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/* |
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/* |
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* Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. |
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* |
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* The University of Notre Dame grants you ("Licensee") a |
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#include <cmath> |
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#include <iostream> |
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#include <math.h> |
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#include "config.h" |
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namespace oopse { |
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static const double epsilon = 0.000001; |
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static const RealType epsilon = 0.000001; |
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|
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template<typename T> |
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inline bool equal(T e1, T e2) { |
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return e1 == e2; |
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} |
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template<typename T> |
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inline bool equal(T e1, T e2) { |
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return e1 == e2; |
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} |
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|
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template<> |
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inline bool equal(float e1, float e2) { |
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return fabs(e1 - e2) < epsilon; |
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} |
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//template<> |
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//inline bool equal(float e1, float e2) { |
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// return fabs(e1 - e2) < epsilon; |
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//} |
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|
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template<> |
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inline bool equal(double e1, double e2) { |
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return fabs(e1 - e2) < epsilon; |
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} |
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template<> |
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inline bool equal(RealType e1, RealType e2) { |
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return fabs(e1 - e2) < epsilon; |
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} |
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/** |
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* @class Vector Vector.hpp "math/Vector.hpp" |
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* @brief Fix length vector class |
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*/ |
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template<typename Real, unsigned int Dim> |
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class Vector{ |
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public: |
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/** |
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* @class Vector Vector.hpp "math/Vector.hpp" |
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* @brief Fix length vector class |
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*/ |
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template<typename Real, unsigned int Dim> |
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class Vector{ |
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public: |
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|
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typedef Real ElemType; |
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typedef Real* ElemPoinerType; |
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typedef Real ElemType; |
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typedef Real* ElemPoinerType; |
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|
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/** default constructor */ |
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inline Vector(){ |
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for (unsigned int i = 0; i < Dim; i++) |
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this->data_[i] = 0; |
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} |
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/** default constructor */ |
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inline Vector(){ |
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for (unsigned int i = 0; i < Dim; i++) |
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this->data_[i] = 0; |
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} |
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/** Constructs and initializes a Vector from a vector */ |
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inline Vector(const Vector<Real, Dim>& v) { |
