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Comparing trunk/src/math/Vector.hpp (file contents):
Revision 963 by tim, Wed May 17 21:51:42 2006 UTC vs.
Revision 1879 by gezelter, Sun Jun 16 15:15:42 2013 UTC

# Line 6 | Line 6
6   * redistribute this software in source and binary code form, provided
7   * that the following conditions are met:
8   *
9 < * 1. Acknowledgement of the program authors must be made in any
10 < *    publication of scientific results based in part on use of the
11 < *    program.  An acceptable form of acknowledgement is citation of
12 < *    the article in which the program was described (Matthew
13 < *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14 < *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15 < *    Parallel Simulation Engine for Molecular Dynamics,"
16 < *    J. Comput. Chem. 26, pp. 252-271 (2005))
17 < *
18 < * 2. Redistributions of source code must retain the above copyright
9 > * 1. Redistributions of source code must retain the above copyright
10   *    notice, this list of conditions and the following disclaimer.
11   *
12 < * 3. Redistributions in binary form must reproduce the above copyright
12 > * 2. Redistributions in binary form must reproduce the above copyright
13   *    notice, this list of conditions and the following disclaimer in the
14   *    documentation and/or other materials provided with the
15   *    distribution.
# Line 37 | Line 28
28   * arising out of the use of or inability to use software, even if the
29   * University of Notre Dame has been advised of the possibility of
30   * such damages.
31 + *
32 + * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your
33 + * research, please cite the appropriate papers when you publish your
34 + * work.  Good starting points are:
35 + *                                                                      
36 + * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).            
37 + * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).          
38 + * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).          
39 + * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010).
40 + * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41   */
42  
43   /**
# Line 54 | Line 55
55   #include <iostream>
56   #include <math.h>
57   #include "config.h"
58 < namespace oopse {
58 > namespace OpenMD {
59  
60    static const RealType epsilon = 0.000001;
61  
# Line 72 | Line 73 | namespace oopse {
73    inline bool equal(RealType e1, RealType e2) {
74      return fabs(e1 - e2) < epsilon;
75    }
75
76      
77    /**
78     * @class Vector Vector.hpp "math/Vector.hpp"
# Line 107 | Line 107 | namespace oopse {
107        return *this;
108      }
109  
110 <    template<typename T>
111 <    inline Vector(const T& s){
110 >    // template<typename T>
111 >    // inline Vector(const T& s){
112 >    inline Vector(const Real& s) {
113        for (unsigned int i = 0; i < Dim; i++)
114 <        this->data_[i] = s;
114 >        this->data_[i] = s;
115      }
116              
117      /** Constructs and initializes a Vector from an array */            
# Line 195 | Line 196 | namespace oopse {
196      inline bool operator !=(const Vector<Real, Dim>& v) {
197        return !(*this == v);
198      }
199 +
200 +    /** Zeros out the values in this vector in place */
201 +    inline void zero() {
202 +      for (unsigned int i = 0; i < Dim; i++)
203 +        this->data_[i] = 0;
204 +    }      
205              
206      /** Negates the value of this vector in place. */          
207      inline void negate() {
# Line 271 | Line 278 | namespace oopse {
278      }
279  
280      /**
281 +     * Sets the elements of this vector to the multiplication of
282 +     * elements of two other vectors.  Not to be confused with scalar
283 +     * multiplication (mul) or dot products.
284 +     *
285 +     * (*this.data_[i] =  v1.data_[i] * v2.data_[i]).
286 +     * @param v1 the first vector            
287 +     * @param v2 the second vector
288 +     */
289 +    inline void Vmul( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) {
290 +      for (unsigned int i = 0; i < Dim; i++)
291 +        this->data_[i] = v1.data_[i] * v2.data_[i];
292 +    }
293 +
294 +    /* replaces the elements with the absolute values of those elements */
295 +    inline Vector<Real, Dim>& abs() {
296 +      for (unsigned int i = 0; i < Dim; i++) {
297 +        this->data_[i] = std::abs(this->data_[i]);
298 +      }
299 +      return *this;
300 +    }
301 +    
302 +    /* returns the maximum value in this vector */
303 +    inline Real max() {
304 +      Real val = this->data_[0];
305 +      for (unsigned int i = 0; i < Dim; i++) {
306 +        if (this->data_[i] > val) val = this->data_[i];
307 +      }
308 +      return val;
309 +    }
310 +    
311 +    /**
312       * Sets the value of this vector to the scalar division of itself  (*this /= s ).
313       * @param s the scalar value
314       */            
# Line 289 | Line 327 | namespace oopse {
327          this->data_[i] = v1.data_[i] / s;
328      }
329  
330 +    /**
331 +     * Sets the elements of this vector to the division of
332 +     * elements of two other vectors.  Not to be confused with scalar
333 +     * division (div)
334 +     *
335 +     * (*this.data_[i] =  v1.data_[i] / v2.data_[i]).
336 +     * @param v1 the first vector            
337 +     * @param v2 the second vector
338 +     */
339 +    inline void Vdiv( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) {
340 +      for (unsigned int i = 0; i < Dim; i++)
341 +        this->data_[i] = v1.data_[i] / v2.data_[i];
342 +    }
343 +
344 +
345      /** @see #add */
346      inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) {
347        add(v1);
# Line 314 | Line 367 | namespace oopse {
367      }
368  
369      /**
370 +     * Returns the sum of all elements of this vector.
371 +     * @return the sum of all elements of this vector
372 +     */
373 +    inline Real sum() {
374 +      Real tmp;
375 +      tmp = 0;
376 +      for (unsigned int i = 0; i < Dim; i++)
377 +        tmp += this->data_[i];
378 +      return tmp;  
379 +    }
380 +
381 +    /**
382 +     * Returns the product of all elements of this vector.
383 +     * @return the product of all elements of this vector
384 +     */
385 +    inline Real componentProduct() {
386 +      Real tmp;
387 +      tmp = 1;
388 +      for (unsigned int i = 0; i < Dim; i++)
389 +        tmp *= this->data_[i];
390 +      return tmp;  
391 +    }
392 +            
393 +    /**
394       * Returns the length of this vector.
395       * @return the length of this vector
396       */
# Line 335 | Line 412 | namespace oopse {
412  
413        len = length();
414                  
415 <      //if (len < oopse:epsilon)
415 >      //if (len < OpenMD::NumericConstant::epsilon)
416        //  throw();
417                  
418        *this /= len;
# Line 446 | Line 523 | namespace oopse {
523      return tmp;
524    }
525  
526 +
527 +  
528 +
529    /**
530 +   * Returns the wide dot product of three Vectors.  Compare with
531 +   * Rapaport's VWDot function.
532 +   *
533 +   * @param v1 first vector
534 +   * @param v2 second vector
535 +   * @param v3 third vector
536 +   * @return the wide dot product of v1, v2, and v3.
537 +   */
538 +  template<typename Real, unsigned int Dim>    
539 +  inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2, const Vector<Real, Dim>& v3 ) {
540 +    Real tmp;
541 +    tmp = 0;
542 +
543 +    for (unsigned int i = 0; i < Dim; i++)
544 +      tmp += v1[i] * v2[i] * v3[i];
545 +
546 +    return tmp;
547 +  }
548 +
549 +
550 +  /**
551     * Returns the distance between  two Vectors
552     * @param v1 first vector
553     * @param v2 second vector

Comparing trunk/src/math/Vector.hpp (property svn:keywords):
Revision 963 by tim, Wed May 17 21:51:42 2006 UTC vs.
Revision 1879 by gezelter, Sun Jun 16 15:15:42 2013 UTC

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