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Comparing branches/development/src/parallel/ForceDecomposition.hpp (file contents):
Revision 1562 by gezelter, Thu May 12 17:00:14 2011 UTC vs.
Revision 1723 by gezelter, Thu May 24 20:59:54 2012 UTC

# Line 36 | Line 36
36   * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).            
37   * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).          
38   * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).          
39 < * [4]  Vardeman & Gezelter, in progress (2009).                        
39 > * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010).
40 > * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41   */
42  
43   #ifndef PARALLEL_FORCEDECOMPOSITION_HPP
44   #define PARALLEL_FORCEDECOMPOSITION_HPP
45  
46   #include "brains/SimInfo.hpp"
47 + #include "brains/SnapshotManager.hpp"
48   #include "nonbonded/NonBondedInteraction.hpp"
49 + #include "nonbonded/Cutoffs.hpp"
50 + #include "nonbonded/InteractionManager.hpp"
51 + #include "utils/Tuple.hpp"
52  
53   using namespace std;
54   namespace OpenMD {
55    
56 +  typedef tuple3<RealType, RealType, RealType> groupCutoffs;
57 +
58    /**
59     * @class ForceDecomposition
60     *
# Line 85 | Line 92 | namespace OpenMD {
92    class ForceDecomposition {
93    public:
94  
95 <    ForceDecomposition(SimInfo* info);
95 >    ForceDecomposition(SimInfo* info, InteractionManager* iMan);
96      virtual ~ForceDecomposition() {}
97      
98      virtual void distributeInitialData() = 0;
99      virtual void distributeData() = 0;
100 +    virtual void zeroWorkArrays() = 0;
101      virtual void collectIntermediateData() = 0;
102      virtual void distributeIntermediateData() = 0;
103      virtual void collectData() = 0;
104 +    virtual potVec* getEmbeddingPotential() { return &embeddingPot; }
105 +    virtual potVec* getPairwisePotential() { return &pairwisePot; }
106  
107      // neighbor list routines
108 <    virtual bool checkNeighborList() = 0;
108 >    virtual bool checkNeighborList();
109      virtual vector<pair<int, int> >  buildNeighborList() = 0;
110  
111 +    // how to handle cutoffs:
112 +    void setCutoffPolicy(CutoffPolicy cp) {cutoffPolicy_ = cp;}
113 +    void setUserCutoff(RealType rcut) {userCutoff_ = rcut; userChoseCutoff_ = true; }
114 +
115      // group bookkeeping
116 <    virtual pair<int, int> getGroupTypes(int cg1, int cg2) = 0;
116 >    virtual groupCutoffs getGroupCutoffs(int cg1, int cg2) = 0;
117 >    virtual Vector3d getGroupVelocityColumn(int atom2) = 0;
118  
119      // Group->atom bookkeeping
120 <    virtual vector<int> getAtomsInGroupRow(int cg1) = 0;
120 >    virtual vector<int> getAtomsInGroupRow(int cg1) = 0;
121      virtual vector<int> getAtomsInGroupColumn(int cg2) = 0;
122 +
123      virtual Vector3d getAtomToGroupVectorRow(int atom1, int cg1) = 0;
124      virtual Vector3d getAtomToGroupVectorColumn(int atom2, int cg2) = 0;
125 <    virtual RealType getMfactRow(int atom1) = 0;
126 <    virtual RealType getMfactColumn(int atom2) = 0;
125 >    virtual RealType getMassFactorRow(int atom1) = 0;
126 >    virtual RealType getMassFactorColumn(int atom2) = 0;
127  
128      // spatial data
129      virtual Vector3d getIntergroupVector(int cg1, int cg2) = 0;
130      virtual Vector3d getInteratomicVector(int atom1, int atom2) = 0;
131        
132      // atom bookkeeping
133 <    virtual vector<int> getAtomList() = 0;
134 <    virtual vector<int> getSkipsForAtom(int atom1) = 0;
133 >    virtual int getNAtomsInRow() = 0;
134 >    virtual vector<int> getExcludesForAtom(int atom1) = 0;
135      virtual bool skipAtomPair(int atom1, int atom2) = 0;
136 +    virtual bool excludeAtomPair(int atom1, int atom2) = 0;
137 +    virtual int getTopologicalDistance(int atom1, int atom2) = 0;
138      virtual void addForceToAtomRow(int atom1, Vector3d fg) = 0;
