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/* |
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* Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project |
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* |
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* Contact: oopse@oopse.org |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public License |
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* as published by the Free Software Foundation; either version 2.1 |
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* of the License, or (at your option) any later version. |
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* All we ask is that proper credit is given for our work, which includes |
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* - but is not limited to - adding the above copyright notice to the beginning |
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* of your source code files, and to any copyright notice that you may distribute |
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* with programs based on this work. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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*/ |
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/** |
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* @file RigidBody.hpp |
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* @author tlin |
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* @date 10/23/2004 |
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* @version 1.0 |
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*/ |
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#ifndef PRIMITIVES_RIGIDBODY_HPP |
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#define PRIMITIVES_RIGIDBODY_HPP |
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#include "primitives/Atom.hpp" |
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namespace oopse{ |
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class RigidBody : public Atom { |
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public: |
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RigidBody(); |
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/** |
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* Returns the inertia tensor of this stuntdouble |
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* @return the inertia tensor of this stuntdouble |
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* @see #setI |
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*/ |
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virtual Mat3x3d getI(); |
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/** |
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* Sets the inertia tensor of this stuntdouble |
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* @param trq new inertia tensor |
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* @see #getI |
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*/ |
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virtual void setI(Mat3x3d& I); |
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/** |
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* Returns the gradient of this stuntdouble |
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* @return the inertia tensor of this stuntdouble |
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* @see #setI |
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*/ |
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virtual std::vector<double> getGrad(); |
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virtual void accept(BaseVisitor* v); |
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void calcRefCoords(); |
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/** Convert Atomic forces and torques to total forces and torques */ |
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void calcForcesAndTorques(); |
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/** update the positions of atoms belong to this rigidbody */ |
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void updateAtoms(); |
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/** |
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* Returns the atoms of this rigid body |
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* @return the atoms of this rigid body in a vector |
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*/ |
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vector<Atom*> getAtoms() { return atomLists_;} |
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/** |
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* Returns the number of atoms in this rigid body |
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* @return the number of atoms in this rigid body |
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*/ |
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int getNumAtoms() {return atomLists_.size();} |
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bool getAtomPos(Vector3d& pos, int index); |
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bool getAtomPos(Vector3d& pos, Atom* atom); |
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bool getAtomVel(Vector3d& vel, int index); |
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bool getAtomVel(Vector3d& vel, Atom*); |
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bool getAtomRefCoor(Vector3d& coor, int index); |
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bool getAtomRefCoor(Vector3d& coor, Atom* atom); |
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private: |
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Mat3x3d inertiaTensor_; |
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vector<Atom*> atomLists_; |
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vector<Vector3d> refCoords; |
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}; |
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}//namepace oopse |
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#endif //PRIMITIVES_RIGIDBODY_HPP |
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