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/* |
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* Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project |
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* Copyright (C) 2000-2009 The Open Molecular Dynamics Engine (OpenMD) project |
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* |
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* Contact: oopse@oopse.org |
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* Contact: gezelter@openscience.org |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public License |
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#include <vector> |
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#include <core/BaseVisitor.hpp> |
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#include <math/Quaternion.hpp> |
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#include <math/SquareMatrix3.hpp> |
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#include <math/Vector3.hpp> |
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#include <utils/PropertyMap.hpp> |
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#include "visitors/BaseVisitor.hpp" |
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#include "math/Quaternion.hpp" |
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#include "math/SquareMatrix3.hpp" |
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#include "math/Vector3.hpp" |
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#include "utils/PropertyMap.hpp" |
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#include "brains/SnapshotManager.hpp" |
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namespace OpenMD{ |
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– |
namespace oopse{ |
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– |
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/** |
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* @class StuntDouble StuntDouble.hpp "Primitives/StuntDouble.hpp" |
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* Sets the global index of this stuntdouble. |
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* @param new global index to be set |
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*/ |
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void setGlobalIndex(int index) { |
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int setGlobalIndex(int index) { |
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return globalIndex_; |
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} |
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* Returns the previous position of this stuntdouble |
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* @return the position of this stuntdouble |
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*/ |
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void Vector3d getPrevPos() { |
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return (snapshotMan_->getPrevSnapshot())->storage_->position[LocalIndex_]; |
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Vector3d getPrevPos() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).position[localIndex_]; |
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} |
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/** |
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* Returns the current position of this stuntdouble |
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* @return the position of this stuntdouble |
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*/ |
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void Vector3d getPos() { |
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return (snapshotMan_->getCurrentSnapshot())->storage_->position[LocalIndex_]; |
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Vector3d getPos() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).position[localIndex_]; |
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} |
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/** |
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* @param snapshotNo |
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*/ |
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Vector3d getPos(int snapshotNo) { |
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return (snapshotMan_->getSnapshot(snapShotNo))->storage_->position[LocalIndex_]; |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).position[localIndex_]; |
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} |
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/** |
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* @see #getPos |
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*/ |
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void setPrevPos(const Vector3d& pos) { |
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(snapshotMan_->getPrevSnapshot())->storage_->position[LocalIndex_] = pos; |
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((snapshotMan_->getPrevSnapshot())->*storage_).position[localIndex_] = pos; |
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} |
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/** |
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* @param pos new position |
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*/ |
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void setPos(const Vector3d& pos) { |
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(snapshotMan_->getCurrentSnapshot())->storage_->position[LocalIndex_] = pos; |
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((snapshotMan_->getCurrentSnapshot())->*storage_).position[localIndex_] = pos; |
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} |
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/** |
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* @see #getPos |
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*/ |