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*this = v; |
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} |
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/** Constructs and initializes a Vector from a vector */ |
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inline Vector(const Vector<Real, Dim>& v) { |
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*this = v; |
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} |
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|
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/** copy assignment operator */ |
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inline Vector<Real, Dim>& operator=(const Vector<Real, Dim>& v) { |
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if (this == &v) |
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return *this; |
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/** copy assignment operator */ |
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inline Vector<Real, Dim>& operator=(const Vector<Real, Dim>& v) { |
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if (this == &v) |
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return *this; |
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for (unsigned int i = 0; i < Dim; i++) |
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this->data_[i] = v[i]; |
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for (unsigned int i = 0; i < Dim; i++) |
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this->data_[i] = v[i]; |
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return *this; |
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} |
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return *this; |
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} |
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template<typename T> |
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inline Vector(const T& s){ |
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for (unsigned int i = 0; i < Dim; i++) |
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this->data_[i] = s; |
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} |
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template<typename T> |
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inline Vector(const T& s){ |
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for (unsigned int i = 0; i < Dim; i++) |
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this->data_[i] = s; |
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} |
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/** Constructs and initializes a Vector from an array */ |
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inline Vector( Real* v) { |
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for (unsigned int i = 0; i < Dim; i++) |
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this->data_[i] = v[i]; |
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} |
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/** Constructs and initializes a Vector from an array */ |
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inline Vector( Real* v) { |
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for (unsigned int i = 0; i < Dim; i++) |
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this->data_[i] = v[i]; |
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} |
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/** |
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* Returns reference of ith element. |
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* @return reference of ith element |
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* @param i index |
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*/ |
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inline Real& operator[](unsigned int i) { |
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assert( i < Dim); |
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return this->data_[i]; |
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} |
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/** |
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* Returns reference of ith element. |
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* @return reference of ith element |
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* @param i index |
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*/ |
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inline Real& operator[](unsigned int i) { |
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assert( i < Dim); |
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return this->data_[i]; |
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} |
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|
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/** |
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* Returns reference of ith element. |
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* @return reference of ith element |
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* @param i index |
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*/ |
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inline Real& operator()(unsigned int i) { |
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assert( i < Dim); |
