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root/OpenMD/trunk/src/primitives/Torsion.cpp
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Comparing trunk/src/primitives/Torsion.cpp (file contents):
Revision 3 by tim, Fri Sep 24 16:27:58 2004 UTC vs.
Revision 1446 by gezelter, Thu Jun 17 14:48:02 2010 UTC

# Line 1 | Line 1
1 < #include "primitives/SRI.hpp"
2 < #include "primitives/Atom.hpp"
3 < #include <math.h>
4 < #include <iostream>
5 < #include <stdlib.h>
1 > /*
2 > * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3 > *
4 > * The University of Notre Dame grants you ("Licensee") a
5 > * non-exclusive, royalty free, license to use, modify and
6 > * redistribute this software in source and binary code form, provided
7 > * that the following conditions are met:
8 > *
9 > * 1. Redistributions of source code must retain the above copyright
10 > *    notice, this list of conditions and the following disclaimer.
11 > *
12 > * 2. Redistributions in binary form must reproduce the above copyright
13 > *    notice, this list of conditions and the following disclaimer in the
14 > *    documentation and/or other materials provided with the
15 > *    distribution.
16 > *
17 > * This software is provided "AS IS," without a warranty of any
18 > * kind. All express or implied conditions, representations and
19 > * warranties, including any implied warranty of merchantability,
20 > * fitness for a particular purpose or non-infringement, are hereby
21 > * excluded.  The University of Notre Dame and its licensors shall not
22 > * be liable for any damages suffered by licensee as a result of
23 > * using, modifying or distributing the software or its
24 > * derivatives. In no event will the University of Notre Dame or its
25 > * licensors be liable for any lost revenue, profit or data, or for
26 > * direct, indirect, special, consequential, incidental or punitive
27 > * damages, however caused and regardless of the theory of liability,
28 > * arising out of the use of or inability to use software, even if the
29 > * University of Notre Dame has been advised of the possibility of
30 > * such damages.
31 > *
32 > * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your
33 > * research, please cite the appropriate papers when you publish your
34 > * work.  Good starting points are:
35 > *                                                                      
36 > * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).            
37 > * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).          
38 > * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).          
39 > * [4]  Vardeman & Gezelter, in progress (2009).                        
40 > */
41 >
42 > #include "primitives/Torsion.hpp"
43  
44 < void Torsion::set_atoms( Atom &a, Atom &b, Atom &c, Atom &d){
8 <  c_p_a = &a;
9 <  c_p_b = &b;
10 <  c_p_c = &c;
11 <  c_p_d = &d;
12 < }
44 > namespace OpenMD {
45  