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void setPos(const Vector3d& pos, int snapshotNo) { |
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(snapshotMan_->getSnapshot(snapshotNo))->storage_->position[LocalIndex_] = pos; |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).position[localIndex_] = pos; |
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} |
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/** |
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* @return the velocity of this stuntdouble |
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*/ |
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Vector3d getPrevVel() { |
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return (snapshotMan_->getPrevSnapshot())->storage_->velocity[LocalIndex_]; |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).velocity[localIndex_]; |
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} |
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/** |
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* @return the velocity of this stuntdouble |
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*/ |
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Vector3d getVel() { |
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return (snapshotMan_->getCurrentSnapshot())->storage_->velocity[LocalIndex_]; |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).velocity[localIndex_]; |
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} |
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/** |
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* @param snapshotNo |
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*/ |
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Vector3d getVel(int snapshotNo) { |
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return (snapshotMan_->getSnapshot(snapShotNo))->storage_->velocity[LocalIndex_]; |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).velocity[localIndex_]; |
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} |
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/** |
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* @see #getVel |
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*/ |
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void setPrevVel(const Vector3d& vel) { |
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(snapshotMan_->getPrevSnapshot())->storage_->velocity[LocalIndex_] = vel; |
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((snapshotMan_->getPrevSnapshot())->*storage_).velocity[localIndex_] = vel; |
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} |
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/** |
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* @param vel new velocity |
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*/ |
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void setVel(const Vector3d& vel) { |
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(snapshotMan_->getCurrentSnapshot())->storage_->velocity[LocalIndex_] = vel; |
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((snapshotMan_->getCurrentSnapshot())->*storage_).velocity[localIndex_] = vel; |
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} |
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/** |
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* @see #getVel |
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*/ |
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void setVel(const Vector3d& vel, int snapshotNo) { |
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(snapshotMan_->getSnapshot(snapshotNo))->storage_->velocity[LocalIndex_] = vel; |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).velocity[localIndex_] = vel; |
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} |
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/** |
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* @return the rotation matrix of this stuntdouble |
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*/ |
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RotMat3x3d getPrevA() { |
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return (snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_]; |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_]; |
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} |
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/** |
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* @return the rotation matrix of this stuntdouble |
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*/ |
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RotMat3x3d getA() { |
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return (snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_]; |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_]; |
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} |
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/** |
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* @param snapshotNo |
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*/ |
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RotMat3x3d getA(int snapshotNo) { |
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return (snapshotMan_->getSnapshot(snapShotNo))->storage_->aMat[LocalIndex_]; |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_]; |
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} |
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/** |
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* @param a new rotation matrix |
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* @see #getA |
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*/ |
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void setPrevA(const RotMat3x3d& a) { |
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(snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_] = a; |
