48 |
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|
49 |
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/**@todo still a lot left to improve*/ |
50 |
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void GhostBend::calcForce(RealType& angle, bool doParticlePot) { |
51 |
< |
DirectionalAtom* ghostAtom = static_cast<DirectionalAtom*>(atom2_); |
51 |
> |
DirectionalAtom* ghostAtom = static_cast<DirectionalAtom*>(atoms_[1]); |
52 |
|
|
53 |
< |
Vector3d pos1 = atom1_->getPos(); |
53 |
> |
Vector3d pos1 = atoms_[0]->getPos(); |
54 |
|
Vector3d pos2 = ghostAtom->getPos(); |
55 |
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|
56 |
|
Vector3d r21 = pos1 - pos2; |
93 |
|
|
94 |
|
// Total force in current bend is zero |
95 |
|
|
96 |
< |
atom1_->addFrc(force1); |
96 |
> |
atoms_[0]->addFrc(force1); |
97 |
|
ghostAtom->addFrc(-force1); |
98 |
|
|
99 |
|
ghostAtom->addTrq( cross(r23, force3) ); |
100 |
|
if(doParticlePot) { |
101 |
< |
atom1_->addParticlePot(potential_); |
101 |
> |
atoms_[0]->addParticlePot(potential_); |
102 |
|
ghostAtom->addParticlePot(potential_); |
103 |
|
} |
104 |
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|