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/* |
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/* |
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* Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. |
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* |
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* The University of Notre Dame grants you ("Licensee") a |
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* redistribute this software in source and binary code form, provided |
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* that the following conditions are met: |
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* |
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* 1. Acknowledgement of the program authors must be made in any |
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* publication of scientific results based in part on use of the |
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* program. An acceptable form of acknowledgement is citation of |
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* the article in which the program was described (Matthew |
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* A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
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* J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
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* Parallel Simulation Engine for Molecular Dynamics," |
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* J. Comput. Chem. 26, pp. 252-271 (2005)) |
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* |
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* 2. Redistributions of source code must retain the above copyright |
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* 1. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* 3. Redistributions in binary form must reproduce the above copyright |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the |
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* distribution. |
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* arising out of the use of or inability to use software, even if the |
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* University of Notre Dame has been advised of the possibility of |
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* such damages. |
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* |
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* SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your |
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* research, please cite the appropriate papers when you publish your |
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* work. Good starting points are: |
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* |
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* [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). |
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* [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). |
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* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). |
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* [4] Vardeman & Gezelter, in progress (2009). |
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*/ |
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/** |
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#include <math/Vector3.hpp> |
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#include <math/SquareMatrix3.hpp> |
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namespace oopse { |
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/** |
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* @class DataStorage |
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* @warning do not try to insert element into (or ease element from) private member data |
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* of DataStorage directly. |
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* @todo DataStorage may need refactorying. Every std::vector can inherit from the same base class |
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* which will make it easy to maintain |
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*/ |
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class DataStorage { |
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public: |
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namespace OpenMD { |
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/** |
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* @class DataStorage |
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* @warning do not try to insert element into (or ease element from) private member data |
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* of DataStorage directly. |
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* @todo DataStorage may need refactoring. Every std::vector can inherit from the same base class |
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* which will make it easy to maintain |
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*/ |
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class DataStorage { |
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public: |
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|
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enum{ |
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dslPosition = 1, |
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dslVelocity = 2, |
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dslAmat = 4, |
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dslAngularMomentum = 8, |
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dslElectroFrame = 16, |
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dslZAngle = 32, |
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dslForce = 64, |
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dslTorque = 128 |
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}; |
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enum{ |
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dslPosition = 1, |
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dslVelocity = 2, |
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dslAmat = 4, |
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dslAngularMomentum = 8, |
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dslElectroFrame = 16, |
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dslZAngle = 32, |
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dslForce = 64, |
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dslTorque = 128, |
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dslParticlePot = 256 |
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}; |
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DataStorage(); |
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DataStorage(int size, int storageLayout = 255); |
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/** return the size of this DataStorage. */ |
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int getSize(); |
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/** |
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* Changes the size of this DataStorage. |
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* @param size new size of this DataStorage |
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*/ |
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void resize(int newSize); |
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/** |
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* Reallocates memory manually. The main reason for using reserve() is efficiency |
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* if you know the capacity to which your std::vector must eventually grow, then it is usually more |
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* efficient to allocate that memory all at once. |
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*/ |
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void reserve(int size); |
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/** |
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* Copies data inside DataStorage class. |
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* Copy function actually call std::copy for every std::vector in DataStorage class. |
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* One Precondition of std::copy is that target is not within the range [soruce, soruce + num] |
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* @param souce |
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* @param num number of element to be moved |
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* @param target |
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*/ |
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void copy(int source, int num, int target); |
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/** Returns the storage layout */ |
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int getStorageLayout(); |
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/** Sets the storage layout */ |
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void setStorageLayout(int layout); |
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/** Returns the pointer of internal array */ |
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double *getArrayPointer(int whichArray); |
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DataStorage(); |
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DataStorage(int size, int storageLayout = 511); |
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/** return the size of this DataStorage. */ |
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int getSize(); |
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/** |
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* Changes the size of this DataStorage. |
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* @param size new size of this DataStorage |
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*/ |
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void resize(int newSize); |
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/** |
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* Reallocates memory manually. The main reason for using reserve() is efficiency |
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* if you know the capacity to which your std::vector must eventually grow, then it is usually more |
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* efficient to allocate that memory all at once. |
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*/ |
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void reserve(int size); |
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/** |
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* Copies data inside DataStorage class. |
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* Copy function actually call std::copy for every std::vector in DataStorage class. |
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* One Precondition of std::copy is that target is not within the range [soruce, soruce + num] |
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* @param souce |
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* @param num number of element to be moved |
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* @param target |
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*/ |
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void copy(int source, int num, int target); |
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/** Returns the storage layout */ |
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int getStorageLayout(); |
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/** Sets the storage layout */ |
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void setStorageLayout(int layout); |
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/** Returns the pointer of internal array */ |
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RealType *getArrayPointer(int whichArray); |
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|
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std::vector<Vector3d> position; /** position array */ |
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std::vector<Vector3d> velocity; /** velocity array */ |
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std::vector<RotMat3x3d> aMat; /** rotation matrix array */ |
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std::vector<Vector3d> angularMomentum;/** angular momentum array (body-fixed) */ |
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std::vector<Mat3x3d> electroFrame; /** the lab frame unit std::vector array*/ |
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std::vector<double> zAngle; /** z -angle array */ |
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std::vector<Vector3d> force; /** force array */ |
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std::vector<Vector3d> torque; /** torque array */ |
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std::vector<Vector3d> position; /** position array */ |
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std::vector<Vector3d> velocity; /** velocity array */ |
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std::vector<RotMat3x3d> aMat; /** rotation matrix array */ |
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std::vector<Vector3d> angularMomentum;/** angular momentum array (body-fixed) */ |
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std::vector<Mat3x3d> electroFrame; /** the lab frame unit std::vector array*/ |
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std::vector<RealType> zAngle; /** z -angle array */ |
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std::vector<Vector3d> force; /** force array */ |
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std::vector<Vector3d> torque; /** torque array */ |
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std::vector<RealType> particlePot; /** pair potential arrray */ |
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static int getBytesPerStuntDouble(int layout); |
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static int getBytesPerStuntDouble(int layout); |
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private: |
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private: |
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double* internalGetArrayPointer(std::vector<Vector3d>& v); |
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RealType* internalGetArrayPointer(std::vector<Vector3d>& v); |
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double* internalGetArrayPointer(std::vector<RotMat3x3d>& v); |
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double* internalGetArrayPointer(std::vector<double>& v); |
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RealType* internalGetArrayPointer(std::vector<RotMat3x3d>& v); |
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RealType* internalGetArrayPointer(std::vector<RealType>& v); |
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template<typename T> |
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void internalResize(std::vector<T>& v, int newSize); |
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template<typename T> |
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void internalResize(std::vector<T>& v, int newSize); |
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template<typename T> |
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void internalCopy(std::vector<T>& v, int source, int num, int target); |
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template<typename T> |
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void internalCopy(std::vector<T>& v, int source, int num, int target); |
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int size_; |
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int storageLayout_; |
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int size_; |
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int storageLayout_; |
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}; |
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}; |
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} |
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#endif //BRAINS_DATASTORAGE_HPP |