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virtual void setPrevA(const RotMat3x3d& a) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = a; |
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} |
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/** |
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* Sets the current rotation matrix of this stuntdouble |
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* @param a new rotation matrix |
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*/ |
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void setA(const RotMat3x3d& a) { |
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(snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_] = a; |
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virtual void setA(const RotMat3x3d& a) { |
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((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = a; |
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} |
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/** |
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* @param snapshotNo |
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* @see #getA |
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*/ |
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void setA(const RotMat3x3d& a, int snapshotNo) { |
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(snapshotMan_->getSnapshot(snapshotNo))->storage_->aMat[LocalIndex_] = a; |
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virtual void setA(const RotMat3x3d& a, int snapshotNo) { |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = a; |
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} |
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/** |
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* Returns the previous angular momentum of this stuntdouble |
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* Returns the previous angular momentum of this stuntdouble (body-fixed). |
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* @return the angular momentum of this stuntdouble |
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*/ |
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Vector3d getPrevJ() { |
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return (snapshotMan_->getPrevSnapshot())->storage_->angularMomentum[LocalIndex_]; |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).angularMomentum[localIndex_]; |
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} |
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/** |
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* Returns the current angular momentum of this stuntdouble |
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* Returns the current angular momentum of this stuntdouble (body -fixed). |
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* @return the angular momentum of this stuntdouble |
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*/ |
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Vector3d getJ() { |
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return (snapshotMan_->getCurrentSnapshot())->storage_->angularMomentum[LocalIndex_]; |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).angularMomentum[localIndex_]; |
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} |
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/** |
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* Returns the angular momentum of this stuntdouble in specified snapshot |
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* Returns the angular momentum of this stuntdouble in specified snapshot (body-fixed). |
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* @return the angular momentum of this stuntdouble |
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* @param snapshotNo |
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*/ |
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Vector3d getJ(int snapshotNo) { |
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return (snapshotMan_->getSnapshot(snapShotNo))->storage_->angularMomentum[LocalIndex_]; |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).angularMomentum[localIndex_]; |
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} |
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/** |
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* Sets the previous angular momentum of this stuntdouble |
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* Sets the previous angular momentum of this stuntdouble (body-fixed). |
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* @param angMom new angular momentum |
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* @see #getJ |
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*/ |
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void setPrevJ(const Vector3d& angMom) { |
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(snapshotMan_->getPrevSnapshot())->storage_->angularMomentum[LocalIndex_] = angMom; |
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((snapshotMan_->getPrevSnapshot())->*storage_).angularMomentum[localIndex_] = angMom; |
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} |
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/** |
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* Sets the current angular momentum of this stuntdouble |
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* Sets the current angular momentum of this stuntdouble (body-fixed). |
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* @param angMom new angular momentum |
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*/ |
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void setJ(const Vector3d& angMom) { |
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(snapshotMan_->getCurrentSnapshot())->storage_->angularMomentum[LocalIndex_] = angMom; |
