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using namespace std; | 
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namespace OpenMD { | 
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 | 
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< | 
  ForceDecomposition::ForceDecomposition(SimInfo* info) : info_(info) { | 
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> | 
  ForceDecomposition::ForceDecomposition(SimInfo* info, InteractionManager* iMan) : info_(info), interactionMan_(iMan) { | 
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    sman_ = info_->getSnapshotManager(); | 
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    storageLayout_ = sman_->getStorageLayout(); | 
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    ff_ = info_->getForceField(); | 
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    userChoseCutoff_ = false; | 
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 | 
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    Globals* simParams_ = info_->getSimParams();     | 
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   | 
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    cellOffsets_.push_back( Vector3i(1, -1,1) ); | 
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  } | 
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 | 
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  SelfData ForceDecomposition::fillSelfData(int atom1) { | 
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    SelfData sdat; | 
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  void ForceDecomposition::fillSelfData(SelfData &sdat, int atom1) { | 
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     | 
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    // Still Missing atype, skippedCharge, potVec pot, | 
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    if (storageLayout_ & DataStorage::dslElectroFrame) { | 
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      sdat.eFrame = &(snap_->atomData.electroFrame[atom1]); | 
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      sdat.dfrhodrho = &(snap_->atomData.functionalDerivative[atom1]); | 
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    } | 
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 | 
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    return sdat;     | 
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    if (storageLayout_ & DataStorage::dslParticlePot) { | 
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      sdat.particlePot = &(snap_->atomData.particlePot[atom1]); | 
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    } | 
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  } | 
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 | 
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  bool ForceDecomposition::checkNeighborList() { | 
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    // if we have changed the group identities or haven't set up the | 
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    // saved positions we automatically will need a neighbor list update: | 
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 | 
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    if ( saved_CG_positions_.size() != nGroups ) return true; | 
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    if ( saved_CG_positions_.size() != nGroups ) { | 
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      cerr << "build because size\n"; | 
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      return true; | 
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    } | 
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 | 
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    RealType dispmax = 0.0; | 
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    Vector3d disp;     | 
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    // a conservative test of list skin crossings | 
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    dispmax = 2.0 * sqrt (3.0 * dispmax * dispmax); | 
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 | 
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< | 
    return (dispmax > skinThickness_);     | 
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 | 
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    if (dispmax > skinThickness_) { | 
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      cerr << "build because movement\n"; | 
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      return (dispmax > skinThickness_);    | 
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    } | 
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    return false; | 
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  } | 
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} |