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return this->data_[i]; |
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} |
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/** |
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* Returns reference of ith element. |
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* @return reference of ith element |
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* @param i index |
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*/ |
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inline Real& operator()(unsigned int i) { |
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assert( i < Dim); |
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return this->data_[i]; |
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} |
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/** |
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* Returns constant reference of ith element. |
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* @return reference of ith element |
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* @param i index |
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*/ |
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inline const Real& operator[](unsigned int i) const { |
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assert( i < Dim); |
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return this->data_[i]; |
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} |
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/** |
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* Returns constant reference of ith element. |
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* @return reference of ith element |
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* @param i index |
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*/ |
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inline const Real& operator[](unsigned int i) const { |
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assert( i < Dim); |
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return this->data_[i]; |
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} |
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/** |
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* Returns constant reference of ith element. |
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* @return reference of ith element |
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* @param i index |
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*/ |
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inline const Real& operator()(unsigned int i) const { |
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assert( i < Dim); |
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return this->data_[i]; |
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} |
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/** |
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* Returns constant reference of ith element. |
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* @return reference of ith element |
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* @param i index |
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*/ |
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inline const Real& operator()(unsigned int i) const { |
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assert( i < Dim); |
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return this->data_[i]; |
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} |
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|
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/** Copy the internal data to an array*/ |
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void getArray(Real* array) { |
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for (unsigned int i = 0; i < Dim; i ++) { |
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array[i] = this->data_[i]; |
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} |
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} |
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/** Copy the internal data to an array*/ |
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void getArray(Real* array) { |
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for (unsigned int i = 0; i < Dim; i ++) { |
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array[i] = this->data_[i]; |
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} |
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} |
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|
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/** Returns the pointer of internal array */ |
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Real* getArrayPointer() { |
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return this->data_; |
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} |
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/** Returns the pointer of internal array */ |
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Real* getArrayPointer() { |
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return this->data_; |
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} |
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/** |
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* Tests if this vetor is equal to other vector |
