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root/OpenMD/trunk/src/QuickHull/Announce.txt
Revision: 1138
Committed: Tue May 29 22:51:00 2007 UTC (18 years, 2 months ago) by chuckv
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Addded QuickHull to cvs.

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# Content
1
2 Qhull 2003.1 2003/12/30
3
4 http://www.qhull.org
5 http://savannah.nongnu.org/projects/qhull/
6 http://www6.uniovi.es/ftp/pub/mirrors/geom.umn.edu/software/ghindex.html
7 http://www.geomview.org
8 http://www.geom.uiuc.edu
9
10 Qhull computes convex hulls, Delaunay triangulations, Voronoi diagrams,
11 furthest-site Voronoi diagrams, and halfspace intersections about a point.
12 It runs in 2-d, 3-d, 4-d, or higher. It implements the Quickhull algorithm
13 for computing convex hulls. Qhull handles round-off errors from floating
14 point arithmetic. It can approximate a convex hull.
15
16 The program includes options for hull volume, facet area, partial hulls,
17 input transformations, randomization, tracing, multiple output formats, and
18 execution statistics. The program can be called from within your application.
19 You can view the results in 2-d, 3-d and 4-d with Geomview.
20
21 To download Qhull:
22 http://www.qhull.org/download
23 http://savannah.nongnu.org/files/?group=qhull
24
25 Download qhull-96.ps for:
26
27 Barber, C. B., D.P. Dobkin, and H.T. Huhdanpaa, "The
28 Quickhull Algorithm for Convex Hulls," ACM Trans. on
29 Mathematical Software, 22(4):469-483, Dec. 1996.
30 http://www.acm.org/pubs/citations/journals/toms/1996-22-4/p469-barber/
31 http://citeseer.nj.nec.com/83502.html
32
33 Abstract:
34
35 The convex hull of a set of points is the smallest convex set that contains
36 the points. This article presents a practical convex hull algorithm that
37 combines the two-dimensional Quickhull Algorithm with the general dimension
38 Beneath-Beyond Algorithm. It is similar to the randomized, incremental
39 algorithms for convex hull and Delaunay triangulation. We provide empirical
40 evidence that the algorithm runs faster when the input contains non-extreme
41 points, and that it uses less memory.
42
43 Computational geometry algorithms have traditionally assumed that input sets
44 are well behaved. When an algorithm is implemented with floating point
45 arithmetic, this assumption can lead to serious errors. We briefly describe
46 a solution to this problem when computing the convex hull in two, three, or
47 four dimensions. The output is a set of "thick" facets that contain all
48 possible exact convex hulls of the input. A variation is effective in five
49 or more dimensions.
50