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root/OpenMD/trunk/src/math/Vector.hpp
Revision: 1782
Committed: Wed Aug 22 02:28:28 2012 UTC (12 years, 8 months ago) by gezelter
File size: 16621 byte(s)
Log Message:
MERGE OpenMD development branch 1465:1781 into trunk

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# Content
1 /*
2 * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3 *
4 * The University of Notre Dame grants you ("Licensee") a
5 * non-exclusive, royalty free, license to use, modify and
6 * redistribute this software in source and binary code form, provided
7 * that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the
15 * distribution.
16 *
17 * This software is provided "AS IS," without a warranty of any
18 * kind. All express or implied conditions, representations and
19 * warranties, including any implied warranty of merchantability,
20 * fitness for a particular purpose or non-infringement, are hereby
21 * excluded. The University of Notre Dame and its licensors shall not
22 * be liable for any damages suffered by licensee as a result of
23 * using, modifying or distributing the software or its
24 * derivatives. In no event will the University of Notre Dame or its
25 * licensors be liable for any lost revenue, profit or data, or for
26 * direct, indirect, special, consequential, incidental or punitive
27 * damages, however caused and regardless of the theory of liability,
28 * arising out of the use of or inability to use software, even if the
29 * University of Notre Dame has been advised of the possibility of
30 * such damages.
31 *
32 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
33 * research, please cite the appropriate papers when you publish your
34 * work. Good starting points are:
35 *
36 * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
37 * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
38 * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).
39 * [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010).
40 * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41 */
42
43 /**
44 * @file Vector.hpp
45 * @author Teng Lin
46 * @date 09/14/2004
47 * @version 1.0
48 */
49
50 #ifndef MATH_VECTOR_HPP
51 #define MATH_VECTOR_HPP
52
53 #include <cassert>
54 #include <cmath>
55 #include <iostream>
56 #include <math.h>
57 #include "config.h"
58 namespace OpenMD {
59
60 static const RealType epsilon = 0.000001;
61
62 template<typename T>
63 inline bool equal(T e1, T e2) {
64 return e1 == e2;
65 }
66
67 //template<>
68 //inline bool equal(float e1, float e2) {
69 // return fabs(e1 - e2) < epsilon;
70 //}
71
72 template<>
73 inline bool equal(RealType e1, RealType e2) {
74 return fabs(e1 - e2) < epsilon;
75 }
76
77 /**
78 * @class Vector Vector.hpp "math/Vector.hpp"
79 * @brief Fix length vector class
80 */
81 template<typename Real, unsigned int Dim>
82 class Vector{
83 public:
84
85 typedef Real ElemType;
86 typedef Real* ElemPoinerType;
87
88 /** default constructor */
89 inline Vector(){
90 for (unsigned int i = 0; i < Dim; i++)
91 this->data_[i] = 0;
92 }
93
94 /** Constructs and initializes a Vector from a vector */
95 inline Vector(const Vector<Real, Dim>& v) {
96 *this = v;
97 }
98
99 /** copy assignment operator */
100 inline Vector<Real, Dim>& operator=(const Vector<Real, Dim>& v) {
101 if (this == &v)
102 return *this;
103
104 for (unsigned int i = 0; i < Dim; i++)
105 this->data_[i] = v[i];
106
107 return *this;
108 }
109
110 // template<typename T>
111 // inline Vector(const T& s){
112 inline Vector(const Real& s) {
113 for (unsigned int i = 0; i < Dim; i++)
114 this->data_[i] = s;
115 }
116
117 /** Constructs and initializes a Vector from an array */
118 inline Vector( Real* v) {
119 for (unsigned int i = 0; i < Dim; i++)
120 this->data_[i] = v[i];
121 }
122
123 /**
124 * Returns reference of ith element.
125 * @return reference of ith element
126 * @param i index
127 */
128 inline Real& operator[](unsigned int i) {
129 assert( i < Dim);
130 return this->data_[i];
131 }
132
133 /**
134 * Returns reference of ith element.
135 * @return reference of ith element
136 * @param i index
137 */
138 inline Real& operator()(unsigned int i) {
139 assert( i < Dim);
140 return this->data_[i];
141 }
142
143 /**
144 * Returns constant reference of ith element.