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* @return true if equal, otherwise return false |
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* @param v vector to be compared |
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*/ |
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inline bool operator ==(const Vector<Real, Dim>& v) { |
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|
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for (unsigned int i = 0; i < Dim; i ++) { |
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if (!equal(this->data_[i], v[i])) { |
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return false; |
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} |
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} |
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/** |
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* Tests if this vetor is equal to other vector |
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* @return true if equal, otherwise return false |
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* @param v vector to be compared |
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*/ |
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inline bool operator ==(const Vector<Real, Dim>& v) { |
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|
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for (unsigned int i = 0; i < Dim; i ++) { |
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if (!equal(this->data_[i], v[i])) { |
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return false; |
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} |
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} |
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return true; |
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} |
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return true; |
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} |
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|
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/** |
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* Tests if this vetor is not equal to other vector |
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* @return true if equal, otherwise return false |
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* @param v vector to be compared |
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*/ |
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inline bool operator !=(const Vector<Real, Dim>& v) { |
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return !(*this == v); |
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} |
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/** |
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* Tests if this vetor is not equal to other vector |
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* @return true if equal, otherwise return false |
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* @param v vector to be compared |
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*/ |
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inline bool operator !=(const Vector<Real, Dim>& v) { |
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return !(*this == v); |
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} |
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/** Negates the value of this vector in place. */ |
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inline void negate() { |
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for (unsigned int i = 0; i < Dim; i++) |
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this->data_[i] = -this->data_[i]; |
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} |
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/** Negates the value of this vector in place. */ |
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inline void negate() { |
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for (unsigned int i = 0; i < Dim; i++) |
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this->data_[i] = -this->data_[i]; |
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} |
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/** |
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* Sets the value of this vector to the negation of vector v1. |
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* @param v1 the source vector |
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*/ |
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inline void negate(const Vector<Real, Dim>& v1) { |
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for (unsigned int i = 0; i < Dim; i++) |
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this->data_[i] = -v1.data_[i]; |
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/** |
206 |
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* Sets the value of this vector to the negation of vector v1. |
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* @param v1 the source vector |
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*/ |
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inline void negate(const Vector<Real, Dim>& v1) { |
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for (unsigned int i = 0; i < Dim; i++) |
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this->data_[i] = -v1.data_[i]; |