139      virtual void addForceToAtomColumn(int atom2, Vector3d fg) = 0;
140 +    virtual Vector3d getAtomVelocityColumn(int atom2) = 0;
141  
142      // filling interaction blocks with pointers
143 <    virtual InteractionData fillInteractionData(int atom1, int atom2) = 0;
144 <    virtual InteractionData fillSkipData(int atom1, int atom2) = 0;
145 <    virtual SelfData fillSelfData(int atom1) = 0;
143 >    virtual void fillInteractionData(InteractionData &idat, int atom1, int atom2) = 0;
144 >    virtual void unpackInteractionData(InteractionData &idat, int atom1, int atom2) = 0;
145 >
146 >    virtual void fillSelfData(SelfData &sdat, int atom1);
147 >
148 >    virtual void addToHeatFlux(Vector3d hf);
149 >    virtual void setHeatFlux(Vector3d hf);
150      
151    protected:
152      SimInfo* info_;  
153 <    map<pair<int, int>, int> topoDist; //< topoDist gives the
154 <                                       //topological distance between
155 <                                       //two atomic sites.  This
156 <                                       //declaration is agnostic
157 <                                       //regarding the parallel
158 <                                       //decomposition.  The two
159 <                                       //indices could be local or row
160 <                                       //& column.  It will be up to
161 <                                       //the specific decomposition
162 <                                       //method to fill this.
163 <    map<pair<int, int>, bool> exclude; //< exclude is the set of pairs
164 <                                       //to leave out of non-bonded
165 <                                       //force evaluations.  This
166 <                                       //declaration is agnostic
167 <                                       //regarding the parallel
168 <                                       //decomposition.  The two
169 <                                       //indices could be local or row
170 <                                       //& column.  It will be up to
171 <                                       //the specific decomposition
172 <                                       //method to fill this.
153 >    SnapshotManager* sman_;    
154 >    Snapshot* snap_;
155 >    ForceField* ff_;
156 >    InteractionManager* interactionMan_;
157 >
158 >    int storageLayout_;
159 >    bool needVelocities_;
160 >    RealType skinThickness_;   /**< Verlet neighbor list skin thickness */    
161 >    RealType largestRcut_;
162 >
163 >    vector<int> idents;
164 >    potVec pairwisePot;
165 >    potVec embeddingPot;
166 >
167 >    /**
168 >     * The topological distance between two atomic sites is handled
169 >     * via two vector structures for speed.  These structures agnostic
170 >     * regarding the parallel decomposition.  The index for
171 >     * toposForAtom could be local or row, while the values could be
172 >     * local or column.  It will be up to the specific decomposition
173 >     * method to fill these.
174 >     */
175 >    vector<vector<int> > toposForAtom;
176 >    vector<vector<int> > topoDist;                                      
177 >    vector<vector<int> > excludesForAtom;
178 >    vector<vector<int> > groupList_;
179 >    vector<RealType> massFactors;
180 >    vector<AtomType*> atypesLocal;
181 >
182      vector<Vector3i> cellOffsets_;
183 <    int nOffset_;
183 >    Vector3i nCells_;
184 >    vector<vector<int> > cellList_;
185 >    vector<Vector3d> saved_CG_positions_;
186 >
187 >    bool userChoseCutoff_;
188 >    RealType userCutoff_;
189 >    CutoffPolicy cutoffPolicy_;
190 >
191 >    map<pair<int, int>, tuple3<RealType, RealType, RealType> > gTypeCutoffMap;
192 >
193    };    
194   }
195   #endif

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