145 * @return reference of ith element
146 * @param i index
147 */
148 inline const Real& operator[](unsigned int i) const {
149 assert( i < Dim);
150 return this->data_[i];
151 }
152
153 /**
154 * Returns constant reference of ith element.
155 * @return reference of ith element
156 * @param i index
157 */
158 inline const Real& operator()(unsigned int i) const {
159 assert( i < Dim);
160 return this->data_[i];
161 }
162
163 /** Copy the internal data to an array*/
164 void getArray(Real* array) {
165 for (unsigned int i = 0; i < Dim; i ++) {
166 array[i] = this->data_[i];
167 }
168 }
169
170 /** Returns the pointer of internal array */
171 Real* getArrayPointer() {
172 return this->data_;
173 }
174
175 /**
176 * Tests if this vetor is equal to other vector
177 * @return true if equal, otherwise return false
178 * @param v vector to be compared
179 */
180 inline bool operator ==(const Vector<Real, Dim>& v) {
181
182 for (unsigned int i = 0; i < Dim; i ++) {
183 if (!equal(this->data_[i], v[i])) {
184 return false;
185 }
186 }
187
188 return true;
189 }
190
191 /**
192 * Tests if this vetor is not equal to other vector
193 * @return true if equal, otherwise return false
194 * @param v vector to be compared
195 */
196 inline bool operator !=(const Vector<Real, Dim>& v) {
197 return !(*this == v);
198 }
199
200 /** Negates the value of this vector in place. */
201 inline void negate() {
202 for (unsigned int i = 0; i < Dim; i++)
203 this->data_[i] = -this->data_[i];
204 }
205
206 /**
207 * Sets the value of this vector to the negation of vector v1.
208 * @param v1 the source vector
209 */
210 inline void negate(const Vector<Real, Dim>& v1) {
211 for (unsigned int i = 0; i < Dim; i++)
212 this->data_[i] = -v1.data_[i];
213
214 }
215
216 /**
217 * Sets the value of this vector to the sum of itself and v1 (*this += v1).
218 * @param v1 the other vector
219 */
220 inline void add( const Vector<Real, Dim>& v1 ) {
221 for (unsigned int i = 0; i < Dim; i++)
222 this->data_[i] += v1.data_[i];
223 }
224
225 /**
226 * Sets the value of this vector to the sum of v1 and v2 (*this = v1 + v2).
227 * @param v1 the first vector
228 * @param v2 the second vector
229 */
230 inline void add( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) {
231 for (unsigned int i = 0; i < Dim; i++)
232 this->data_[i] = v1.data_[i] + v2.data_[i];
233 }
234
235 /**
236 * Sets the value of this vector to the difference of itself and v1 (*this -= v1).
237 * @param v1 the other vector
238 */
239 inline void sub( const Vector<Real, Dim>& v1 ) {
240 for (unsigned int i = 0; i < Dim; i++)
241 this->data_[i] -= v1.data_[i];
242 }
243
244 /**
245 * Sets the value of this vector to the difference of vector v1 and v2 (*this = v1 - v2).
246 * @param v1 the first vector
247 * @param v2 the second vector
248 */
249 inline void sub( const Vector<Real, Dim>& v1, const Vector &v2 ){
250 for (unsigned int i = 0; i < Dim; i++)
251 this->data_[i] = v1.data_[i] - v2.data_[i];
252 }
253
254 /**
255 * Sets the value of this vector to the scalar multiplication of itself (*this *= s).
256 * @param s the scalar value
257 */
258 inline void mul( Real s ) {
259 for (unsigned int i = 0; i < Dim; i++)
260 this->data_[i] *= s;
261 }
262
263 /**
264 * Sets the value of this vector to the scalar multiplication of vector v1
265 * (*this = s * v1).
266 * @param v1 the vector
267 * @param s the scalar value
268 */
269 inline void mul( const Vector<Real, Dim>& v1, Real s) {
270 for (unsigned int i = 0; i < Dim; i++)
271 this->data_[i] = s * v1.data_[i];
272 }
273
274 /**
275 * Sets the elements of this vector to the multiplication of
276 * elements of two other vectors. Not to be confused with scalar
277 * multiplication (mul) or dot products.
278 *
279 * (*this.data_[i] = v1.data_[i] * v2.data_[i]).