46 +  Torsion::Torsion(Atom *atom1, Atom *atom2, Atom *atom3, Atom *atom4,
47 +                   TorsionType *tt) :
48 +    atom1_(atom1), atom2_(atom2), atom3_(atom3), atom4_(atom4), torsionType_(tt) { }
49  
50 < void Torsion::calc_forces(){
16 <  
17 <  /**********************************************************************
18 <   *
19 <   * initialize vectors
20 <   *
21 <   ***********************************************************************/
22 <  
23 <  vect r_ab; /* the vector whose origin is a and end is b */
24 <  vect r_cb; /* the vector whose origin is c and end is b */
25 <  vect r_cd; /* the vector whose origin is c and end is b */
26 <  vect r_cr1; /* the cross product of r_ab and r_cb */
27 <  vect r_cr2; /* the cross product of r_cb and r_cd */
50 >  void Torsion::calcForce(RealType& angle) {
51  
52 <  double r_cr1_x2; /* the components of r_cr1 squared */
53 <  double r_cr1_y2;
54 <  double r_cr1_z2;
55 <  
33 <  double r_cr2_x2; /* the components of r_cr2 squared */
34 <  double r_cr2_y2;
35 <  double r_cr2_z2;
52 >    Vector3d pos1 = atom1_->getPos();
53 >    Vector3d pos2 = atom2_->getPos();
54 >    Vector3d pos3 = atom3_->getPos();
55 >    Vector3d pos4 = atom4_->getPos();
56  
57 <  double r_cr1_sqr; /* the length of r_cr1 squared */
58 <  double r_cr2_sqr; /* the length of r_cr2 squared */
59 <  
40 <  double r_cr1_r_cr2; /* the length of r_cr1 * length of r_cr2 */
41 <  
42 <  double aR[3], bR[3], cR[3], dR[3];
43 <  double aF[3], bF[3], cF[3], dF[3];
57 >    Vector3d r21 = pos1 - pos2;
58 >    Vector3d r32 = pos2 - pos3;
59 >    Vector3d r43 = pos3 - pos4;
60  
61 <  c_p_a->getPos( aR );
62 <  c_p_b->getPos( bR );
63 <  c_p_c->getPos( cR );
64 <  c_p_d->getPos( dR );
61 >    //  Calculate the cross products and distances
62 >    Vector3d A = cross(r21, r32);
63 >    RealType rA = A.length();
64 >    Vector3d B = cross(r32, r43);
65 >    RealType rB = B.length();
66  
67 <  r_ab.x = bR[0] - aR[0];
68 <  r_ab.y = bR[1] - aR[1];
69 <  r_ab.z = bR[2] - aR[2];
70 <  r_ab.length  = sqrt((r_ab.x * r_ab.x + r_ab.y * r_ab.y + r_ab.z * r_ab.z));
71 <
72 <  r_cb.x = bR[0] - cR[0];
73 <  r_cb.y = bR[1] - cR[1];
74 <  r_cb.z = bR[2] - cR[2];
75 <  r_cb.length = sqrt((r_cb.x * r_cb.x + r_cb.y * r_cb.y + r_cb.z * r_cb.z));
76 <
77 <  r_cd.x = dR[0] - cR[0];
78 <  r_cd.y = dR[1] - cR[1];
79 <  r_cd.z = dR[2] - cR[2];
80 <  r_cd.length = sqrt((r_cd.x * r_cd.x + r_cd.y * r_cd.y + r_cd.z * r_cd.z));
81 <
82 <  r_cr1.x = r_ab.y * r_cb.z - r_cb.y * r_ab.z;
83 <  r_cr1.y = r_ab.z * r_cb.x - r_cb.z * r_ab.x;
84 <  r_cr1.z = r_ab.x * r_cb.y - r_cb.x * r_ab.y;
85 <  r_cr1_x2 = r_cr1.x * r_cr1.x;
86 <  r_cr1_y2 = r_cr1.y * r_cr1.y;
87 <  r_cr1_z2 = r_cr1.z * r_cr1.z;
88 <  r_cr1_sqr = r_cr1_x2 + r_cr1_y2 + r_cr1_z2;
89 <  r_cr1.length = sqrt(r_cr1_sqr);
90 <
91 <  r_cr2.x = r_cb.y * r_cd.z - r_cd.y * r_cb.z;
92 <  r_cr2.y = r_cb.z * r_cd.x - r_cd.z * r_cb.x;
93 <  r_cr2.z = r_cb.x * r_cd.y - r_cd.x * r_cb.y;
