6 |
|
* redistribute this software in source and binary code form, provided |
7 |
|
* that the following conditions are met: |
8 |
|
* |
9 |
< |
* 1. Acknowledgement of the program authors must be made in any |
10 |
< |
* publication of scientific results based in part on use of the |
11 |
< |
* program. An acceptable form of acknowledgement is citation of |
12 |
< |
* the article in which the program was described (Matthew |
13 |
< |
* A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
14 |
< |
* J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
15 |
< |
* Parallel Simulation Engine for Molecular Dynamics," |
16 |
< |
* J. Comput. Chem. 26, pp. 252-271 (2005)) |
17 |
< |
* |
18 |
< |
* 2. Redistributions of source code must retain the above copyright |
9 |
> |
* 1. Redistributions of source code must retain the above copyright |
10 |
|
* notice, this list of conditions and the following disclaimer. |
11 |
|
* |
12 |
< |
* 3. Redistributions in binary form must reproduce the above copyright |
12 |
> |
* 2. Redistributions in binary form must reproduce the above copyright |
13 |
|
* notice, this list of conditions and the following disclaimer in the |
14 |
|
* documentation and/or other materials provided with the |
15 |
|
* distribution. |
28 |
|
* arising out of the use of or inability to use software, even if the |
29 |
|
* University of Notre Dame has been advised of the possibility of |
30 |
|
* such damages. |
31 |
+ |
* |
32 |
+ |
* SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your |
33 |
+ |
* research, please cite the appropriate papers when you publish your |
34 |
+ |
* work. Good starting points are: |
35 |
+ |
* |
36 |
+ |
* [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). |
37 |
+ |
* [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). |
38 |
+ |
* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). |
39 |
+ |
* [4] Vardeman & Gezelter, in progress (2009). |
40 |
|
*/ |
41 |
|
|
42 |
|
/** |
53 |
|
#include <cmath> |
54 |
|
#include <iostream> |
55 |
|
#include <math.h> |
56 |
< |
namespace oopse { |
56 |
> |
#include "config.h" |
57 |
> |
namespace OpenMD { |
58 |
|
|
59 |
< |
static const double epsilon = 0.000001; |
59 |
> |
static const RealType epsilon = 0.000001; |
60 |
|
|
61 |
|
template<typename T> |
62 |
|
inline bool equal(T e1, T e2) { |
63 |
|
return e1 == e2; |
64 |
|
} |
65 |
|
|
66 |
< |
template<> |
67 |
< |
inline bool equal(float e1, float e2) { |
68 |
< |
return fabs(e1 - e2) < epsilon; |
69 |
< |
} |
66 |
> |
//template<> |
67 |
> |
//inline bool equal(float e1, float e2) { |
68 |
> |
// return fabs(e1 - e2) < epsilon; |
69 |
> |
//} |
70 |
|
|
71 |
|
template<> |
72 |
< |
inline bool equal(double e1, double e2) { |
72 |
> |
inline bool equal(RealType e1, RealType e2) { |
73 |
|
return fabs(e1 - e2) < epsilon; |
74 |
|
} |
75 |
|
|
271 |
|
} |
272 |
|
|
273 |
|
/** |
274 |
+ |
* Sets the elements of this vector to the multiplication of |
275 |
+ |
* elements of two other vectors. Not to be confused with scalar |
276 |
+ |
* multiplication (mul) or dot products. |
277 |
+ |
* |
278 |
+ |
* (*this.data_[i] = v1.data_[i] * v2.data_[i]). |
279 |
+ |
* @param v1 the first vector |
280 |
+ |
* @param v2 the second vector |
281 |
+ |
*/ |
282 |
+ |
inline void Vmul( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
283 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
284 |
+ |
