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class ForceDecomposition { |
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public: |
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ForceDecomposition(SimInfo* info); |
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ForceDecomposition(SimInfo* info, InteractionManager* iMan); |
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virtual ~ForceDecomposition() {} |
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virtual void distributeInitialData() = 0; |
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// atom bookkeeping |
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virtual int getNAtomsInRow() = 0; |
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virtual vector<int> getSkipsForRowAtom(int atom1) = 0; |
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virtual vector<int> getSkipsForAtom(int atom1) = 0; |
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virtual bool skipAtomPair(int atom1, int atom2) = 0; |
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virtual void addForceToAtomRow(int atom1, Vector3d fg) = 0; |
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virtual void addForceToAtomColumn(int atom2, Vector3d fg) = 0; |
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virtual int getTopologicalDistance(int atom1, int atom2) = 0; |
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// filling interaction blocks with pointers |
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virtual InteractionData fillInteractionData(int atom1, int atom2) = 0; |
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RealType skinThickness_; /**< Verlet neighbor list skin thickness */ |
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RealType largestRcut_; |
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map<pair<int, int>, int> topoDist; //< topoDist gives the |
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//topological distance between |
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//two atomic sites. This |
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//declaration is agnostic |
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//regarding the parallel |
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//decomposition. The two |
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//indices could be local or row |
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//& column. It will be up to |
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//the specific decomposition |
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//method to fill this. |
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map<pair<int, int>, bool> exclude; //< exclude is the set of pairs |
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//to leave out of non-bonded |
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//force evaluations. This |
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//declaration is agnostic |
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//regarding the parallel |
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//decomposition. The two |
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//indices could be local or row |
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//& column. It will be up to |
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//the specific decomposition |
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//method to fill this. |
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/** |
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* The topological distance between two atomic sites is handled |
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* via two vector structures for speed. These structures agnostic |
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* regarding the parallel decomposition. The index for |
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* toposForAtom could be local or row, while the values could be |
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* local or column. It will be up to the specific decomposition |
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* method to fill these. |
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*/ |
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vector<vector<int> > toposForAtom; |
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vector<vector<int> > topoDist; |
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vector<vector<int> > skipsForAtom; |
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vector<vector<int> > groupList_; |
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