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|
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} |
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} |
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/** |
216 |
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* Sets the value of this vector to the sum of itself and v1 (*this += v1). |
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* @param v1 the other vector |
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*/ |
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inline void add( const Vector<Real, Dim>& v1 ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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this->data_[i] += v1.data_[i]; |
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} |
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/** |
216 |
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* Sets the value of this vector to the sum of itself and v1 (*this += v1). |
217 |
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* @param v1 the other vector |
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*/ |
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inline void add( const Vector<Real, Dim>& v1 ) { |
220 |
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for (unsigned int i = 0; i < Dim; i++) |
221 |
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this->data_[i] += v1.data_[i]; |
222 |
> |
} |
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|
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/** |
225 |
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* Sets the value of this vector to the sum of v1 and v2 (*this = v1 + v2). |
226 |
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* @param v1 the first vector |
227 |
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* @param v2 the second vector |
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*/ |
229 |
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inline void add( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
230 |
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for (unsigned int i = 0; i < Dim; i++) |
231 |
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this->data_[i] = v1.data_[i] + v2.data_[i]; |
232 |
< |
} |
224 |
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/** |
225 |
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* Sets the value of this vector to the sum of v1 and v2 (*this = v1 + v2). |
226 |
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* @param v1 the first vector |
227 |
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* @param v2 the second vector |
228 |
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*/ |
229 |
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inline void add( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
230 |
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for (unsigned int i = 0; i < Dim; i++) |
231 |
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this->data_[i] = v1.data_[i] + v2.data_[i]; |
232 |
> |
} |
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|
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/** |
235 |
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* Sets the value of this vector to the difference of itself and v1 (*this -= v1). |
236 |
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* @param v1 the other vector |
237 |
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*/ |
238 |
< |
inline void sub( const Vector<Real, Dim>& v1 ) { |
239 |
< |
for (unsigned int i = 0; i < Dim; i++) |
240 |
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this->data_[i] -= v1.data_[i]; |
241 |
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} |
234 |
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/** |
235 |
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* Sets the value of this vector to the difference of itself and v1 (*this -= v1). |
236 |
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* @param v1 the other vector |
237 |
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*/ |
238 |
> |
inline void sub( const Vector<Real, Dim>& v1 ) { |
239 |
> |
for (unsigned int i = 0; i < Dim; i++) |
240 |
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this->data_[i] -= v1.data_[i]; |
241 |
> |
} |
242 |
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|
243 |
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/** |
244 |
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* Sets the value of this vector to the difference of vector v1 and v2 (*this = v1 - v2). |
245 |
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* @param v1 the first vector |
246 |
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* @param v2 the second vector |
247 |
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*/ |
248 |
< |
inline void sub( const Vector<Real, Dim>& v1, const Vector &v2 ){ |
249 |
< |
for (unsigned int i = 0; i < Dim; i++) |
250 |
< |
this->data_[i] = v1.data_[i] - v2.data_[i]; |
251 |
< |
} |
243 |
> |
/** |
244 |
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* Sets the value of this vector to the difference of vector v1 and v2 (*this = v1 - v2). |
245 |
> |
* @param v1 the first vector |
246 |
> |
* @param v2 the second vector |
247 |
> |
*/ |
248 |
> |
inline void sub( const Vector<Real, Dim>& v1, const Vector &v2 ){ |
