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namespace oopse{ |
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class DirectionalAtom : public Atom { |
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public: |
41 |
< |
DirectionalAtom(); |
41 |
> |
DirectionalAtom(DirectionalAtom* dAtomType); |
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/** |
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* Returns the inertia tensor of this stuntdouble |
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* @return the inertia tensor of this stuntdouble |
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– |
* @see #setI |
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*/ |
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virtual Mat3x3d getI(); |
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|
49 |
– |
/** |
50 |
– |
* Sets the inertia tensor of this stuntdouble |
51 |
– |
* @param trq new inertia tensor |
52 |
– |
* @see #getI |
53 |
– |
*/ |
54 |
– |
virtual void setI(Mat3x3d& I); |
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|
|
49 |
+ |
/** |
50 |
+ |
* Sets the previous rotation matrix of this stuntdouble |
51 |
+ |
* @param a new rotation matrix |
52 |
+ |
*/ |
53 |
+ |
virtual void setPrevA(const RotMat3x3d& a); |
54 |
+ |
|
55 |
+ |
/** |
56 |
+ |
* Sets the current rotation matrix of this stuntdouble |
57 |
+ |
* @param a new rotation matrix |
58 |
+ |
*/ |
59 |
+ |
virtual void setA(const RotMat3x3d& a); |
60 |
+ |
|
61 |
+ |
/** |
62 |
+ |
* Sets the rotation matrix of this stuntdouble in specified snapshot |
63 |
+ |
* @param a rotation matrix to be set |
64 |
+ |
* @param snapshotNo |
65 |
+ |
* @see #getA |
66 |
+ |
*/ |
67 |
+ |
virtual void setA(const RotMat3x3d& a, int snapshotNo); |
68 |
+ |
|
69 |
+ |
/** |
70 |
+ |
* Left multiple rotation matrix by another rotation matrix |
71 |
+ |
* @param m a rotation matrix |
72 |
+ |
*/ |
73 |
+ |
void rotateBy(const RotMat3x3d& m); |
74 |
+ |
|
75 |
+ |
/** Sets the internal unit frame of this stuntdouble by three euler angles */ |
76 |
+ |
void setUnitFrameFromEuler(double phi, double theta, double psi); |
77 |
+ |
|
78 |
|
/** |
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|
* Returns the gradient of this stuntdouble |
80 |
< |
* @return the inertia tensor of this stuntdouble |
59 |
< |
* @see #setI |
80 |
> |
* @return the gradient of this stuntdouble |
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*/ |
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virtual std::vector<double> getGrad(); |
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|
|
84 |
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virtual void accept(BaseVisitor* v); |
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|
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protected: |
87 |
< |
Mat3x3d inertiaTensor_; |
87 |
> |
Mat3x3d inertiaTensor_; /**< inertial tensor */ |
88 |
> |
RotMat3x3d sU_; /**< body fixed standard unit vector */ |
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}; |
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|
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}//namepace oopse |