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* redistribute this software in source and binary code form, provided |
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* that the following conditions are met: |
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* |
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* 1. Acknowledgement of the program authors must be made in any |
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* publication of scientific results based in part on use of the |
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* program. An acceptable form of acknowledgement is citation of |
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* the article in which the program was described (Matthew |
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* A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
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* J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
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* Parallel Simulation Engine for Molecular Dynamics," |
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* J. Comput. Chem. 26, pp. 252-271 (2005)) |
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* |
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* 2. Redistributions of source code must retain the above copyright |
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* 1. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* 3. Redistributions in binary form must reproduce the above copyright |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the |
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* distribution. |
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* arising out of the use of or inability to use software, even if the |
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* University of Notre Dame has been advised of the possibility of |
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* such damages. |
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* |
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* SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your |
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* research, please cite the appropriate papers when you publish your |
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* work. Good starting points are: |
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* |
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* [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). |
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* [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). |
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* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008). |
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* [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010). |
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* [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). |
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*/ |
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|
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/** |
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|
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#ifndef PRIMITIVES_BEND_HPP |
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#define PRIMITIVES_BEND_HPP |
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|
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#include "primitives/ShortRangeInteraction.hpp" |
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#include "primitives/Atom.hpp" |
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#include "types/BendType.hpp" |
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namespace oopse { |
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|
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class Bend { |
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namespace OpenMD { |
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struct BendData { |
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RealType angle; |
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RealType potential; |
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}; |
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|
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struct BendDataSet { |
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RealType deltaV; |
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BendData prev; |
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BendData curr; |
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}; |
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|
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class Bend : public ShortRangeInteraction { |
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public: |
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using ShortRangeInteraction::getValue; |
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using ShortRangeInteraction::getPrevValue; |
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Bend(Atom* atom1, Atom* atom2, Atom* atom3, BendType* bt) |
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: atom1_(atom1), atom2_(atom2), atom3_(atom3), bendType_(bt) {} |
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|
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: ShortRangeInteraction(), bendType_(bt) { |
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atoms_.resize(3); |
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atoms_[0] = atom1; |
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atoms_[1] = atom2; |
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atoms_[2] = atom3; |
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} |
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|
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virtual ~Bend() {} |
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virtual void calcForce(); |
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|
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double getPotential() { |
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return potential_; |
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virtual void calcForce(RealType& angle, bool doParticlePot); |
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|
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RealType getValue(int snapshotNo) { |
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Vector3d pos1 = atoms_[0]->getPos(snapshotNo); |
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Vector3d pos2 = atoms_[1]->getPos(snapshotNo); |
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Vector3d pos3 = atoms_[2]->getPos(snapshotNo); |
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|
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Vector3d r21 = pos1 - pos2; |
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RealType d21 = r21.length(); |
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|
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Vector3d r23 = pos3 - pos2; |
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RealType d23 = r23.length(); |
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|
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RealType cosTheta = dot(r21, r23) / (d21 * d23); |
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|
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//check roundoff |
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if (cosTheta > 1.0) { |
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cosTheta = 1.0; |
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} else if (cosTheta < -1.0) { |
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cosTheta = -1.0; |
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} |
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|
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return acos(cosTheta); |
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} |
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|
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|
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RealType getPotential() { |
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return potential_; |
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} |
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|
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Atom* getAtomA() { |
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return atom1_; |
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return atoms_[0]; |
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} |
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|
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|
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Atom* getAtomB() { |
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return atom2_; |
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return atoms_[1]; |
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} |
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|
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|
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Atom* getAtomC() { |
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return atom3_; |
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return atoms_[2]; |
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} |
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|
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|
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BendType * getBendType() { |
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return bendType_; |
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} |
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|
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virtual std::string getName() { return name_;} |
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/** Sets the name of this bend for selections */ |
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virtual void setName(const std::string& name) { name_ = name;} |
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|
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void accept(BaseVisitor* v) { |
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v->visit(this); |
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} |
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|
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|
protected: |
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|
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double potential_; |
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Atom* atom1_; |
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Atom* atom2_; |
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Atom* atom3_; |
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|
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> |
RealType potential_; |
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BendType* bendType_; /**< bend type */ |
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std::string name_; |
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|
|
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|
}; |
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|
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|
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|
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} //end namespace oopse |
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} //end namespace OpenMD |
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#endif //PRIMITIVES_BEND_HPP |
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|