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((snapshotMan_->getCurrentSnapshot())->*storage_).angularMomentum[localIndex_] = angMom; |
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} |
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/** |
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* Sets the angular momentum of this stuntdouble in specified snapshot |
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* Sets the angular momentum of this stuntdouble in specified snapshot(body-fixed). |
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* @param angMom angular momentum to be set |
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* @param snapshotNo |
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* @see #getJ |
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*/ |
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void setJ(const Vector3d& angMom, int snapshotNo) { |
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(snapshotMan_->getSnapshot(snapshotNo))->storage_->angularMomentum[LocalIndex_] = angMom; |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).angularMomentum[localIndex_] = angMom; |
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} |
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/** |
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* @return the quaternion of this stuntdouble |
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*/ |
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Quat4d getPrevQ() { |
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return (snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_].toQuaternion(); |
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> |
return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_].toQuaternion(); |
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} |
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/** |
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* @return the quaternion of this stuntdouble |
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*/ |
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Quat4d getQ() { |
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return (snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_].toQuaternion(); |
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> |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_].toQuaternion(); |
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} |
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/** |
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* @param snapshotNo |
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*/ |
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Quat4d getQ(int snapshotNo) { |
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< |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->aMat[LocalIndex_].toQuaternion(); |
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> |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_].toQuaternion(); |
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} |
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/** |
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* Sets the previous quaternion of this stuntdouble |
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* @param q new quaternion |
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* @see #getQ |
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* @note actual storage data is rotation matrix |
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*/ |
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void setPrevQ(const Quat4d& q) { |
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< |
(snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_] = q; |
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> |
((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = q; |
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} |
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|
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/** |
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* Sets the current quaternion of this stuntdouble |
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* @param q new quaternion |
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* @note actual storage data is rotation matrix |
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*/ |
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void setQ(const Quat4d& q) { |
384 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_] = q; |
384 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = q; |
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} |
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|
387 |
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/** |
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* |
390 |
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* @param q quaternion to be set |
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* @param snapshotNo |
392 |
< |
* @see #getQ |
392 |
> |
* @note actual storage data is rotation matrix |
393 |
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*/ |
394 |
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void setQ(const Quat4d& q, int snapshotNo) { |
395 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->aMat[LocalIndex_] = q; |
395 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = q; |
396 |
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} |
397 |
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|
398 |
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/** |
400 |
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* @return the euler angles of this stuntdouble |
401 |
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*/ |
402 |
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Vector3d getPrevEuler() { |
403 |
< |
return (snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_].toEulerAngles(); |
