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root/OpenMD/trunk/src/restraints/ObjectRestraint.cpp
Revision: 2024
Committed: Thu Oct 16 19:13:51 2014 UTC (10 years, 6 months ago) by gezelter
File size: 4645 byte(s)
Log Message:
Added Radial and Z-projected velocity autocorrelation functions
Started to add SequentialProps program
Mucking about with angular restraint potentials

File Contents

# Content
1 /*
2 * Copyright (c) 2009 The University of Notre Dame. All Rights Reserved.
3 *
4 * The University of Notre Dame grants you ("Licensee") a
5 * non-exclusive, royalty free, license to use, modify and
6 * redistribute this software in source and binary code form, provided
7 * that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the
15 * distribution.
16 *
17 * This software is provided "AS IS," without a warranty of any
18 * kind. All express or implied conditions, representations and
19 * warranties, including any implied warranty of merchantability,
20 * fitness for a particular purpose or non-infringement, are hereby
21 * excluded. The University of Notre Dame and its licensors shall not
22 * be liable for any damages suffered by licensee as a result of
23 * using, modifying or distributing the software or its
24 * derivatives. In no event will the University of Notre Dame or its
25 * licensors be liable for any lost revenue, profit or data, or for
26 * direct, indirect, special, consequential, incidental or punitive
27 * damages, however caused and regardless of the theory of liability,
28 * arising out of the use of or inability to use software, even if the
29 * University of Notre Dame has been advised of the possibility of
30 * such damages.
31 *
32 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
33 * research, please cite the appropriate papers when you publish your
34 * work. Good starting points are:
35 *
36 * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
37 * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
38 * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
39 * [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010).
40 * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41 */
42
43 #include "restraints/ObjectRestraint.hpp"
44
45 namespace OpenMD {
46
47 void ObjectRestraint::calcForce(Vector3d struc) {
48
49 pot_ = 0.0;
50 if (restType_ & rtDisplacement) {
51 Vector3d del = struc - refPos_;
52 RealType r = del.length();
53 Vector3d frc = -kDisp_ * del;
54 RealType p = 0.5 * kDisp_ * del.lengthSquare();
55
56 pot_ = p;
57 force_ = frc * scaleFactor_;
58 if (printRest_) restInfo_[rtDisplacement] = std::make_pair(r,p);
59 }
60 }
61
62 void ObjectRestraint::calcForce(Vector3d struc, RotMat3x3d A) {
63
64 calcForce(struc);
65
66 // rtDisplacement is 1, so anything higher than that requires orientations:
67 if (restType_ > 1) {
68
69 Vector3d tBody(0.0);
70
71 RotMat3x3d temp = A * refA_.transpose();
72
73 Vector3d euler = temp.toEulerAngles();
74
75 Quat4d quat = temp.toQuaternion();
76
77 RealType twistAngle;
78 Vector3d swingAxis;
79 RealType swingX, swingY;
80
81 quat.toSwingTwist(swingX, swingY, twistAngle);
82
83
84 RealType p;
85 Vector3d tTwist, tSwing;
86
87 if (restType_ & rtTwist){
88 RealType dTwist = twistAngle - twist0_;
89 /// RealType dVdtwist = kTwist_ * sin(dTwist);
90 /// p = kTwist_ * (1.0 - cos(dTwist) );
91 RealType dVdtwist = kTwist_ * dTwist;
92 p = 0.5 * kTwist_ * dTwist * dTwist;
93 pot_ += p;
94 tBody -= dVdtwist * V3Z;
95 if (printRest_) restInfo_[rtTwist] = std::make_pair(twistAngle, p);
96 }
97
98 if (restType_ & rtSwingX){
99 RealType dSwingX = swingX - swingX0_;
100 /// RealType dVdswingX = kSwingX_ * 0.5 * sin(2.0 * dSwingX);
101 /// p = 0.25 * kSwingX_ * (1.0 - cos(2.0 * dSwingX));
102 RealType dVdswingX = kSwingX_ * dSwingX;
103 p = 0.5 * kSwingX_ * dSwingX * dSwingX;
104 pot_ += p;
105 tBody -= dVdswingX * V3X;
106 if (printRest_) restInfo_[rtSwingX] = std::make_pair(swingX, p);
107 }
108
109 if (restType_ & rtSwingY){
110 RealType dSwingY = swingY - swingY0_;
111 /// RealType dVdswingY = kSwingY_ * 0.5 * sin(2.0 * dSwingY);
112 /// p = 0.25 * kSwingY_ * (1.0 - cos(2.0 * dSwingY));
113 RealType dVdswingY = kSwingY_ * dSwingY;
114 p = 0.5 * kSwingX_ * dSwingY * dSwingY;
115 pot_ += p;
116 tBody -= dVdswingY * V3Y;
117 if (printRest_) restInfo_[rtSwingY] = std::make_pair(swingY, p);
118 }
119
120 Vector3d tLab = A.transpose() * tBody;
121 torque_ = tLab * scaleFactor_;
122 }
123 }
124 }

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