35 |
|
* |
36 |
|
* [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). |
37 |
|
* [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). |
38 |
< |
* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). |
39 |
< |
* [4] Vardeman & Gezelter, in progress (2009). |
38 |
> |
* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008). |
39 |
> |
* [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010). |
40 |
> |
* [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). |
41 |
|
*/ |
42 |
|
|
43 |
|
/** |
88 |
|
} |
89 |
|
|
90 |
|
/** |
91 |
< |
* Retunrs reference of the first element of Vector3. |
91 |
> |
* Returns reference of the first element of Vector3. |
92 |
|
* @return reference of the first element of Vector3 |
93 |
|
*/ |
94 |
|
inline Real& x() { return this->data_[0];} |
95 |
|
|
96 |
|
/** |
97 |
< |
* Retunrs the first element of Vector3. |
97 |
> |
* Returns the first element of Vector3. |
98 |
|
* @return the first element of Vector3 |
99 |
|
*/ |
100 |
|
inline Real x() const { return this->data_[0];} |
101 |
|
|
102 |
|
/** |
103 |
< |
* Retunrs reference of the second element of Vector3. |
103 |
> |
* Returns reference of the second element of Vector3. |
104 |
|
* @return reference of the second element of Vector3 |
105 |
|
*/ |
106 |
|
inline Real& y() { return this->data_[1];} |
107 |
|
|
108 |
|
/** |
109 |
< |
* Retunrs the second element of Vector3. |
109 |
> |
* Returns the second element of Vector3. |
110 |
|
* @return c the second element of Vector3 |
111 |
|
*/ |
112 |
|
inline Real y() const { return this->data_[1];} |
113 |
|
|
114 |
|
/** |
115 |
< |
* Retunrs reference of the third element of Vector3. |
115 |
> |
* Returns reference of the third element of Vector3. |
116 |
|
* @return reference of the third element of Vector3 |
117 |
|
*/ |
118 |
|
inline Real& z() { return this->data_[2];} |
119 |
|
|
120 |
|
/** |
121 |
< |
* Retunrs the third element of Vector3. |
121 |
> |
* Returns the third element of Vector3. |
122 |
|
* @return f the third element of Vector3 |
123 |
|
*/ |
124 |
|
inline Real z() const { return this->data_[2];} |
130 |
|
* @param v1 first vector |
131 |
|
* @param v2 second vector |
132 |
|
* @return the cross product of v1 and v2 |
132 |
– |
* @see #vector::dot |
133 |
|
*/ |
134 |
|
template<typename Real> |
135 |
< |
Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) { |
135 |
> |
inline Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) { |
136 |
|
Vector3<Real> result; |
137 |
|
|
138 |
|
result.x() = v1.y() * v2.z() - v1.z() * v2.y(); |
142 |
|
return result; |
143 |
|
} |
144 |
|
|
145 |
+ |
|
146 |
+ |
/** |
147 |
+ |
* Returns the linear indexing for integer vectors. Compare to |
148 |
+ |
* Rapaport's VLinear |
149 |
+ |
* |
150 |
+ |
* @param p first vector |
151 |
+ |
* @param s second vector |
152 |
+ |
*/ |
153 |
+ |
template<typename Real> |
154 |
+ |
inline Real Vlinear( const Vector3<Real>& p, const Vector3<Real>& s ) { |
155 |
+ |
return (p.z() * s.y() + p.y()) * s.x() + p.x(); |
156 |
+ |
} |
157 |
+ |
|
158 |
|
typedef Vector3<int> Vector3i; |
159 |
|
|
160 |
|
typedef Vector3<RealType> Vector3d; |
162 |
|
const Vector3d V3Zero(0.0 , 0.0, 0.0); |
163 |
|
const Vector3d V3X( 1.0, 0.0, 0.0 ) ; |
164 |
|
const Vector3d V3Y( 0.0, 1.0, 0.0 ) ; |
165 |
< |
const Vector3d V3Z ( 0.0, 0.0, 1.0 ) ; |
166 |
< |
|
165 |
> |
const Vector3d V3Z ( 0.0, 0.0, 1.0 ) ; |
166 |
> |
|
167 |
|
} |
168 |
|
|
169 |
|
#endif |