403 |
> |
return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_].toEulerAngles(); |
404 |
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} |
405 |
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|
406 |
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/** |
408 |
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* @return the euler angles of this stuntdouble |
409 |
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*/ |
410 |
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Vector3d getEuler() { |
411 |
< |
return (snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_].toEulerAngles(); |
411 |
> |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_].toEulerAngles(); |
412 |
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} |
413 |
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|
414 |
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/** |
415 |
< |
* Returns the euler angles of this stuntdouble in specified snapshot |
415 |
< |
* |
415 |
> |
* Returns the euler angles of this stuntdouble in specified snapshot. |
416 |
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* @return the euler angles of this stuntdouble |
417 |
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* @param snapshotNo |
418 |
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*/ |
419 |
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Vector3d getEuler(int snapshotNo) { |
420 |
< |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->aMat[LocalIndex_].toEulerAngles(); |
420 |
> |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_].toEulerAngles(); |
421 |
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} |
422 |
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|
423 |
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/** |
424 |
< |
* Sets the previous euler angles of this stuntdouble |
425 |
< |
* |
424 |
> |
* Sets the previous euler angles of this stuntdouble. |
425 |
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* @param euler new euler angles |
426 |
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* @see #getEuler |
427 |
+ |
* @note actual storage data is rotation matrix |
428 |
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*/ |
429 |
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void setPrevEuler(const Vector3d& euler) { |
430 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->aMat[LocalIndex_] = euler; |
430 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = euler; |
431 |
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} |
432 |
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|
433 |
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/** |
435 |
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* @param euler new euler angles |
436 |
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*/ |
437 |
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void setEuler(const Vector3d& euler) { |
438 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->aMat[LocalIndex_] = euler; |
438 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = euler; |
439 |
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} |
440 |
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|
441 |
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/** |
443 |
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* |
444 |
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* @param euler euler angles to be set |
445 |
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* @param snapshotNo |
446 |
< |
* @see #getEuler |
446 |
> |
* @note actual storage data is rotation matrix |
447 |
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*/ |
448 |
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void setEuler(const Vector3d& euler, int snapshotNo) { |
449 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->aMat[LocalIndex_] = euler; |
449 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = euler; |
450 |
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} |
451 |
+ |
|
452 |
+ |
/** |
453 |
+ |
* Returns the previous unit vectors of this stuntdouble |
454 |
+ |
* @return the unit vectors of this stuntdouble |
455 |
+ |
*/ |
456 |
+ |
Vector3d getPrevUnitVector() { |
457 |
+ |
return ((snapshotMan_->getPrevSnapshot())->*storage_).unitVector[localIndex_]; |
458 |
+ |
} |
459 |
+ |
|
460 |
+ |
/** |
461 |
+ |
* Returns the current unit vectors of this stuntdouble |
462 |
+ |
* @return the unit vectors of this stuntdouble |
463 |
+ |
*/ |
464 |
+ |
Vector3d getUnitVector() { |
465 |
+ |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).unitVector[localIndex_]; |
466 |
+ |
} |
467 |
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|
468 |
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/** |
469 |
+ |
* Returns the unit vectors of this stuntdouble in specified snapshot |
470 |
+ |
* |
471 |
+ |
* @return the unit vectors of this stuntdouble |
472 |
+ |
* @param snapshotNo |
473 |
+ |
*/ |
474 |
+ |
Vector3d getUnitVector(int snapshotNo) { |
475 |
+ |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).unitVector[localIndex_]; |
476 |
+ |
} |
477 |
+ |
|
478 |
+ |
/** |
479 |
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* Returns the previous force of this stuntdouble |
480 |
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* @return the force of this stuntdouble |
481 |
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*/ |
482 |
|
Vector3d getPrevFrc() { |
483 |
< |
return (snapshotMan_->getPrevSnapshot())->storage_->force[LocalIndex_]; |
483 |
> |
return ((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_]; |
484 |
|
} |
485 |
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|
486 |
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/** |
488 |
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* @return the force of this stuntdouble |
489 |
