addProperty(GenericData* genData) {  properties.addProperty(genData);  } | 
| 791 | > | void addProperty(GenericData* genData); | 
| 792 |  |  | 
| 793 |  | /** | 
| 794 |  | * Removes property from PropertyMap by name | 
| 539 | – | * | 
| 795 |  | * @param propName the name of property to be removed | 
| 541 | – | * | 
| 542 | – | * @see #addProperty | 
| 543 | – | * @see #clearProperties | 
| 796 |  | */ | 
| 797 | < | void removeProperty(std::string& propName) {  properties.removeProperty();  } | 
| 797 | > | void removeProperty(std::string& propName); | 
| 798 |  |  | 
| 799 |  | /** | 
| 800 |  | * clear all of the properties | 
| 549 | – | * | 
| 550 | – | * @see #addProperty | 
| 551 | – | * @see #removeProperty | 
| 801 |  | */ | 
| 802 | < | void clearProperties() {  properties.clearProperties(); } | 
| 802 | > | void clearProperties(); | 
| 803 |  |  | 
| 804 |  | /** | 
| 805 |  | * Returns all names of properties | 
| 557 | – | * | 
| 806 |  | * @return all names of properties | 
| 807 |  | */ | 
| 808 | < | std::vector<std::string> getPropertyNames() {return properties.getPropertyNames();  } | 
| 808 | > | std::vector<std::string> getPropertyNames(); | 
| 809 |  |  | 
| 810 |  | /** | 
| 811 |  | * Returns all of the properties in PropertyMap | 
| 564 | – | * | 
| 812 |  | * @return all of the properties in PropertyMap | 
| 566 | – | * | 
| 567 | – | * @see #getPropertyByName | 
| 813 |  | */ | 
| 814 | < | std::vector<GenericData*> getProperties() { return properties.getProperties(); } | 
| 814 | > | std::vector<GenericData*> getProperties(); | 
| 815 |  |  | 
| 816 |  | /** | 
| 817 |  | * Returns property | 
| 573 | – | * | 
| 818 |  | * @param propName name of property | 
| 575 | – | * | 
| 819 |  | * @return a pointer point to property with propName. If no property named propName | 
| 820 |  | * exists, return NULL | 
| 578 | – | * | 
| 579 | – | * @see #getProperties | 
| 821 |  | */ | 
| 822 | < | GenericData* getPropertyByName(std:string& propName) {  return properties.getPropertyByName(propName); } | 
| 822 | > | GenericData* getPropertyByName(std:string& propName); | 
| 823 |  |  | 
| 824 | < | private: | 
| 824 | > | protected: | 
| 825 |  |  | 
| 826 | < | int globalIndex_; | 
| 827 | < | int localIndex_; | 
| 828 | < | PropertyMap properties; | 
| 826 | > | StuntDouble(); | 
| 827 | > |  | 
| 828 | > | StuntDouble(const StuntDouble& sd); | 
| 829 | > | StuntDouble& operator=(const StuntDouble& sd); | 
| 830 | > |  | 
| 831 | > | ObjectType objType_; | 
| 832 | > |  | 
| 833 | > | bool linear_; | 
| 834 | > | int linearAxis_; | 
| 835 | > |  | 
| 836 |  | DataStoragePointer storage_; | 
| 837 |  | SnapshotManager* snapshotMan_; | 
| 838 | < | }; | 
| 838 | > |  | 
| 839 | > | private: | 
| 840 | > |  | 
| 841 | > | int globalIndex_; | 
| 842 | > | int localIndex_; | 
| 843 |  |  | 
| 844 | + | std::string name_; | 
| 845 | + |  | 
| 846 | + | double mass_; | 
| 847 | + |  | 
| 848 | + | PropertyMap properties_; | 
| 849 | + | }; | 
| 850 | + |  | 
| 851 |  | }//end namespace oopse | 
| 852 |  | #endif //ifndef _STUNTDOUBLE_HPP_ |