| 89 | 
  | 
 | 
| 90 | 
  | 
  void ForceDecomposition::fillSelfData(SelfData &sdat, int atom1) { | 
| 91 | 
  | 
 | 
| 92 | 
< | 
    sdat.atype = ff_->getAtomType(idents[atom1]); | 
| 93 | 
< | 
         | 
| 94 | 
< | 
    // Still Missing skippedCharge | 
| 92 | 
> | 
    sdat.atype = atypesLocal[atom1]; | 
| 93 | 
> | 
 | 
| 94 | 
> | 
    sdat.pot = &embeddingPot; | 
| 95 | 
> | 
 | 
| 96 | 
  | 
    if (storageLayout_ & DataStorage::dslElectroFrame) { | 
| 97 | 
  | 
      sdat.eFrame = &(snap_->atomData.electroFrame[atom1]); | 
| 98 | 
  | 
    } | 
| 113 | 
  | 
      sdat.dfrhodrho = &(snap_->atomData.functionalDerivative[atom1]); | 
| 114 | 
  | 
    } | 
| 115 | 
  | 
 | 
| 116 | 
+ | 
    if (storageLayout_ & DataStorage::dslSkippedCharge) { | 
| 117 | 
+ | 
      sdat.skippedCharge = &(snap_->atomData.skippedCharge[atom1]); | 
| 118 | 
+ | 
    } | 
| 119 | 
+ | 
 | 
| 120 | 
  | 
    if (storageLayout_ & DataStorage::dslParticlePot) { | 
| 121 | 
  | 
      sdat.particlePot = &(snap_->atomData.particlePot[atom1]); | 
| 122 | 
  | 
    } | 
| 129 | 
  | 
    // if we have changed the group identities or haven't set up the | 
| 130 | 
  | 
    // saved positions we automatically will need a neighbor list update: | 
| 131 | 
  | 
 | 
| 132 | 
< | 
    if ( saved_CG_positions_.size() != nGroups ) { | 
| 128 | 
< | 
      cerr << "build because size\n"; | 
| 129 | 
< | 
      return true; | 
| 130 | 
< | 
    } | 
| 132 | 
> | 
    if ( saved_CG_positions_.size() != nGroups ) return true; | 
| 133 | 
  | 
 | 
| 134 | 
  | 
    RealType dispmax = 0.0; | 
| 135 | 
  | 
    Vector3d disp;     | 
| 148 | 
  | 
    dispmax = 2.0 * sqrt (3.0 * dispmax * dispmax); | 
| 149 | 
  | 
 | 
| 150 | 
  | 
 | 
| 151 | 
< | 
    if (dispmax > skinThickness_) { | 
| 150 | 
< | 
      cerr << "build because movement\n"; | 
| 151 | 
> | 
    if (dispmax > skinThickness_)  | 
| 152 | 
  | 
      return (dispmax > skinThickness_);    | 
| 153 | 
< | 
    } else { | 
| 153 | 
< | 
      cerr << "not rebuilding\n"; | 
| 154 | 
< | 
    } | 
| 153 | 
> | 
 | 
| 154 | 
  | 
    return false; | 
| 155 | 
  | 
  } | 
| 156 | 
  | 
} |