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*/ |
490 |
|
Vector3d getFrc() { |
491 |
< |
return (snapshotMan_->getCurrentSnapshot())->storage_->force[LocalIndex_]; |
491 |
> |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_]; |
492 |
|
} |
493 |
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|
494 |
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/** |
498 |
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* @param snapshotNo |
499 |
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*/ |
500 |
|
Vector3d getFrc(int snapshotNo) { |
501 |
< |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->force[LocalIndex_]; |
501 |
> |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_]; |
502 |
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} |
503 |
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|
504 |
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/** |
508 |
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* @see #getFrc |
509 |
|
*/ |
510 |
|
void setPrevFrc(const Vector3d& frc) { |
511 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->force[LocalIndex_] = frc; |
511 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_] = frc; |
512 |
|
} |
513 |
|
|
514 |
|
/** |
516 |
|
* @param frc new force |
517 |
|
*/ |
518 |
|
void setFrc(const Vector3d& frc) { |
519 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->force[LocalIndex_] = frc; |
519 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_] = frc; |
520 |
|
} |
521 |
|
|
522 |
|
/** |
527 |
|
* @see #getFrc |
528 |
|
*/ |
529 |
|
void setFrc(const Vector3d& frc, int snapshotNo) { |
530 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->force[LocalIndex_] = frc; |
530 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_] = frc; |
531 |
|
} |
532 |
|
|
533 |
|
/** |
536 |
|
* @param frc new force |
537 |
|
* @see #getFrc |
538 |
|
*/ |
539 |
< |
void setPrevFrc(const Vector3d& frc) { |
540 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->force[LocalIndex_] += frc; |
539 |
> |
void addPrevFrc(const Vector3d& frc) { |
540 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_] += frc; |
541 |
|
} |
542 |
|
|
543 |
|
/** |
544 |
|
* Adds force into the current force of this stuntdouble |
545 |
|
* @param frc new force |
546 |
|
*/ |
547 |
< |
void setFrc(const Vector3d& frc) { |
548 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->force[LocalIndex_] += frc; |
547 |
> |
void addFrc(const Vector3d& frc) { |
548 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_] += frc; |
549 |
|
} |
550 |
|
|
551 |
|
/** |
555 |
|
* @param snapshotNo |
556 |
|
* @see #getFrc |
557 |
|
*/ |
558 |
< |
void setFrc(const Vector3d& frc, int snapshotNo) { |
559 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->force[LocalIndex_] += frc; |
558 |
> |
void addFrc(const Vector3d& frc, int snapshotNo) { |
559 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_] += frc; |
560 |
|
} |
561 |
|
|
562 |
|
/** |
564 |
|
* @return the torque of this stuntdouble |
565 |
|
*/ |
566 |
|
Vector3d getPrevTrq() { |
567 |
< |
return (snapshotMan_->getPrevSnapshot())->storage_->torque[LocalIndex_]; |
567 |
> |
return ((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_]; |
568 |
|
} |
569 |
|
|
570 |
|
/** |
572 |
|
* @return the torque of this stuntdouble |
573 |
|
*/ |
574 |
|
Vector3d getTrq() { |
575 |
< |
return (snapshotMan_->getCurrentSnapshot())->storage_->torque[LocalIndex_]; |
575 |
> |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_]; |
576 |
|
} |
577 |
|
|
578 |
|
/** |
582 |
|
* @param snapshotNo |
583 |
|
*/ |
584 |
|
Vector3d getTrq(int snapshotNo) { |
585 |
< |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->torque[LocalIndex_]; |
585 |
> |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_]; |
586 |
|
} |
587 |
|
|
588 |
|
/** |
592 |
|
* @see #getTrq |
593 |
|
*/ |
594 |
|
void setPrevTrq(const Vector3d& trq) { |
595 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->torque[LocalIndex_] = trq; |
595 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_] = trq; |
596 |
|
} |
597 |
|
|
598 |
|
/** |
600 |
|
* @param trq new torque |
601 |
|
*/ |
602 |
|
void setTrq(const Vector3d& trq) { |
603 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->torque[LocalIndex_] = trq; |
603 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_] = trq; |
604 |
|
} |
605 |
|
|
606 |
|
/** |
611 |
|
* @see #getTrq |
612 |
|
*/ |
613 |
|
void setTrq(const Vector3d& trq, int snapshotNo) { |
614 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->torque[LocalIndex_] = trq; |
614 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_] = trq; |
615 |
|
} |
616 |
|
|
617 |
|
/** |
621 |
|
* @see #getTrq |
622 |
|
*/ |
623 |
|
void addPrevTrq(const Vector3d& trq) { |
624 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->torque[LocalIndex_] += trq; |
624 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_] += trq; |
625 |
|
} |
626 |
|
|
627 |
|
/** |
629 |
|
* @param trq new torque |
630 |
|
*/ |
631 |
|
void addTrq(const Vector3d& trq) { |
632 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->torque[LocalIndex_] += trq; |
632 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_] += trq; |
633 |
|
} |
634 |
|
|
635 |
|
/** |
640 |
|
* @see #getTrq |
641 |
|
*/ |
642 |
|
void addTrq(const Vector3d& trq, int snapshotNo) { |
643 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->torque[LocalIndex_] += trq; |
643 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_] += trq; |
644 |
|
} |
645 |
|
|
646 |
|
|
648 |
|
* Returns the previous z-angle of this stuntdouble |
649 |
|
* @return the z-angle of this stuntdouble |
650 |
|
*/ |
651 |
< |
Vector3d getPrevZangle() { |
652 |
< |
return (snapshotMan_->getPrevSnapshot())->storage_->zAngle[LocalIndex_]; |
651 |
> |
double getPrevZangle() { |
652 |
> |
return ((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_]; |
653 |
|
} |
654 |
|
|
655 |
|
/** |
656 |
|