this->data_[i] = v1.data_[i] * v2.data_[i]; |
285 |
+ |
} |
286 |
+ |
|
287 |
+ |
/** |
288 |
|
* Sets the value of this vector to the scalar division of itself (*this /= s ). |
289 |
|
* @param s the scalar value |
290 |
|
*/ |
303 |
|
this->data_[i] = v1.data_[i] / s; |
304 |
|
} |
305 |
|
|
306 |
+ |
/** |
307 |
+ |
* Sets the elements of this vector to the division of |
308 |
+ |
* elements of two other vectors. Not to be confused with scalar |
309 |
+ |
* division (div) |
310 |
+ |
* |
311 |
+ |
* (*this.data_[i] = v1.data_[i] / v2.data_[i]). |
312 |
+ |
* @param v1 the first vector |
313 |
+ |
* @param v2 the second vector |
314 |
+ |
*/ |
315 |
+ |
inline void Vdiv( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
316 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
317 |
+ |
this->data_[i] = v1.data_[i] / v2.data_[i]; |
318 |
+ |
} |
319 |
+ |
|
320 |
+ |
|
321 |
|
/** @see #add */ |
322 |
|
inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) { |
323 |
|
add(v1); |
343 |
|
} |
344 |
|
|
345 |
|
/** |
346 |
+ |
* Returns the sum of all elements of this vector. |
347 |
+ |
* @return the sum of all elements of this vector |
348 |
+ |
*/ |
349 |
+ |
inline Real sum() { |
350 |
+ |
Real tmp; |
351 |
+ |
tmp = 0; |
352 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
353 |
+ |
tmp += this->data_[i]; |
354 |
+ |
return tmp; |
355 |
+ |
} |
356 |
+ |
|
357 |
+ |
/** |
358 |
+ |
* Returns the product of all elements of this vector. |
359 |
+ |
* @return the product of all elements of this vector |
360 |
+ |
*/ |
361 |
+ |
inline Real componentProduct() { |
362 |
+ |
Real tmp; |
363 |
+ |
tmp = 1; |
364 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
365 |
+ |
tmp *= this->data_[i]; |
366 |
+ |
return tmp; |
367 |
+ |
} |
368 |
+ |
|
369 |
+ |
/** |
370 |
|
* Returns the length of this vector. |
371 |
|
* @return the length of this vector |
372 |
|
*/ |
388 |
|
|
389 |
|
len = length(); |
390 |
|
|
391 |
< |
//if (len < oopse:epsilon) |
391 |
> |
//if (len < OpenMD::NumericConstant::epsilon) |
392 |
|
// throw(); |
393 |
|
|
394 |
|
*this /= len; |
399 |
|
* @return true if this vector is normalized, otherwise return false |
400 |
|
*/ |
401 |
|
inline bool isNormalized() { |
402 |
< |
return equal(lengthSquare(), 1.0); |
402 |
> |
return equal(lengthSquare(), (RealType)1); |
403 |
|
} |
404 |
< |
|
404 |
> |
|
405 |
> |
unsigned int size() {return Dim;} |
406 |
|
protected: |
407 |
|
Real data_[Dim]; |
408 |
|
|
499 |
|
return tmp; |
500 |
|
} |
501 |
|
|
502 |
+ |
|
503 |
+ |
|
504 |
+ |
|
505 |
|
/** |
506 |
+ |
* Returns the wide dot product of three Vectors. Compare with |
507 |
+ |
* Rapaport's VWDot function. |
508 |
+ |
* |
509 |
+ |
* @param v1 first vector |
510 |
+ |
* @param v2 second vector |
511 |
+ |
* @param v3 third vector |
512 |
+ |
* @return the wide dot product of v1, v2, and v3. |
513 |
+ |
*/ |
514 |
+ |
template<typename Real, unsigned int Dim> |
515 |
+ |
inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2, const Vector<Real, Dim>& v3 ) { |
516 |
+ |
Real tmp; |
517 |
+ |
tmp = 0; |
518 |
+ |
|
519 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
520 |
+ |
tmp += v1[i] * v2[i] * v3[i]; |
521 |
+ |
|
522 |
+ |
return tmp; |
523 |
+ |
} |
524 |
+ |
|
525 |
+ |
|
526 |
+ |
/** |
527 |
|
* Returns the distance between two Vectors |
528 |
|
* @param v1 first vector |
529 |
|
* @param v2 second vector |