94 <  r_cr2_x2 = r_cr2.x * r_cr2.x;
95 <  r_cr2_y2 = r_cr2.y * r_cr2.y;
96 <  r_cr2_z2 = r_cr2.z * r_cr2.z;
97 <  r_cr2_sqr = r_cr2_x2 + r_cr2_y2 + r_cr2_z2;
98 <  r_cr2.length = sqrt(r_cr2_sqr);
99 <
100 <  r_cr1_r_cr2 = r_cr1.length * r_cr2.length;
101 <
102 <  /**********************************************************************
103 <   *
104 <   * dot product and angle calculations
105 <   *
106 <   ***********************************************************************/
107 <  
91 <  double cr1_dot_cr2; /* the dot product of the cr1 and cr2 vectors */
92 <  double cos_phi; /* the cosine of the torsion angle */
93 <
94 <  cr1_dot_cr2 = r_cr1.x * r_cr2.x + r_cr1.y * r_cr2.y + r_cr1.z * r_cr2.z;
95 <  
96 <  cos_phi = cr1_dot_cr2 / r_cr1_r_cr2;
97 <  
98 <   /* adjust for the granularity of the numbers for angles near 0 or pi */
99 <
100 <  if(cos_phi > 1.0) cos_phi = 1.0;
101 <  if(cos_phi < -1.0) cos_phi = -1.0;
102 <
103 <
104 <  /********************************************************************
105 <   *
106 <   * This next section calculates derivatives needed for the force
107 <   * calculation
108 <   *
109 <   ********************************************************************/
110 <
111 <
112 <  /* the derivatives of cos phi with respect to the x, y,
113 <     and z components of vectors cr1 and cr2. */
114 <  double d_cos_dx_cr1;
115 <  double d_cos_dy_cr1;
116 <  double d_cos_dz_cr1;
117 <  double d_cos_dx_cr2;
118 <  double d_cos_dy_cr2;
119 <  double d_cos_dz_cr2;
120 <
121 <  d_cos_dx_cr1 = r_cr2.x / r_cr1_r_cr2 - (cos_phi * r_cr1.x) / r_cr1_sqr;
122 <  d_cos_dy_cr1 = r_cr2.y / r_cr1_r_cr2 - (cos_phi * r_cr1.y) / r_cr1_sqr;
123 <  d_cos_dz_cr1 = r_cr2.z / r_cr1_r_cr2 - (cos_phi * r_cr1.z) / r_cr1_sqr;
124 <
125 <  d_cos_dx_cr2 = r_cr1.x / r_cr1_r_cr2 - (cos_phi * r_cr2.x) / r_cr2_sqr;
126 <  d_cos_dy_cr2 = r_cr1.y / r_cr1_r_cr2 - (cos_phi * r_cr2.y) / r_cr2_sqr;
127 <  d_cos_dz_cr2 = r_cr1.z / r_cr1_r_cr2 - (cos_phi * r_cr2.z) / r_cr2_sqr;
128 <
129 <  /***********************************************************************
130 <   *
131 <   * Calculate the actual forces and place them in the atoms.
132 <   *
133 <   ***********************************************************************/
134 <
135 <  double force; /*the force scaling factor */
136 <
137 <  force = torsion_force(cos_phi);
138 <
139 <  aF[0] = force * (d_cos_dy_cr1 * r_cb.z - d_cos_dz_cr1 * r_cb.y);
140 <  aF[1] = force * (d_cos_dz_cr1 * r_cb.x - d_cos_dx_cr1 * r_cb.z);
141 <  aF[2] = force * (d_cos_dx_cr1 * r_cb.y - d_cos_dy_cr1 * r_cb.x);
142 <
143 <  bF[0] = force * (  d_cos_dy_cr1 * (r_ab.z - r_cb.z)
144 <                   - d_cos_dy_cr2 *  r_cd.z      
145 <                   + d_cos_dz_cr1 * (r_cb.y - r_ab.y)
146 <                   + d_cos_dz_cr2 *  r_cd.y);
147 <  bF[1] = force * (  d_cos_dx_cr1 * (r_cb.z - r_ab.z)
148 <                   + d_cos_dx_cr2 *  r_cd.z      
149 <                   + d_cos_dz_cr1 * (r_ab.x - r_cb.x)