249 |
> |
for (unsigned int i = 0; i < Dim; i++) |
250 |
> |
this->data_[i] = v1.data_[i] - v2.data_[i]; |
251 |
> |
} |
252 |
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|
253 |
< |
/** |
254 |
< |
* Sets the value of this vector to the scalar multiplication of itself (*this *= s). |
255 |
< |
* @param s the scalar value |
256 |
< |
*/ |
257 |
< |
inline void mul( Real s ) { |
258 |
< |
for (unsigned int i = 0; i < Dim; i++) |
259 |
< |
this->data_[i] *= s; |
260 |
< |
} |
253 |
> |
/** |
254 |
> |
* Sets the value of this vector to the scalar multiplication of itself (*this *= s). |
255 |
> |
* @param s the scalar value |
256 |
> |
*/ |
257 |
> |
inline void mul( Real s ) { |
258 |
> |
for (unsigned int i = 0; i < Dim; i++) |
259 |
> |
this->data_[i] *= s; |
260 |
> |
} |
261 |
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|
262 |
< |
/** |
263 |
< |
* Sets the value of this vector to the scalar multiplication of vector v1 |
264 |
< |
* (*this = s * v1). |
265 |
< |
* @param v1 the vector |
266 |
< |
* @param s the scalar value |
267 |
< |
*/ |
268 |
< |
inline void mul( const Vector<Real, Dim>& v1, Real s) { |
269 |
< |
for (unsigned int i = 0; i < Dim; i++) |
270 |
< |
this->data_[i] = s * v1.data_[i]; |
271 |
< |
} |
262 |
> |
/** |
263 |
> |
* Sets the value of this vector to the scalar multiplication of vector v1 |
264 |
> |
* (*this = s * v1). |
265 |
> |
* @param v1 the vector |
266 |
> |
* @param s the scalar value |
267 |
> |
*/ |
268 |
> |
inline void mul( const Vector<Real, Dim>& v1, Real s) { |
269 |
> |
for (unsigned int i = 0; i < Dim; i++) |
270 |
> |
this->data_[i] = s * v1.data_[i]; |
271 |
> |
} |
272 |
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|
273 |
< |
/** |
274 |
< |
* Sets the value of this vector to the scalar division of itself (*this /= s ). |
275 |
< |
* @param s the scalar value |
276 |
< |
*/ |
277 |
< |
inline void div( Real s) { |
278 |
< |
for (unsigned int i = 0; i < Dim; i++) |
279 |
< |
this->data_[i] /= s; |
280 |
< |
} |
280 |
< |
|
281 |
< |
/** |
282 |
< |
* Sets the value of this vector to the scalar division of vector v1 (*this = v1 / s ). |
283 |
< |
* @param v1 the source vector |
284 |
< |
* @param s the scalar value |
285 |
< |
*/ |
286 |
< |
inline void div( const Vector<Real, Dim>& v1, Real s ) { |
287 |
< |
for (unsigned int i = 0; i < Dim; i++) |
288 |
< |
this->data_[i] = v1.data_[i] / s; |
289 |
< |
} |
273 |
> |
/** |
274 |
> |
* Sets the value of this vector to the scalar division of itself (*this /= s ). |
275 |
> |
* @param s the scalar value |
276 |
> |
*/ |
277 |
> |
inline void div( Real s) { |
278 |
> |
for (unsigned int i = 0; i < Dim; i++) |
279 |
> |
this->data_[i] /= s; |
280 |
> |
} |
281 |
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|
282 |
< |
/** @see #add */ |
283 |
< |
inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) { |
284 |
< |
add(v1); |
285 |
< |
return *this; |
286 |
< |
} |
282 |
> |
/** |
283 |
> |
* Sets the value of this vector to the scalar division of vector v1 (*this = v1 / s ). |
284 |
> |
* @param v1 the source vector |
285 |
> |
* @param s the scalar value |
286 |
> |
*/ |
287 |
> |
inline void div( const Vector<Real, Dim>& v1, Real s ) { |
288 |
> |
for (unsigned int i = 0; i < Dim; i++) |
289 |
> |
this->data_[i] = v1.data_[i] / s; |
290 |
> |
} |
291 |
|
|
292 |
< |
/** @see #sub */ |
293 |
< |
inline Vector<Real, Dim>& operator -=( const Vector<Real, Dim>& v1 ) { |
294 |
< |
sub(v1); |
295 |
< |
return *this; |
296 |
< |
} |
292 |
> |
/** @see #add */ |
293 |
> |
inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) { |
294 |
> |
add(v1); |
295 |
> |
return *this; |
296 |
> |
} |
297 |
|
|
298 |
< |
/** @see #mul */ |
299 |
< |
inline Vector<Real, Dim>& operator *=( Real s) { |
300 |
< |
mul(s); |
301 |
< |
return *this; |
302 |
< |
} |
298 |
> |
/** @see #sub */ |
299 |
> |
inline Vector<Real, Dim>& operator -=( const Vector<Real, Dim>& v1 ) { |
300 |
> |
sub(v1); |
301 |
> |
return *this; |
302 |
> |
} |
303 |
|
|
304 |
< |
/** @see #div */ |
305 |
< |
inline Vector<Real, Dim>& operator /=( Real s ) { |
306 |
< |
div(s); |
307 |
< |
return *this; |
308 |
< |
} |
304 |
> |
/** @see #mul */ |
305 |
> |
inline Vector<Real, Dim>& operator *=( Real s) { |
306 |
> |
mul(s); |
307 |
> |
return *this; |
308 |
> |
} |
309 |
|
|
310 |
< |
/** |
311 |
< |
* Returns the length of this vector. |
312 |
< |
* @return the length of this vector |
313 |
< |
*/ |
314 |
< |
inline Real length() { |
315 |
< |
return sqrt(lengthSquare()); |
316 |
< |
} |
310 |
> |
/** @see #div */ |
311 |
> |
inline Vector<Real, Dim>& operator /=( Real s ) { |
312 |
> |
div(s); |
313 |
> |
return *this; |
314 |
> |
} |
315 |
> |
|
316 |
> |
/** |
317 |
> |
* Returns the length of this vector. |
318 |
> |
* @return the length of this vector |
319 |
> |
*/ |
320 |
> |
inline Real length() { |
321 |
> |
return sqrt(lengthSquare()); |
322 |
> |
} |
323 |
|
|
324 |
< |
/** |
325 |
< |
* Returns the squared length of this vector. |
326 |
< |
* @return the squared length of this vector |
327 |
< |
*/ |
328 |
< |
inline Real lengthSquare() { |
329 |
< |
return dot(*this, *this); |
330 |
< |
} |
324 |
> |
/** |
325 |
> |
* Returns the squared length of this vector. |
326 |
> |
* @return the squared length of this vector |
327 |
> |
*/ |
328 |
> |
inline Real lengthSquare() { |
329 |
> |
