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root/OpenMD/branches/development/src/restraints/ObjectRestraint.cpp
Revision: 1767
Committed: Fri Jul 6 22:01:58 2012 UTC (12 years, 9 months ago) by gezelter
File size: 4235 byte(s)
Log Message:
Various fixes required to compile OpenMD with the MS Visual C++ compiler

File Contents

# Content
1 /*
2 * Copyright (c) 2009 The University of Notre Dame. All Rights Reserved.
3 *
4 * The University of Notre Dame grants you ("Licensee") a
5 * non-exclusive, royalty free, license to use, modify and
6 * redistribute this software in source and binary code form, provided
7 * that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the
15 * distribution.
16 *
17 * This software is provided "AS IS," without a warranty of any
18 * kind. All express or implied conditions, representations and
19 * warranties, including any implied warranty of merchantability,
20 * fitness for a particular purpose or non-infringement, are hereby
21 * excluded. The University of Notre Dame and its licensors shall not
22 * be liable for any damages suffered by licensee as a result of
23 * using, modifying or distributing the software or its
24 * derivatives. In no event will the University of Notre Dame or its
25 * licensors be liable for any lost revenue, profit or data, or for
26 * direct, indirect, special, consequential, incidental or punitive
27 * damages, however caused and regardless of the theory of liability,
28 * arising out of the use of or inability to use software, even if the
29 * University of Notre Dame has been advised of the possibility of
30 * such damages.
31 *
32 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
33 * research, please cite the appropriate papers when you publish your
34 * work. Good starting points are:
35 *
36 * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
37 * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
38 * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).
39 * [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010).
40 * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41 */
42
43 #include "restraints/ObjectRestraint.hpp"
44
45 namespace OpenMD {
46
47 void ObjectRestraint::calcForce(Vector3d struc) {
48
49 pot_ = 0.0;
50 if (restType_ & rtDisplacement) {
51 Vector3d del = struc - refPos_;
52 RealType r = del.length();
53 Vector3d frc = -kDisp_ * del;
54 RealType p = 0.5 * kDisp_ * del.lengthSquare();
55 pot_ = p;
56 force_ = frc * scaleFactor_;
57 restInfo_[rtDisplacement] = std::make_pair(r,p);
58 }
59 }
60
61 void ObjectRestraint::calcForce(Vector3d struc, RotMat3x3d A) {
62
63 calcForce(struc);
64
65 // rtDisplacement is 1, so anything higher than that requires orientations:
66 if (restType_ > 1) {
67
68 Vector3d tBody(0.0);
69
70 RotMat3x3d temp = A * refA_.transpose();
71
72 Quat4d quat = temp.toQuaternion();
73
74 RealType twistAngle;
75 Vector3d swingAxis;
76 RealType swingX, swingY;
77
78 quat.toSwingTwist(swingX, swingY, twistAngle);
79
80 RealType dVdtwist, dVdswingX, dVdswingY;
81 RealType dTwist, dSwingX, dSwingY;
82 RealType p;
83 Vector3d tTwist, tSwing;
84
85 if (restType_ & rtTwist){
86 dTwist = twistAngle - twist0_;
87 dVdtwist = kTwist_ * sin(dTwist);
88 p = kTwist_ * (1.0 - cos(dTwist) );
89 pot_ += p;
90 tBody -= dVdtwist * V3Z;
91 restInfo_[rtTwist] = std::make_pair(twistAngle, p);
92 }
93
94 if (restType_ & rtSwingX){
95 dSwingX = swingX - swingX0_;
96 dVdswingX = kSwingX_ * 0.5 * sin(2.0 * dSwingX);
97 p = 0.25 * kSwingX_ * (1.0 - cos(2.0 * dSwingX));
98 pot_ += p;
99 tBody -= dVdswingX * V3X;
100 restInfo_[rtSwingX] = std::make_pair(swingX, p);
101 }
102
103 if (restType_ & rtSwingY){
104 dSwingY = swingY - swingY0_;
105 dVdswingY = kSwingY_ * 0.5 * sin(2.0 * dSwingY);
106 p = 0.25 * kSwingY_ * (1.0 - cos(2.0 * dSwingY));
107 pot_ += p;
108 tBody -= dVdswingY * V3Y;
109 restInfo_[rtSwingY] = std::make_pair(swingY, p);
110 }
111
112 Vector3d tLab = A.transpose() * tBody;
113 torque_ = tLab * scaleFactor_;
114 }
115 }
116 }

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