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root/OpenMD/trunk/src/QuickHull/Announce.txt
Revision: 1138
Committed: Tue May 29 22:51:00 2007 UTC (18 years, 3 months ago) by chuckv
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Addded QuickHull to cvs.

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# User Rev Content
1 chuckv 1138
2     Qhull 2003.1 2003/12/30
3    
4     http://www.qhull.org
5     http://savannah.nongnu.org/projects/qhull/
6     http://www6.uniovi.es/ftp/pub/mirrors/geom.umn.edu/software/ghindex.html
7     http://www.geomview.org
8     http://www.geom.uiuc.edu
9    
10     Qhull computes convex hulls, Delaunay triangulations, Voronoi diagrams,
11     furthest-site Voronoi diagrams, and halfspace intersections about a point.
12     It runs in 2-d, 3-d, 4-d, or higher. It implements the Quickhull algorithm
13     for computing convex hulls. Qhull handles round-off errors from floating
14     point arithmetic. It can approximate a convex hull.
15    
16     The program includes options for hull volume, facet area, partial hulls,
17     input transformations, randomization, tracing, multiple output formats, and
18     execution statistics. The program can be called from within your application.
19     You can view the results in 2-d, 3-d and 4-d with Geomview.
20    
21     To download Qhull:
22     http://www.qhull.org/download
23     http://savannah.nongnu.org/files/?group=qhull
24    
25     Download qhull-96.ps for:
26    
27     Barber, C. B., D.P. Dobkin, and H.T. Huhdanpaa, "The
28     Quickhull Algorithm for Convex Hulls," ACM Trans. on
29     Mathematical Software, 22(4):469-483, Dec. 1996.
30     http://www.acm.org/pubs/citations/journals/toms/1996-22-4/p469-barber/
31     http://citeseer.nj.nec.com/83502.html
32    
33     Abstract:
34    
35     The convex hull of a set of points is the smallest convex set that contains
36     the points. This article presents a practical convex hull algorithm that
37     combines the two-dimensional Quickhull Algorithm with the general dimension
38     Beneath-Beyond Algorithm. It is similar to the randomized, incremental
39     algorithms for convex hull and Delaunay triangulation. We provide empirical
40     evidence that the algorithm runs faster when the input contains non-extreme
41     points, and that it uses less memory.
42    
43     Computational geometry algorithms have traditionally assumed that input sets
44     are well behaved. When an algorithm is implemented with floating point
45     arithmetic, this assumption can lead to serious errors. We briefly describe
46     a solution to this problem when computing the convex hull in two, three, or
47     four dimensions. The output is a set of "thick" facets that contain all
48     possible exact convex hulls of the input. A variation is effective in five
49     or more dimensions.
50