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root/OpenMD/trunk/src/math/Triangle.cpp
Revision: 1390
Committed: Wed Nov 25 20:02:06 2009 UTC (15 years, 5 months ago) by gezelter
File size: 4554 byte(s)
Log Message:
Almost all of the changes necessary to create OpenMD out of our old
project (OOPSE-4)

File Contents

# User Rev Content
1 chuckv 1316 /* Copyright (c) 2008 The University of Notre Dame. All Rights Reserved.
2     *
3     * The University of Notre Dame grants you ("Licensee") a
4     * non-exclusive, royalty free, license to use, modify and
5     * redistribute this software in source and binary code form, provided
6     * that the following conditions are met:
7     *
8 gezelter 1390 * 1. Redistributions of source code must retain the above copyright
9 chuckv 1316 * notice, this list of conditions and the following disclaimer.
10     *
11 gezelter 1390 * 2. Redistributions in binary form must reproduce the above copyright
12 chuckv 1316 * notice, this list of conditions and the following disclaimer in the
13     * documentation and/or other materials provided with the
14     * distribution.
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16     * This software is provided "AS IS," without a warranty of any
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22     * using, modifying or distributing the software or its
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26     * damages, however caused and regardless of the theory of liability,
27     * arising out of the use of or inability to use software, even if the
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31 gezelter 1390 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32     * research, please cite the appropriate papers when you publish your
33     * work. Good starting points are:
34     *
35     * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
36     * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
37     * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).
38     * [4] Vardeman & Gezelter, in progress (2009).
39 chuckv 1316 *
40 gezelter 1390 *
41 chuckv 1316 * Triangle.cpp
42     *
43 gezelter 1390 * Purpose: Provide basic triangle object for OpenMD
44 chuckv 1316 *
45     * Created by Charles F. Vardeman II on 29 July 2008.
46     * @author Charles F. Vardeman II
47 gezelter 1390 * @version $Id: Triangle.cpp,v 1.4 2009-11-25 20:02:01 gezelter Exp $
48 chuckv 1316 *
49     */
50    
51     #include "math/Triangle.hpp"
52    
53 gezelter 1390 using namespace OpenMD;
54 chuckv 1316
55    
56 gezelter 1344 Triangle::Triangle() : HaveNormal_(false), HaveCentroid_(false),
57     HaveArea_(false), area_(0.0), normal_(V3Zero),
58     centroid_(V3Zero), facetVelocity_(V3Zero), mass_(0.0),
59     a_(V3Zero), b_(V3Zero), c_(V3Zero){
60 chuckv 1316 }
61    
62     void Triangle::addVertices(Vector3d P1, Vector3d P2, Vector3d P3){
63     vertices_[0] = P1;
64     vertices_[1] = P2;
65     vertices_[2] = P3;
66    
67     // Compute some quantites like a,b,c
68     a_ = P1-P2;
69     b_ = P1-P3;
70 chuckv 1325 c_ = P2-P3;
71 chuckv 1316 }
72    
73    
74     RealType Triangle::computeArea(){
75     HaveArea_ = true;
76     area_ = getNormal().length() * 0.5;
77     return area_;
78     }
79    
80     Vector3d Triangle::computeNormal(){
81     HaveNormal_ = true;
82     normal_ = cross(a_,b_);
83     return normal_;
84     }
85    
86     Vector3d Triangle::computeCentroid(){
87     HaveCentroid_ = true;
88     centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/3.0;
89     return centroid_;
90     }
91 gezelter 1344
92    
93     Mat3x3d Triangle::computeHydrodynamicTensor(RealType viscosity) {
94    
95     Vector3d u0 = -a_;
96     Vector3d v0 = centroid_ - vertices_[0];
97     RealType s0 = 0.5*cross(u0,v0).length();
98    
99     Vector3d u1 = -c_;
100     Vector3d v1 = centroid_ - vertices_[1];
101     RealType s1 = 0.5*cross(u1,v1).length();
102    
103     Vector3d u2 = b_;
104     Vector3d v2 = centroid_ - vertices_[2];
105     RealType s2 = 0.5*cross(u2,v2).length();
106    
107     Mat3x3d H;
108     H = hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[0],s0,viscosity)+
109     hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[2],s1,viscosity)+
110     hydro_tensor(centroid_,centroid_,vertices_[2],vertices_[0],s2,viscosity);
111    
112     return H.inverse();
113     }
114    
115     Mat3x3d Triangle::hydro_tensor(
116     const Vector3d& ri,
117     const Vector3d& rj0,
118     const Vector3d& rj1,
119     const Vector3d& rj2,
120     RealType s, RealType viscosity){
121    
122     Vector3d v2 = (rj0 + rj1 + rj2)/3.0; // sub-centroid
123     Vector3d dr = ri - v2; // real centroid to sub-centroid
124     RealType l2 = 1.0/dr.lengthSquare();
125    
126     Mat3x3d G;
127     G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*sqrt(l2);
128    
129     G *= 0.125/3.14159285358979;
130     G *= s/viscosity;
131     return G;
132     }