48 |
|
|
49 |
|
/**@todo still a lot left to improve*/ |
50 |
|
void Bend::calcForce(RealType& angle, bool doParticlePot) { |
51 |
< |
Vector3d pos1 = atom1_->getPos(); |
52 |
< |
Vector3d pos2 = atom2_->getPos(); |
53 |
< |
Vector3d pos3 = atom3_->getPos(); |
51 |
> |
Vector3d pos1 = atoms_[0]->getPos(); |
52 |
> |
Vector3d pos2 = atoms_[1]->getPos(); |
53 |
> |
Vector3d pos3 = atoms_[2]->getPos(); |
54 |
|
|
55 |
|
Vector3d r21 = pos1 - pos2; |
56 |
|
RealType d21 = r21.length(); |
93 |
|
Vector3d force2 = force1 + force3; |
94 |
|
force2 *= -1.0; |
95 |
|
|
96 |
< |
atom1_->addFrc(force1); |
97 |
< |
atom2_->addFrc(force2); |
98 |
< |
atom3_->addFrc(force3); |
96 |
> |
atoms_[0]->addFrc(force1); |
97 |
> |
atoms_[1]->addFrc(force2); |
98 |
> |
atoms_[2]->addFrc(force3); |
99 |
|
|
100 |
|
if (doParticlePot) { |
101 |
< |
atom1_->addParticlePot(potential_); |
102 |
< |
atom2_->addParticlePot(potential_); |
103 |
< |
atom3_->addParticlePot(potential_); |
101 |
> |
atoms_[0]->addParticlePot(potential_); |
102 |
> |
atoms_[1]->addParticlePot(potential_); |
103 |
> |
atoms_[2]->addParticlePot(potential_); |
104 |
|
} |
105 |
|
|
106 |
|
angle = theta /M_PI * 180.0; |