ViewVC Help
View File | Revision Log | Show Annotations | View Changeset | Root Listing
root/OpenMD/trunk/src/parallel/ForceDecomposition.hpp
(Generate patch)

Comparing branches/development/src/parallel/Decomposition.hpp (file contents):
Revision 1544 by gezelter, Fri Mar 18 19:31:52 2011 UTC vs.
Revision 1545 by gezelter, Fri Apr 8 21:25:19 2011 UTC

# Line 43 | Line 43
43   #define PARALLEL_DECOMPOSITION_HPP
44  
45   #include "brains/SimInfo.hpp"
46 < #include "types/AtomType.hpp"
46 > #include "nonbonded/NonBondedInteraction.hpp"
47  
48   using namespace std;
49   namespace OpenMD {
# Line 92 | Line 92 | namespace OpenMD {
92      virtual void distributeIntermediateData() = 0;
93      virtual void collectData() = 0;
94  
95 <    virtual unsigned int getNcutoffGroupsI() = 0;
96 <    virtual unsigned int getNcutoffGroupsJ() = 0;
95 >    // neighbor list routines
96 >    virtual bool checkNeighborList() = 0;
97 >    virtual vector<pair<int, int> >  buildNeighborList() = 0;
98  
99 <    virtual vector<int> getAtomsInGroupI(int whichCGI) = 0;
100 <    virtual vector<int> getAtomsInGroupJ(int whichCGJ) = 0;
99 >    // group bookkeeping
100 >    virtual pair<int, int> getGroupTypes(int cg1, int cg2) = 0;
101  
102 <    virtual AtomType* getAtomTypeI(int whichAtomI) = 0;
103 <    virtual AtomType* getAtomTypeJ(int whichAtomJ) = 0;
102 >    // Group->atom bookkeeping
103 >    virtual vector<int> getAtomsInGroupI(int cg1) = 0;
104 >    virtual vector<int> getAtomsInGroupJ(int cg2) = 0;
105 >    virtual Vector3d getAtomToGroupVectorI(int atom1, int cg1) = 0;
106 >    virtual Vector3d getAtomToGroupVectorJ(int atom2, int cg2) = 0;
107 >    virtual RealType getMfactI(int atom1) = 0;
108 >    virtual RealType getMfactJ(int atom2) = 0;
109 >
110 >    // spatial data
111 >    virtual Vector3d getIntergroupVector(int cg1, int cg2) = 0;
112 >    virtual Vector3d getInteratomicVector(int atom1, int atom2) = 0;
113 >      
114 >    // atom bookkeeping
115 >    virtual vector<int> getAtomList() = 0;
116 >    virtual vector<int> getSkipsForAtom(int atom1) = 0
117 >    virtual bool skipAtomPair(int atom1, int atom2) = 0;
118 >    virtual void addForceToAtomI(int atom1, Vector3d fg) = 0;
119 >    virtual void addForceToAtomJ(int atom2, Vector3d fg) = 0;
120 >
121 >    // filling interaction blocks with pointers
122 >    virtual InteractionData fillInteractionData(int atom1, int atom2) = 0;
123 >    virtual InteractionData fillSkipData(int atom1, int atom2) = 0;
124 >    virtual SelfData fillSelfData(int atom1) = 0;
125      
126    protected:
127      SimInfo* info_;  

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines