--- trunk/src/primitives/Torsion.cpp 2006/05/17 21:51:42 963 +++ trunk/src/primitives/Torsion.cpp 2009/11/25 20:02:06 1390 @@ -6,19 +6,10 @@ * redistribute this software in source and binary code form, provided * that the following conditions are met: * - * 1. Acknowledgement of the program authors must be made in any - * publication of scientific results based in part on use of the - * program. An acceptable form of acknowledgement is citation of - * the article in which the program was described (Matthew - * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher - * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented - * Parallel Simulation Engine for Molecular Dynamics," - * J. Comput. Chem. 26, pp. 252-271 (2005)) - * - * 2. Redistributions of source code must retain the above copyright + * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - * 3. Redistributions in binary form must reproduce the above copyright + * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the * distribution. @@ -37,11 +28,20 @@ * arising out of the use of or inability to use software, even if the * University of Notre Dame has been advised of the possibility of * such damages. + * + * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your + * research, please cite the appropriate papers when you publish your + * work. Good starting points are: + * + * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). + * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). + * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). + * [4] Vardeman & Gezelter, in progress (2009). */ #include "primitives/Torsion.hpp" -namespace oopse { +namespace OpenMD { Torsion::Torsion(Atom *atom1, Atom *atom2, Atom *atom3, Atom *atom4, TorsionType *tt) : @@ -77,9 +77,9 @@ namespace oopse { RealType dVdcosPhi; torsionType_->calcForce(cos_phi, potential_, dVdcosPhi); - Vector3d f1; - Vector3d f2; - Vector3d f3; + Vector3d f1 ; + Vector3d f2 ; + Vector3d f3 ; Vector3d dcosdA = (cos_phi * A - B) /rA; Vector3d dcosdB = (cos_phi * B - A) /rB; @@ -92,6 +92,12 @@ namespace oopse { atom2_->addFrc(f2 - f1); atom3_->addFrc(f3 - f2); atom4_->addFrc(-f3); + + atom1_->addParticlePot(potential_); + atom2_->addParticlePot(potential_); + atom3_->addParticlePot(potential_); + atom4_->addParticlePot(potential_); + angle = acos(cos_phi) /M_PI * 180.0; }