* Returns the current z-angle of this stuntdouble |
657 |
|
* @return the z-angle of this stuntdouble |
658 |
|
*/ |
659 |
< |
Vector3d getZangle() { |
660 |
< |
return (snapshotMan_->getCurrentSnapshot())->storage_->zAngle[LocalIndex_]; |
659 |
> |
double getZangle() { |
660 |
> |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_]; |
661 |
|
} |
662 |
|
|
663 |
|
/** |
665 |
|
* @return the z-angle of this stuntdouble |
666 |
|
* @param snapshotNo |
667 |
|
*/ |
668 |
< |
Vector3d getZangle(int snapshotNo) { |
669 |
< |
return (snapshotMan_->getSnapshot(snapShotNo))->storage_->zAngle[LocalIndex_]; |
668 |
> |
double getZangle(int snapshotNo) { |
669 |
> |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_]; |
670 |
|
} |
671 |
|
|
672 |
|
/** |
674 |
|
* @param angle new z-angle |
675 |
|
* @see #getZangle |
676 |
|
*/ |
677 |
< |
void setPrevZangle(const Vector3d& angle) { |
678 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->zAngle[LocalIndex_] = angle; |
677 |
> |
void setPrevZangle(double angle) { |
678 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_] = angle; |
679 |
|
} |
680 |
|
|
681 |
|
/** |
682 |
|
* Sets the current z-angle of this stuntdouble |
683 |
|
* @param angle new z-angle |
684 |
|
*/ |
685 |
< |
void setZangle(const Vector3d& angle) { |
686 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->zAngle[LocalIndex_] = angle; |
685 |
> |
void setZangle(double angle) { |
686 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_] = angle; |
687 |
|
} |
688 |
|
|
689 |
|
/** |
692 |
|
* @param snapshotNo |
693 |
|
* @see #getZangle |
694 |
|
*/ |
695 |
< |
void setZangle(const Vector3d& angle, int snapshotNo) { |
696 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->zAngle[LocalIndex_] = angle; |
695 |
> |
void setZangle(double angle, int snapshotNo) { |
696 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_] = angle; |
697 |
|
} |
698 |
|
|
699 |
|
/** |
701 |
|
* @param angle new z-angle |
702 |
|
* @see #getZangle |
703 |
|
*/ |
704 |
< |
void addPrevZangle(const Vector3d& angle) { |
705 |
< |
(snapshotMan_->getPrevSnapshot())->storage_->zAngle[LocalIndex_] += angle; |
704 |
> |
void addPrevZangle(double angle) { |
705 |
> |
((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_] += angle; |
706 |
|
} |
707 |
|
|
708 |
|
/** |
709 |
|
* Adds z-angle into the current z-angle of this stuntdouble |
710 |
|
* @param angle new z-angle |
711 |
|
*/ |
712 |
< |
void addZangle(const Vector3d& angle) { |
713 |
< |
(snapshotMan_->getCurrentSnapshot())->storage_->zAngle[LocalIndex_] += angle; |
712 |
> |
void addZangle(double angle) { |
713 |
> |
((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_] += angle; |
714 |
|
} |
715 |
|
|
716 |
|
/** |
719 |
|
* @param snapshotNo |
720 |
|
* @see #getZangle |
721 |
|
*/ |
722 |
< |
void addZangle(const Vector3d& angle, int snapshotNo) { |
723 |
< |
(snapshotMan_->getSnapshot(snapshotNo))->storage_->zAngle[LocalIndex_] += angle; |
722 |
> |
void addZangle(double angle, int snapshotNo) { |
723 |
> |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_] += angle; |
724 |
|
} |
725 |
|
|
726 |
+ |
/** Set the force of this stuntdouble to zero */ |
727 |
+ |
virtual void zeroForces(); |
728 |
|
/** |
729 |
|
* Returns the inertia tensor of this stuntdouble |
730 |
|
* @return the inertia tensor of this stuntdouble |
703 |
– |
* @see #setI |
731 |
|
*/ |
732 |
|
virtual Mat3x3d getI() = 0; |
733 |
|
|
734 |
|
/** |
708 |
– |
* Sets the inertia tensor of this stuntdouble |
709 |
– |
* @param trq new inertia tensor |
710 |
– |
* @see #getI |
711 |
– |
*/ |
712 |
– |
virtual void setI(Mat3x3d& I) = 0; |
713 |
– |
|
714 |
– |
/** |
735 |
|
* Returns the gradient of this stuntdouble |
736 |
< |
* @return the inertia tensor of this stuntdouble |
717 |
< |
* @see #setI |
736 |
> |
* @return the gradient of this stuntdouble |
737 |
|
*/ |
738 |
|
virtual std::vector<double> getGrad() = 0; |
739 |
|
|
780 |
|
void setType(const std::string& name); |
781 |
|
|
782 |
|
/** |
783 |
< |
* Converts a lab fixed vector to a body fixed vector |
784 |
< |
* @v lab fixed vector. On return, it will store body fixed vector |
783 |
> |
* Converts a lab fixed vector to a body fixed vector. |
784 |
> |
* @return body fixed vector |
785 |
> |
* @param v lab fixed vector |
786 |
|
*/ |
787 |
< |
void lab2Body(Vector3d& v); |
787 |
> |
Vector3d lab2Body(const Vector3d& v); |
788 |
|
|
789 |
|
/** |
790 |
< |
* Converts a body fixed vector to a lab fixed vector |
791 |
< |
* @v body fixed vector. On return, it will store lab fixed vector |
790 |
> |
* Converts a body fixed vector to a lab fixed vector. |
791 |
> |
* @return corresponding lab fixed vector |
792 |
> |
* @param v body fixed vector |
793 |
|
*/ |
794 |
< |
void body2Lab(Vector3d& v); |
794 |
> |
Vector3d body2Lab(const Vector3d& v); |
795 |
|
/** |
796 |
|
* <p> |
797 |
|
* The purpose of the Visitor Pattern is to encapsulate an operation that you want to perform on |
840 |
|
* @return a pointer point to property with propName. If no property named propName |
841 |
|
* exists, return NULL |
842 |
|
*/ |
843 |
< |
GenericData* getPropertyByName(std:string& propName); |
843 |
> |
GenericData* getPropertyByName(std::string& propName); |
844 |
|
|
845 |
|
protected: |
846 |
|
|
847 |
< |
StuntDouble(); |
847 |
> |
StuntDouble(ObjectType objType, DataStoragePointer storage); |
848 |
|
|
849 |
|
StuntDouble(const StuntDouble& sd); |
850 |
|
StuntDouble& operator=(const StuntDouble& sd); |
857 |
|
DataStoragePointer storage_; |
858 |
|
SnapshotManager* snapshotMan_; |
859 |
|
|
839 |
– |
private: |
840 |
– |
|
860 |
|
int globalIndex_; |
861 |
|
int localIndex_; |
862 |
+ |
|
863 |
+ |
private: |
864 |
|
|
865 |
|
std::string name_; |
866 |
|
|
869 |
|
PropertyMap properties_; |
870 |
|
}; |
871 |
|
|
872 |
< |
}//end namespace oopse |
872 |
> |
}//end namespace OpenMD |
873 |
|
#endif //ifndef _STUNTDOUBLE_HPP_ |