return dot(*this, *this); |
330 |
> |
} |
331 |
|
|
332 |
< |
/** Normalizes this vector in place */ |
333 |
< |
inline void normalize() { |
334 |
< |
Real len; |
332 |
> |
/** Normalizes this vector in place */ |
333 |
> |
inline void normalize() { |
334 |
> |
Real len; |
335 |
|
|
336 |
< |
len = length(); |
336 |
> |
len = length(); |
337 |
|
|
338 |
< |
//if (len < oopse:epsilon) |
339 |
< |
// throw(); |
338 |
> |
//if (len < oopse:epsilon) |
339 |
> |
// throw(); |
340 |
|
|
341 |
< |
*this /= len; |
342 |
< |
} |
341 |
> |
*this /= len; |
342 |
> |
} |
343 |
|
|
344 |
< |
/** |
345 |
< |
* Tests if this vector is normalized |
346 |
< |
* @return true if this vector is normalized, otherwise return false |
347 |
< |
*/ |
348 |
< |
inline bool isNormalized() { |
349 |
< |
return equal(lengthSquare(), 1.0); |
350 |
< |
} |
351 |
< |
|
352 |
< |
protected: |
353 |
< |
Real data_[Dim]; |
344 |
> |
/** |
345 |
> |
* Tests if this vector is normalized |
346 |
> |
* @return true if this vector is normalized, otherwise return false |
347 |
> |
*/ |
348 |
> |
inline bool isNormalized() { |
349 |
> |
return equal(lengthSquare(), (RealType)1); |
350 |
> |
} |
351 |
> |
|
352 |
> |
unsigned int size() {return Dim;} |
353 |
> |
protected: |
354 |
> |
Real data_[Dim]; |
355 |
|
|
356 |
< |
}; |
356 |
> |
}; |
357 |
|
|
358 |
< |
/** unary minus*/ |
359 |
< |
template<typename Real, unsigned int Dim> |
360 |
< |
inline Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1){ |
361 |
< |
Vector<Real, Dim> tmp(v1); |
362 |
< |
tmp.negate(); |
363 |
< |
return tmp; |
364 |
< |
} |
358 |
> |
/** unary minus*/ |
359 |
> |
template<typename Real, unsigned int Dim> |
360 |
> |
inline Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1){ |
361 |
> |
Vector<Real, Dim> tmp(v1); |
362 |
> |
tmp.negate(); |
363 |
> |
return tmp; |
364 |
> |
} |
365 |
|
|
366 |
< |
/** |
367 |
< |
* Return the sum of two vectors (v1 - v2). |
368 |
< |
* @return the sum of two vectors |
369 |
< |
* @param v1 the first vector |
370 |
< |
* @param v2 the second vector |
371 |
< |
*/ |
372 |
< |
template<typename Real, unsigned int Dim> |
373 |
< |
inline Vector<Real, Dim> operator +(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
374 |
< |
Vector<Real, Dim> result; |
366 |
> |
/** |
367 |
> |
* Return the sum of two vectors (v1 - v2). |
368 |
> |
* @return the sum of two vectors |
369 |
> |
* @param v1 the first vector |
370 |
> |
* @param v2 the second vector |
371 |
> |
*/ |
372 |
> |
template<typename Real, unsigned int Dim> |
373 |
> |
inline Vector<Real, Dim> operator +(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
374 |
> |
Vector<Real, Dim> result; |
375 |
|
|
376 |
< |
result.add(v1, v2); |
377 |
< |
return result; |
378 |
< |
} |
376 |
> |
result.add(v1, v2); |
377 |
> |
return result; |
378 |
> |
} |
379 |
|
|
380 |
< |
/** |
381 |
< |
* Return the difference of two vectors (v1 - v2). |
382 |
< |
* @return the difference of two vectors |
383 |
< |
* @param v1 the first vector |
384 |
< |
* @param v2 the second vector |
385 |
< |
*/ |
386 |
< |
template<typename Real, unsigned int Dim> |
387 |
< |
Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
388 |
< |
Vector<Real, Dim> result; |
389 |
< |
result.sub(v1, v2); |
390 |
< |
return result; |
391 |
< |
} |
380 |
> |
/** |
381 |
> |
* Return the difference of two vectors (v1 - v2). |
382 |
> |
* @return the difference of two vectors |
383 |
> |
* @param v1 the first vector |
384 |
> |
* @param v2 the second vector |
385 |
> |
*/ |
386 |
> |
template<typename Real, unsigned int Dim> |
387 |
> |
Vector<Real, Dim> operator -(const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
388 |
> |
Vector<Real, Dim> result; |
389 |
> |
result.sub(v1, v2); |
390 |
> |
return result; |
391 |
> |
} |
392 |
|
|
393 |
< |
/** |
394 |
< |
* Returns the vaule of scalar multiplication of this vector v1 (v1 * r). |
395 |
< |
* @return the vaule of scalar multiplication of this vector |
396 |
< |
* @param v1 the source vector |
397 |
< |
* @param s the scalar value |
398 |
< |
*/ |
399 |
< |
template<typename Real, unsigned int Dim> |
400 |
< |
Vector<Real, Dim> operator * ( const Vector<Real, Dim>& v1, Real s) { |
401 |
< |
Vector<Real, Dim> result; |
402 |
< |
result.mul(v1,s); |
403 |
< |
return result; |
404 |
< |
} |
393 |
> |
/** |
394 |
> |
* Returns the vaule of scalar multiplication of this vector v1 (v1 * r). |
395 |
> |
* @return the vaule of scalar multiplication of this vector |
396 |
> |
* @param v1 the source vector |
397 |
> |
* @param s the scalar value |
398 |
> |
*/ |
399 |
> |
template<typename Real, unsigned int Dim> |
400 |
> |
Vector<Real, Dim> operator * ( const Vector<Real, Dim>& v1, Real s) { |
401 |
> |
Vector<Real, Dim> result; |
402 |
> |
result.mul(v1,s); |
403 |
> |
return result; |
404 |
> |
} |
405 |
|
|
406 |
< |
/** |
407 |
< |
* Returns the vaule of scalar multiplication of this vector v1 (v1 * r). |
408 |
< |
* @return the vaule of scalar multiplication of this vector |
409 |
< |
* @param s the scalar value |
410 |
< |
* @param v1 the source vector |
411 |
< |
*/ |
412 |
< |
template<typename Real, unsigned int Dim> |
413 |
< |
Vector<Real, Dim> operator * ( Real s, const Vector<Real, Dim>& v1 ) { |
414 |
< |
Vector<Real, Dim> result; |
415 |
< |
result.mul(v1, s); |
416 |
< |
return result; |
417 |
< |
} |
406 |
> |
/** |
407 |
> |
