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Revision 1562 by gezelter, Thu May 12 17:00:14 2011 UTC vs.
Revision 1756 by gezelter, Mon Jun 18 18:23:20 2012 UTC

# Line 36 | Line 36
36   * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).            
37   * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).          
38   * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).          
39 < * [4]  Vardeman & Gezelter, in progress (2009).                        
39 > * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010).
40 > * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41   */
42  
43   #ifndef PARALLEL_FORCEDECOMPOSITION_HPP
44   #define PARALLEL_FORCEDECOMPOSITION_HPP
45  
46   #include "brains/SimInfo.hpp"
47 + #include "brains/SnapshotManager.hpp"
48   #include "nonbonded/NonBondedInteraction.hpp"
49 + #include "nonbonded/Cutoffs.hpp"
50 + #include "nonbonded/InteractionManager.hpp"
51 + #include "utils/Tuple.hpp"
52  
53   using namespace std;
54   namespace OpenMD {
55    
56 +  typedef tuple3<RealType, RealType, RealType> groupCutoffs;
57 +
58    /**
59     * @class ForceDecomposition
60     *
# Line 85 | Line 92 | namespace OpenMD {
92    class ForceDecomposition {
93    public:
94  
95 <    ForceDecomposition(SimInfo* info);
95 >    ForceDecomposition(SimInfo* info, InteractionManager* iMan);
96      virtual ~ForceDecomposition() {}
97      
98      virtual void distributeInitialData() = 0;
99      virtual void distributeData() = 0;
100 +    virtual void zeroWorkArrays() = 0;
101      virtual void collectIntermediateData() = 0;
102      virtual void distributeIntermediateData() = 0;
103      virtual void collectData() = 0;
104 +    virtual void collectSelfData() = 0;
105 +    virtual potVec* getEmbeddingPotential() { return &embeddingPot; }
106 +    virtual potVec* getPairwisePotential() { return &pairwisePot; }
107  
108      // neighbor list routines
109 <    virtual bool checkNeighborList() = 0;
109 >    virtual bool checkNeighborList();
110      virtual vector<pair<int, int> >  buildNeighborList() = 0;
111  
112 +    // how to handle cutoffs:
113 +    void setCutoffPolicy(CutoffPolicy cp) {cutoffPolicy_ = cp;}
114 +    void setUserCutoff(RealType rcut) {userCutoff_ = rcut; userChoseCutoff_ = true; }
115 +
116      // group bookkeeping
117 <    virtual pair<int, int> getGroupTypes(int cg1, int cg2) = 0;
117 >    virtual groupCutoffs getGroupCutoffs(int cg1, int cg2) = 0;
118 >    virtual Vector3d getGroupVelocityColumn(int atom2) = 0;
119  
120      // Group->atom bookkeeping
121 <    virtual vector<int> getAtomsInGroupRow(int cg1) = 0;
121 >    virtual vector<int> getAtomsInGroupRow(int cg1) = 0;
122      virtual vector<int> getAtomsInGroupColumn(int cg2) = 0;
123 +
124      virtual Vector3d getAtomToGroupVectorRow(int atom1, int cg1) = 0;
125      virtual Vector3d getAtomToGroupVectorColumn(int atom2, int cg2) = 0;
126 <    virtual RealType getMfactRow(int atom1) = 0;
127 <    virtual RealType getMfactColumn(int atom2) = 0;
126 >    virtual RealType getMassFactorRow(int atom1) = 0;
127 >    virtual RealType getMassFactorColumn(int atom2) = 0;
128  
129      // spatial data
130      virtual Vector3d getIntergroupVector(int cg1, int cg2) = 0;
131      virtual Vector3d getInteratomicVector(int atom1, int atom2) = 0;
132        
133      // atom bookkeeping
134 <    virtual vector<int> getAtomList() = 0;
135 <    virtual vector<int> getSkipsForAtom(int atom1) = 0;
136 <    virtual bool skipAtomPair(int atom1, int atom2) = 0;
134 >    virtual int getNAtomsInRow() = 0;
135 >    virtual vector<int> getExcludesForAtom(int atom1) = 0;
136 >    virtual bool skipAtomPair(int atom1, int atom2, int cg1, int cg2) = 0;
137 >    virtual bool excludeAtomPair(int atom1, int atom2) = 0;
138 >    virtual int getTopologicalDistance(int atom1, int atom2) = 0;