280 * @param v1 the first vector
281 * @param v2 the second vector
282 */
283 inline void Vmul( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) {
284 for (unsigned int i = 0; i < Dim; i++)
285 this->data_[i] = v1.data_[i] * v2.data_[i];
286 }
287
288 /* replaces the elements with the absolute values of those elements */
289 inline Vector<Real, Dim>& abs() {
290 for (unsigned int i = 0; i < Dim; i++) {
291 this->data_[i] = std::abs(this->data_[i]);
292 }
293 return *this;
294 }
295
296 /* returns the maximum value in this vector */
297 inline Real max() {
298 Real val = this->data_[0];
299 for (unsigned int i = 0; i < Dim; i++) {
300 if (this->data_[i] > val) val = this->data_[i];
301 }
302 return val;
303 }
304
305 /**
306 * Sets the value of this vector to the scalar division of itself (*this /= s ).
307 * @param s the scalar value
308 */
309 inline void div( Real s) {
310 for (unsigned int i = 0; i < Dim; i++)
311 this->data_[i] /= s;
312 }
313
314 /**
315 * Sets the value of this vector to the scalar division of vector v1 (*this = v1 / s ).
316 * @param v1 the source vector
317 * @param s the scalar value
318 */
319 inline void div( const Vector<Real, Dim>& v1, Real s ) {
320 for (unsigned int i = 0; i < Dim; i++)
321 this->data_[i] = v1.data_[i] / s;
322 }
323
324 /**
325 * Sets the elements of this vector to the division of
326 * elements of two other vectors. Not to be confused with scalar
327 * division (div)
328 *
329 * (*this.data_[i] = v1.data_[i] / v2.data_[i]).
330 * @param v1 the first vector
331 * @param v2 the second vector
332 */
333 inline void Vdiv( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) {
334 for (unsigned int i = 0; i < Dim; i++)
335 this->data_[i] = v1.data_[i] / v2.data_[i];
336 }
337
338
339 /** @see #add */
340 inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) {
341 add(v1);
342 return *this;
343 }
344
345 /** @see #sub */
346 inline Vector<Real, Dim>& operator -=( const Vector<Real, Dim>& v1 ) {
347 sub(v1);
348 return *this;
349 }
350
351 /** @see #mul */
352 inline Vector<Real, Dim>& operator *=( Real s) {
353 mul(s);
354 return *this;
355 }
356
357 /** @see #div */
358 inline Vector<Real, Dim>& operator /=( Real s ) {
359 div(s);
360 return *this;
361 }
362
363 /**
364 * Returns the sum of all elements of this vector.
365 * @return the sum of all elements of this vector
366 */
367 inline Real sum() {
368 Real tmp;
369 tmp = 0;
370 for (unsigned int i = 0; i < Dim; i++)
371 tmp += this->data_[i];
372 return tmp;
373 }
374
375 /**
376 * Returns the product of all elements of this vector.
377 * @return the product of all elements of this vector
378 */
379 inline Real componentProduct() {
380 Real tmp;
381 tmp = 1;
382 for (unsigned int i = 0; i < Dim; i++)
383 tmp *= this->data_[i];
384 return tmp;
385 }
386
387 /**
388 * Returns the length of this vector.
389 * @return the length of this vector
390 */
391 inline Real length() {
392 return sqrt(lengthSquare());
393 }
394
395 /**
396 * Returns the squared length of this vector.
397 * @return the squared length of this vector
398 */
399 inline Real lengthSquare() {
400 return dot(*this, *this);
401 }
402
403 /** Normalizes this vector in place */
404 inline void normalize() {
405 Real len;
406
407 len = length();
408
409 //if (len < OpenMD::NumericConstant::epsilon)
410 // throw();
411
412 *this /= len;
413 }
414
415 /**
416 * Tests if this vector is normalized
417 * @return true if this vector is normalized, otherwise return false
418 */
419 inline bool isNormalized() {
420 return equal(lengthSquare(), (RealType)1);
421 }
422
423 unsigned int size() {return Dim;}
424 protected:
425 Real data_[Dim];
426
427 };
428
429 /** unary minus*/
430 template<typename Real, unsigned int Dim>
431 inline Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1){
432 Vector<Real, Dim> tmp(v1);
433 tmp.negate();
434 return tmp;
435 }
436
437 /**
438 * Return the sum of two vectors (v1 - v2).