* Returns the vaule of scalar multiplication of this vector v1 (v1 * r). |
408 |
> |
* @return the vaule of scalar multiplication of this vector |
409 |
> |
* @param s the scalar value |
410 |
> |
* @param v1 the source vector |
411 |
> |
*/ |
412 |
> |
template<typename Real, unsigned int Dim> |
413 |
> |
Vector<Real, Dim> operator * ( Real s, const Vector<Real, Dim>& v1 ) { |
414 |
> |
Vector<Real, Dim> result; |
415 |
> |
result.mul(v1, s); |
416 |
> |
return result; |
417 |
> |
} |
418 |
|
|
419 |
< |
/** |
420 |
< |
* Returns the value of division of a vector by a scalar. |
421 |
< |
* @return the vaule of scalar division of this vector |
422 |
< |
* @param v1 the source vector |
423 |
< |
* @param s the scalar value |
424 |
< |
*/ |
425 |
< |
template<typename Real, unsigned int Dim> |
426 |
< |
Vector<Real, Dim> operator / ( const Vector<Real, Dim>& v1, Real s) { |
427 |
< |
Vector<Real, Dim> result; |
428 |
< |
result.div( v1,s); |
429 |
< |
return result; |
430 |
< |
} |
419 |
> |
/** |
420 |
> |
* Returns the value of division of a vector by a scalar. |
421 |
> |
* @return the vaule of scalar division of this vector |
422 |
> |
* @param v1 the source vector |
423 |
> |
* @param s the scalar value |
424 |
> |
*/ |
425 |
> |
template<typename Real, unsigned int Dim> |
426 |
> |
Vector<Real, Dim> operator / ( const Vector<Real, Dim>& v1, Real s) { |
427 |
> |
Vector<Real, Dim> result; |
428 |
> |
result.div( v1,s); |
429 |
> |
return result; |
430 |
> |
} |
431 |
|
|
432 |
< |
/** |
433 |
< |
* Returns the dot product of two Vectors |
434 |
< |
* @param v1 first vector |
435 |
< |
* @param v2 second vector |
436 |
< |
* @return the dot product of v1 and v2 |
437 |
< |
*/ |
438 |
< |
template<typename Real, unsigned int Dim> |
439 |
< |
inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
440 |
< |
Real tmp; |
441 |
< |
tmp = 0; |
432 |
> |
/** |
433 |
> |
* Returns the dot product of two Vectors |
434 |
> |
* @param v1 first vector |
435 |
> |
* @param v2 second vector |
436 |
> |
* @return the dot product of v1 and v2 |
437 |
> |
*/ |
438 |
> |
template<typename Real, unsigned int Dim> |
439 |
> |
inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
440 |
> |
Real tmp; |
441 |
> |
tmp = 0; |
442 |
|
|
443 |
< |
for (unsigned int i = 0; i < Dim; i++) |
444 |
< |
tmp += v1[i] * v2[i]; |
443 |
> |
for (unsigned int i = 0; i < Dim; i++) |
444 |
> |
tmp += v1[i] * v2[i]; |
445 |
|
|
446 |
< |
return tmp; |
447 |
< |
} |
446 |
> |
return tmp; |
447 |
> |
} |
448 |
|
|
449 |
< |
/** |
450 |
< |
* Returns the distance between two Vectors |
451 |
< |
* @param v1 first vector |
452 |
< |
* @param v2 second vector |
453 |
< |
* @return the distance between v1 and v2 |
454 |
< |
*/ |
455 |
< |
template<typename Real, unsigned int Dim> |
456 |
< |
inline Real distance( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
457 |
< |
Vector<Real, Dim> tempVector = v1 - v2; |
458 |
< |
return tempVector.length(); |
459 |
< |
} |
449 |
> |
/** |
450 |
> |
* Returns the distance between two Vectors |
451 |
> |
* @param v1 first vector |
452 |
> |
* @param v2 second vector |
453 |
> |
* @return the distance between v1 and v2 |
454 |
> |
*/ |
455 |
> |
template<typename Real, unsigned int Dim> |
456 |
> |
inline Real distance( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
457 |
> |
Vector<Real, Dim> tempVector = v1 - v2; |
458 |
> |
return tempVector.length(); |
459 |
> |
} |
460 |
|
|
461 |
< |
/** |
462 |
< |
* Returns the squared distance between two Vectors |
463 |
< |
* @param v1 first vector |
464 |
< |
* @param v2 second vector |
465 |
< |
* @return the squared distance between v1 and v2 |
466 |
< |
*/ |
467 |
< |
template<typename Real, unsigned int Dim> |
468 |
< |
inline Real distanceSquare( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
469 |
< |
Vector<Real, Dim> tempVector = v1 - v2; |
470 |
< |
return tempVector.lengthSquare(); |
471 |
< |
} |
461 |
> |
/** |
462 |
> |
* Returns the squared distance between two Vectors |
463 |
> |
* @param v1 first vector |
464 |
> |
* @param v2 second vector |
465 |
> |
* @return the squared distance between v1 and v2 |
466 |
> |
*/ |
467 |
> |
template<typename Real, unsigned int Dim> |
468 |
> |
inline Real distanceSquare( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2 ) { |
469 |
> |
Vector<Real, Dim> tempVector = v1 - v2; |
470 |
> |
return tempVector.lengthSquare(); |
471 |
> |
} |
472 |
|
|
473 |
< |
/** |
474 |
< |
* Write to an output stream |
475 |
< |
*/ |
476 |
< |
template<typename Real, unsigned int Dim> |
477 |
< |
std::ostream &operator<< ( std::ostream& o, const Vector<Real, Dim>& v) { |
473 |
> |
/** |
474 |
> |
* Write to an output stream |
475 |
> |
*/ |
476 |
> |
template<typename Real, unsigned int Dim> |
477 |
> |
std::ostream &operator<< ( std::ostream& o, const Vector<Real, Dim>& v) { |
478 |
|
|
479 |
< |
o << "[ "; |
479 |
> |
o << "[ "; |
480 |
|
|
481 |
< |
for (unsigned int i = 0 ; i< Dim; i++) { |
482 |
< |
o << v[i]; |
481 |
> |
for (unsigned int i = 0 ; i< Dim; i++) { |
482 |
> |
o << v[i]; |
483 |
|
|
484 |
< |
if (i != Dim -1) { |
485 |
< |
o<< ", "; |
486 |
< |
} |
485 |
< |
} |
486 |
< |
|
487 |
< |
o << " ]"; |
488 |
< |
return o; |
484 |
> |
if (i != Dim -1) { |
485 |
> |
o<< ", "; |
486 |
> |
} |
487 |
|
} |
488 |
+ |
|
489 |
+ |
o << " ]"; |
490 |
+ |
return o; |
491 |
+ |
} |
492 |
|
|
493 |
|
} |
494 |
|
#endif |