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root/OpenMD/trunk/src/restraints/ObjectRestraint.cpp
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Comparing trunk/src/restraints/ObjectRestraint.cpp (file contents):
Revision 1878 by gezelter, Wed Aug 22 02:28:28 2012 UTC vs.
Revision 1879 by gezelter, Sun Jun 16 15:15:42 2013 UTC

# Line 35 | Line 35
35   *                                                                      
36   * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).            
37   * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).          
38 < * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).          
38 > * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).          
39   * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010).
40   * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41   */
# Line 77 | Line 77 | namespace OpenMD {
77        
78        quat.toSwingTwist(swingX, swingY, twistAngle);
79  
80      RealType dVdtwist, dVdswingX, dVdswingY;
81      RealType dTwist, dSwingX, dSwingY;
80        RealType p;
81        Vector3d tTwist, tSwing;
82  
83        if (restType_ & rtTwist){
84 <        dTwist = twistAngle - twist0_;
85 <        dVdtwist = kTwist_ * sin(dTwist);
84 >        RealType dTwist = twistAngle - twist0_;
85 >        RealType dVdtwist = kTwist_ * sin(dTwist);
86          p = kTwist_ * (1.0 - cos(dTwist) );
87          pot_ += p;
88          tBody -= dVdtwist * V3Z;
# Line 92 | Line 90 | namespace OpenMD {
90        }
91  
92        if (restType_ & rtSwingX){
93 <        dSwingX = swingX - swingX0_;
94 <        dVdswingX = kSwingX_ * 0.5 * sin(2.0 * dSwingX);
93 >        RealType dSwingX = swingX - swingX0_;
94 >        RealType dVdswingX = kSwingX_ * 0.5 * sin(2.0 * dSwingX);
95          p = 0.25 * kSwingX_ * (1.0 - cos(2.0 * dSwingX));
96          pot_ += p;
97          tBody -= dVdswingX * V3X;
# Line 101 | Line 99 | namespace OpenMD {
99        }
100  
101        if (restType_ & rtSwingY){
102 <        dSwingY = swingY - swingY0_;
103 <        dVdswingY = kSwingY_ * 0.5 * sin(2.0 * dSwingY);
102 >        RealType dSwingY = swingY - swingY0_;
103 >        RealType dVdswingY = kSwingY_ * 0.5 * sin(2.0 * dSwingY);
104          p = 0.25 * kSwingY_ * (1.0 - cos(2.0 * dSwingY));
105          pot_ += p;
106          tBody -= dVdswingY * V3Y;

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