439 * @return the sum of two vectors
440 * @param v1 the first vector
441 * @param v2 the second vector
442 */
443 template<typename Real, unsigned int Dim>
444 inline Vector<Real, Dim> operator +(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) {
445 Vector<Real, Dim> result;
446
447 result.add(v1, v2);
448 return result;
449 }
450
451 /**
452 * Return the difference of two vectors (v1 - v2).
453 * @return the difference of two vectors
454 * @param v1 the first vector
455 * @param v2 the second vector
456 */
457 template<typename Real, unsigned int Dim>
458 Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) {
459 Vector<Real, Dim> result;
460 result.sub(v1, v2);
461 return result;
462 }
463
464 /**
465 * Returns the vaule of scalar multiplication of this vector v1 (v1 * r).
466 * @return the vaule of scalar multiplication of this vector
467 * @param v1 the source vector
468 * @param s the scalar value
469 */
470 template<typename Real, unsigned int Dim>
471 Vector<Real, Dim> operator * ( const Vector<Real, Dim>& v1, Real s) {
472 Vector<Real, Dim> result;
473 result.mul(v1,s);
474 return result;
475 }
476
477 /**
478 * Returns the vaule of scalar multiplication of this vector v1 (v1 * r).
479 * @return the vaule of scalar multiplication of this vector
480 * @param s the scalar value
481 * @param v1 the source vector
482 */
483 template<typename Real, unsigned int Dim>
484 Vector<Real, Dim> operator * ( Real s, const Vector<Real, Dim>& v1 ) {
485 Vector<Real, Dim> result;
486 result.mul(v1, s);
487 return result;
488 }
489
490 /**
491 * Returns the value of division of a vector by a scalar.
492 * @return the vaule of scalar division of this vector
493 * @param v1 the source vector
494 * @param s the scalar value
495 */
496 template<typename Real, unsigned int Dim>
497 Vector<Real, Dim> operator / ( const Vector<Real, Dim>& v1, Real s) {
498 Vector<Real, Dim> result;
499 result.div( v1,s);
500 return result;
501 }
502
503 /**
504 * Returns the dot product of two Vectors
505 * @param v1 first vector
506 * @param v2 second vector
507 * @return the dot product of v1 and v2
508 */
509 template<typename Real, unsigned int Dim>
510 inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) {
511 Real tmp;
512 tmp = 0;
513
514 for (unsigned int i = 0; i < Dim; i++)
515 tmp += v1[i] * v2[i];
516
517 return tmp;
518 }
519
520
521
522
523 /**
524 * Returns the wide dot product of three Vectors. Compare with
525 * Rapaport's VWDot function.
526 *
527 * @param v1 first vector
528 * @param v2 second vector
529 * @param v3 third vector
530 * @return the wide dot product of v1, v2, and v3.
531 */
532 template<typename Real, unsigned int Dim>
533 inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2, const Vector<Real, Dim>& v3 ) {
534 Real tmp;
535 tmp = 0;
536
537 for (unsigned int i = 0; i < Dim; i++)
538 tmp += v1[i] * v2[i] * v3[i];
539
540 return tmp;
541 }
542
543
544 /**
545 * Returns the distance between two Vectors
546 * @param v1 first vector
547 * @param v2 second vector
548 * @return the distance between v1 and v2
549 */
550 template<typename Real, unsigned int Dim>
551 inline Real distance( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) {
552 Vector<Real, Dim> tempVector = v1 - v2;
553 return tempVector.length();
554 }
555
556 /**
557 * Returns the squared distance between two Vectors
558 * @param v1 first vector
559 * @param v2 second vector
560 * @return the squared distance between v1 and v2
561 */
562 template<typename Real, unsigned int Dim>
563 inline Real distanceSquare( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) {
564 Vector<Real, Dim> tempVector = v1 - v2;
565 return tempVector.lengthSquare();
566 }
567
568 /**
569 * Write to an output stream
570 */
571 template<typename Real, unsigned int Dim>
572 std::ostream &operator<< ( std::ostream& o, const Vector<Real, Dim>& v) {
573
574 o << "[ ";
575
576 for (unsigned int i = 0 ; i< Dim; i++) {
577 o << v[i];
578
579 if (i != Dim -1) {
580 o<< ", ";
581 }
582 }
583
584 o << " ]";
585 return o;
586 }
587
588 }
589 #endif

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