268 |
|
inline void mul( const Vector<Real, Dim>& v1, Real s) { |
269 |
|
for (unsigned int i = 0; i < Dim; i++) |
270 |
|
this->data_[i] = s * v1.data_[i]; |
271 |
+ |
} |
272 |
+ |
|
273 |
+ |
/** |
274 |
+ |
* Sets the elements of this vector to the multiplication of |
275 |
+ |
* elements of two other vectors. Not to be confused with scalar |
276 |
+ |
* multiplication (mul) or dot products. |
277 |
+ |
* |
278 |
+ |
* (*this.data_[i] = v1.data_[i] * v2.data_[i]). |
279 |
+ |
* @param v1 the first vector |
280 |
+ |
* @param v2 the second vector |
281 |
+ |
*/ |
282 |
+ |
inline void Vmul( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
283 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
284 |
+ |
this->data_[i] = v1.data_[i] * v2.data_[i]; |
285 |
|
} |
286 |
|
|
287 |
|
/** |
301 |
|
inline void div( const Vector<Real, Dim>& v1, Real s ) { |
302 |
|
for (unsigned int i = 0; i < Dim; i++) |
303 |
|
this->data_[i] = v1.data_[i] / s; |
304 |
+ |
} |
305 |
+ |
|
306 |
+ |
/** |
307 |
+ |
* Sets the elements of this vector to the division of |
308 |
+ |
* elements of two other vectors. Not to be confused with scalar |
309 |
+ |
* division (div) |
310 |
+ |
* |
311 |
+ |
* (*this.data_[i] = v1.data_[i] / v2.data_[i]). |
312 |
+ |
* @param v1 the first vector |
313 |
+ |
* @param v2 the second vector |
314 |
+ |
*/ |
315 |
+ |
inline void Vdiv( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2) { |
316 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
317 |
+ |
this->data_[i] = v1.data_[i] / v2.data_[i]; |
318 |
|
} |
319 |
|
|
320 |
+ |
|
321 |
|
/** @see #add */ |
322 |
|
inline Vector<Real, Dim>& operator +=( const Vector<Real, Dim>& v1 ) { |
323 |
|
add(v1); |
353 |
|
tmp += this->data_[i]; |
354 |
|
return tmp; |
355 |
|
} |
356 |
+ |
|
357 |
+ |
/** |
358 |
+ |
* Returns the product of all elements of this vector. |
359 |
+ |
* @return the product of all elements of this vector |
360 |
+ |
*/ |
361 |
+ |
inline Real componentProduct() { |
362 |
+ |
Real tmp; |
363 |
+ |
tmp = 1; |
364 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
365 |
+ |
tmp *= this->data_[i]; |
366 |
+ |
return tmp; |
367 |
+ |
} |
368 |
|
|
369 |
|
/** |
370 |
|
* Returns the length of this vector. |
499 |
|
return tmp; |
500 |
|
} |
501 |
|
|
502 |
+ |
|
503 |
+ |
|
504 |
+ |
|
505 |
|
/** |
506 |
+ |
* Returns the wide dot product of three Vectors. Compare with |
507 |
+ |
* Rapaport's VWDot function. |
508 |
+ |
* |
509 |
+ |
* @param v1 first vector |
510 |
+ |
* @param v2 second vector |
511 |
+ |
* @param v3 third vector |
512 |
+ |
* @return the wide dot product of v1, v2, and v3. |
513 |
+ |
*/ |
514 |
+ |
template<typename Real, unsigned int Dim> |
515 |
+ |
inline Real dot( const Vector<Real, Dim>& v1, const Vector<Real, Dim>& v2, const Vector<Real, Dim>& v3 ) { |
516 |
+ |
Real tmp; |
517 |
+ |
tmp = 0; |
518 |
+ |
|
519 |
+ |
for (unsigned int i = 0; i < Dim; i++) |
520 |
+ |
tmp += v1[i] * v2[i] * v3[i]; |
521 |
+ |
|
522 |
+ |
return tmp; |
523 |
+ |
} |
524 |
+ |
|
525 |
+ |
|
526 |
+ |
/** |
527 |
|
* Returns the distance between two Vectors |
528 |
|
* @param v1 first vector |
529 |
|
* @param v2 second vector |