139      virtual void addForceToAtomRow(int atom1, Vector3d fg) = 0;
140      virtual void addForceToAtomColumn(int atom2, Vector3d fg) = 0;
141 +    virtual Vector3d getAtomVelocityColumn(int atom2) = 0;
142  
143      // filling interaction blocks with pointers
144 <    virtual InteractionData fillInteractionData(int atom1, int atom2) = 0;
145 <    virtual InteractionData fillSkipData(int atom1, int atom2) = 0;
146 <    virtual SelfData fillSelfData(int atom1) = 0;
144 >    virtual void fillInteractionData(InteractionData &idat, int atom1, int atom2) = 0;
145 >    virtual void unpackInteractionData(InteractionData &idat, int atom1, int atom2) = 0;
146 >
147 >    virtual void fillSelfData(SelfData &sdat, int atom1);
148 >
149 >    virtual void addToHeatFlux(Vector3d hf);
150 >    virtual void setHeatFlux(Vector3d hf);
151      
152    protected:
153      SimInfo* info_;  
154 <    map<pair<int, int>, int> topoDist; //< topoDist gives the
155 <                                       //topological distance between
156 <                                       //two atomic sites.  This
157 <                                       //declaration is agnostic
158 <                                       //regarding the parallel
159 <                                       //decomposition.  The two
160 <                                       //indices could be local or row
161 <                                       //& column.  It will be up to
162 <                                       //the specific decomposition
163 <                                       //method to fill this.
164 <    map<pair<int, int>, bool> exclude; //< exclude is the set of pairs
165 <                                       //to leave out of non-bonded
166 <                                       //force evaluations.  This
167 <                                       //declaration is agnostic
168 <                                       //regarding the parallel
169 <                                       //decomposition.  The two
170 <                                       //indices could be local or row
171 <                                       //& column.  It will be up to
172 <                                       //the specific decomposition
173 <                                       //method to fill this.
154 >    SnapshotManager* sman_;    
155 >    Snapshot* snap_;
156 >    ForceField* ff_;
157 >    InteractionManager* interactionMan_;
158 >
159 >    int storageLayout_;
160 >    bool needVelocities_;
161 >    RealType skinThickness_;   /**< Verlet neighbor list skin thickness */    
162 >    RealType largestRcut_;
163 >
164 >    vector<int> idents;
165 >    potVec pairwisePot;
166 >    potVec embeddingPot;
167 >
168 >    /**
169 >     * The topological distance between two atomic sites is handled
170 >     * via two vector structures for speed.  These structures agnostic
171 >     * regarding the parallel decomposition.  The index for
172 >     * toposForAtom could be local or row, while the values could be
173 >     * local or column.  It will be up to the specific decomposition
174 >     * method to fill these.
175 >     */
176 >    vector<vector<int> > toposForAtom;
177 >    vector<vector<int> > topoDist;                                      
178 >    vector<vector<int> > excludesForAtom;
179 >    vector<vector<int> > groupList_;
180 >    vector<RealType> massFactors;
181 >    vector<AtomType*> atypesLocal;
182 >
183      vector<Vector3i> cellOffsets_;
184 <    int nOffset_;
184 >    Vector3i nCells_;
185 >    vector<vector<int> > cellList_;
186 >    vector<Vector3d> saved_CG_positions_;
187 >
188 >    bool userChoseCutoff_;
189 >    RealType userCutoff_;
190 >    CutoffPolicy cutoffPolicy_;
191 >
192 >    map<pair<int, int>, tuple3<RealType, RealType, RealType> > gTypeCutoffMap;
193 >
194    };    
195   }
196   #endif

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