150 <                   - d_cos_dz_cr2 *  r_cd.x);
151 <  bF[2] = force * (  d_cos_dx_cr1 * (r_ab.y - r_cb.y)
152 <                   - d_cos_dx_cr2 *  r_cd.y      
153 <                   + d_cos_dy_cr1 * (r_cb.x - r_ab.x)
154 <                   + d_cos_dy_cr2 *  r_cd.x);
155 <
156 <  cF[0] = force * (- d_cos_dy_cr1 *  r_ab.z
157 <                   - d_cos_dy_cr2 * (r_cb.z - r_cd.z)
158 <                   + d_cos_dz_cr1 *  r_ab.y
159 <                   - d_cos_dz_cr2 * (r_cd.y - r_cb.y));
160 <  cF[1] = force * (  d_cos_dx_cr1 *  r_ab.z
161 <                   - d_cos_dx_cr2 * (r_cd.z - r_cb.z)
162 <                   - d_cos_dz_cr1 *  r_ab.x
163 <                   - d_cos_dz_cr2 * (r_cb.x - r_cd.x));
164 <  cF[2] = force * (- d_cos_dx_cr1 *  r_ab.y
165 <                   - d_cos_dx_cr2 * (r_cb.y - r_cd.y)
166 <                   + d_cos_dy_cr1 *  r_ab.x
167 <                   - d_cos_dy_cr2 * (r_cd.x - r_cb.x));
168 <
169 <  dF[0] = force * (d_cos_dy_cr2 * r_cb.z - d_cos_dz_cr2 * r_cb.y);
170 <  dF[1] = force * (d_cos_dz_cr2 * r_cb.x - d_cos_dx_cr2 * r_cb.z);
171 <  dF[2] = force * (d_cos_dx_cr2 * r_cb.y - d_cos_dy_cr2 * r_cb.x);
172 <
173 <
174 <  c_p_a->addFrc(aF);
175 <  c_p_b->addFrc(bF);
176 <  c_p_c->addFrc(cF);
177 <  c_p_d->addFrc(dF);
67 >    /*
68 >       If either of the two cross product vectors is tiny, that means
69 >       the three atoms involved are colinear, and the torsion angle is
70 >       going to be undefined.  The easiest check for this problem is
71 >       to use the product of the two lengths.
72 >    */
73 >    if (rA * rB < OpenMD::epsilon) return;
74 >    
75 >    A.normalize();
76 >    B.normalize();  
77 >    
78 >    //  Calculate the sin and cos
79 >    RealType cos_phi = dot(A, B) ;
80 >    if (cos_phi > 1.0) cos_phi = 1.0;
81 >    if (cos_phi < -1.0) cos_phi = -1.0;
82 >    
83 >    RealType dVdcosPhi;
84 >    torsionType_->calcForce(cos_phi, potential_, dVdcosPhi);
85 >    Vector3d f1 ;
86 >    Vector3d f2 ;
87 >    Vector3d f3 ;
88 >    
89 >    Vector3d dcosdA = (cos_phi * A - B) /rA;
90 >    Vector3d dcosdB = (cos_phi * B - A) /rB;
91 >    
92 >    f1 = dVdcosPhi * cross(r32, dcosdA);
93 >    f2 = dVdcosPhi * ( cross(r43, dcosdB) - cross(r21, dcosdA));
94 >    f3 = dVdcosPhi * cross(dcosdB, r32);
95 >    
96 >    atom1_->addFrc(f1);
97 >    atom2_->addFrc(f2 - f1);
98 >    atom3_->addFrc(f3 - f2);
99 >    atom4_->addFrc(-f3);
100 >    
101 >    atom1_->addParticlePot(potential_);
102 >    atom2_->addParticlePot(potential_);
103 >    atom3_->addParticlePot(potential_);
104 >    atom4_->addParticlePot(potential_);
105 >    
106 >    angle = acos(cos_phi) /M_PI * 180.0;    
107 >  }  
108   }

Comparing trunk/src/primitives/Torsion.cpp (property svn:keywords):
Revision 3 by tim, Fri Sep 24 16:27:58 2004 UTC vs.
Revision 1446 by gezelter, Thu Jun 17 14:48:02 2010 UTC

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