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root/OpenMD/trunk/src/math/Triangle.cpp
Revision: 2071
Committed: Sat Mar 7 21:41:51 2015 UTC (10 years, 1 month ago) by gezelter
File size: 4858 byte(s)
Log Message:
Reducing the number of warnings when using g++ to compile.

File Contents

# Content
1 /* Copyright (c) 2008, 2010 The University of Notre Dame. All Rights Reserved.
2 *
3 * The University of Notre Dame grants you ("Licensee") a
4 * non-exclusive, royalty free, license to use, modify and
5 * redistribute this software in source and binary code form, provided
6 * that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the
14 * distribution.
15 *
16 * This software is provided "AS IS," without a warranty of any
17 * kind. All express or implied conditions, representations and
18 * warranties, including any implied warranty of merchantability,
19 * fitness for a particular purpose or non-infringement, are hereby
20 * excluded. The University of Notre Dame and its licensors shall not
21 * be liable for any damages suffered by licensee as a result of
22 * using, modifying or distributing the software or its
23 * derivatives. In no event will the University of Notre Dame or its
24 * licensors be liable for any lost revenue, profit or data, or for
25 * direct, indirect, special, consequential, incidental or punitive
26 * damages, however caused and regardless of the theory of liability,
27 * arising out of the use of or inability to use software, even if the
28 * University of Notre Dame has been advised of the possibility of
29 * such damages.
30 *
31 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32 * research, please cite the appropriate papers when you publish your
33 * work. Good starting points are:
34 *
35 * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
36 * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
37 * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
38 * [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010).
39 * [4] , Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). *
40 *
41 * Triangle.cpp
42 *
43 * Purpose: Provide basic triangle object for OpenMD
44 *
45 * Created by Charles F. Vardeman II on 29 July 2008.
46 * @author Charles F. Vardeman II
47 * @version $Id$
48 *
49 */
50
51 #include "math/Triangle.hpp"
52
53 using namespace OpenMD;
54
55
56 Triangle::Triangle() : normal_(V3Zero), centroid_(V3Zero), area_(0.0),
57 mass_(0.0), facetVelocity_(V3Zero),
58 a_(V3Zero), b_(V3Zero), c_(V3Zero),
59 HaveArea_(false), HaveNormal_(false),
60 HaveUnitNormal_(false), HaveCentroid_(false) {}
61
62 void Triangle::addVertices(Vector3d P1, Vector3d P2, Vector3d P3){
63 vertices_[0] = P1;
64 vertices_[1] = P2;
65 vertices_[2] = P3;
66
67 // Compute some quantites like a,b,c
68 a_ = P1-P2;
69 b_ = P1-P3;
70 c_ = P2-P3;
71 }
72
73
74 RealType Triangle::computeArea(){
75 HaveArea_ = true;
76 area_ = getNormal().length() * 0.5;
77 return area_;
78 }
79 // This should return the normal for our calculations.
80 Vector3d Triangle::computeNormal(){
81 HaveNormal_ = true;
82 normal_ = cross(a_,b_);
83 return normal_;
84 }
85 // This should return the normal for our calculations.
86 Vector3d Triangle::computeUnitNormal(){
87 HaveUnitNormal_ = true;
88 unitnormal_ = cross(a_,b_);
89 unitnormal_.normalize();
90 return unitnormal_;
91 }
92
93 Vector3d Triangle::computeCentroid(){
94 HaveCentroid_ = true;
95 centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/RealType(3.0);
96 return centroid_;
97 }
98
99
100 Mat3x3d Triangle::computeHydrodynamicTensor(RealType viscosity) {
101
102 Vector3d u0 = -a_;
103 Vector3d v0 = centroid_ - vertices_[0];
104 RealType s0 = 0.5*cross(u0,v0).length();
105
106 Vector3d u1 = -c_;
107 Vector3d v1 = centroid_ - vertices_[1];
108 RealType s1 = 0.5*cross(u1,v1).length();
109
110 Vector3d u2 = b_;
111 Vector3d v2 = centroid_ - vertices_[2];
112 RealType s2 = 0.5*cross(u2,v2).length();
113
114 Mat3x3d H;
115 H = hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[0],s0,viscosity)+
116 hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[2],s1,viscosity)+
117 hydro_tensor(centroid_,centroid_,vertices_[2],vertices_[0],s2,viscosity);
118
119 return H.inverse();
120 }
121
122 Mat3x3d Triangle::hydro_tensor(
123 const Vector3d& ri,
124 const Vector3d& rj0,
125 const Vector3d& rj1,
126 const Vector3d& rj2,
127 RealType s, RealType viscosity){
128
129 Vector3d v2 = (rj0 + rj1 + rj2) / RealType(3.0); // sub-centroid
130 Vector3d dr = ri - v2; // real centroid to sub-centroid
131 RealType l2 = RealType(1.0)/dr.lengthSquare();
132
133 Mat3x3d G;
134 G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*RealType(sqrt(l2));
135
136 G *= 0.125/3.14159285358979;
137 G *= s/viscosity;
138 return G;
139 }

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