| 35 |
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* |
| 36 |
|
* [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). |
| 37 |
|
* [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). |
| 38 |
< |
* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). |
| 39 |
< |
* [4] Vardeman & Gezelter, in progress (2009). |
| 38 |
> |
* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008). |
| 39 |
> |
* [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010). |
| 40 |
> |
* [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). |
| 41 |
|
*/ |
| 42 |
|
|
| 43 |
|
#include "restraints/ObjectRestraint.hpp" |
| 71 |
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|
| 72 |
|
Quat4d quat = temp.toQuaternion(); |
| 73 |
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|
| 74 |
< |
RealType twistAngle, swingAngle; |
| 74 |
> |
RealType twistAngle; |
| 75 |
|
Vector3d swingAxis; |
| 76 |
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RealType swingX, swingY; |
| 77 |
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|
| 78 |
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quat.toSwingTwist(swingX, swingY, twistAngle); |
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|
| 79 |
– |
|
| 80 |
– |
RealType dVdtwist, dVdswingX, dVdswingY; |
| 81 |
– |
RealType dTwist, dSwingX, dSwingY; |
| 80 |
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RealType p; |
| 81 |
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Vector3d tTwist, tSwing; |
| 82 |
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|
| 83 |
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if (restType_ & rtTwist){ |
| 84 |
< |
dTwist = twistAngle - twist0_; |
| 85 |
< |
dVdtwist = kTwist_ * sin(dTwist); |
| 84 |
> |
RealType dTwist = twistAngle - twist0_; |
| 85 |
> |
RealType dVdtwist = kTwist_ * sin(dTwist); |
| 86 |
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p = kTwist_ * (1.0 - cos(dTwist) ); |
| 87 |
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pot_ += p; |
| 88 |
|
tBody -= dVdtwist * V3Z; |
| 90 |
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} |
| 91 |
|
|
| 92 |
|
if (restType_ & rtSwingX){ |
| 93 |
< |
dSwingX = swingX - swingX0_; |
| 94 |
< |
dVdswingX = kSwingX_ * 0.5 * sin(2.0 * dSwingX); |
| 93 |
> |
RealType dSwingX = swingX - swingX0_; |
| 94 |
> |
RealType dVdswingX = kSwingX_ * 0.5 * sin(2.0 * dSwingX); |
| 95 |
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p = 0.25 * kSwingX_ * (1.0 - cos(2.0 * dSwingX)); |
| 96 |
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pot_ += p; |
| 97 |
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tBody -= dVdswingX * V3X; |
| 99 |
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} |
| 100 |
|
|
| 101 |
|
if (restType_ & rtSwingY){ |
| 102 |
< |
dSwingY = swingY - swingY0_; |
| 103 |
< |
dVdswingY = kSwingY_ * 0.5 * sin(2.0 * dSwingY); |
| 102 |
> |
RealType dSwingY = swingY - swingY0_; |
| 103 |
> |
RealType dVdswingY = kSwingY_ * 0.5 * sin(2.0 * dSwingY); |
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p = 0.25 * kSwingY_ * (1.0 - cos(2.0 * dSwingY)); |
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pot_ += p; |
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tBody -= dVdswingY * V3Y; |