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root/OpenMD/branches/development/src/restraints/MolecularRestraint.cpp
Revision: 1465
Committed: Fri Jul 9 23:08:25 2010 UTC (14 years, 9 months ago) by chuckv
File size: 6972 byte(s)
Log Message:
Creating busticated version of OpenMD

File Contents

# User Rev Content
1 cli2 1360 /*
2     * Copyright (c) 2009 The University of Notre Dame. All Rights Reserved.
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6     * redistribute this software in source and binary code form, provided
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9 gezelter 1390 * 1. Redistributions of source code must retain the above copyright
10 cli2 1360 * notice, this list of conditions and the following disclaimer.
11     *
12 gezelter 1390 * 2. Redistributions in binary form must reproduce the above copyright
13 cli2 1360 * notice, this list of conditions and the following disclaimer in the
14     * documentation and/or other materials provided with the
15     * distribution.
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23     * using, modifying or distributing the software or its
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31 gezelter 1390 *
32     * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
33     * research, please cite the appropriate papers when you publish your
34     * work. Good starting points are:
35     *
36     * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
37     * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
38     * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).
39     * [4] Vardeman & Gezelter, in progress (2009).
40 cli2 1360 */
41    
42     #include "restraints/MolecularRestraint.hpp"
43     #include "math/SquareMatrix3.hpp"
44     #include "math/SVD.hpp"
45     #include <utility>
46    
47     //using namespace JAMA;
48    
49 gezelter 1390 namespace OpenMD {
50 cli2 1360
51 cli2 1407
52 cli2 1360 void MolecularRestraint::calcForce(std::vector<Vector3d> struc,
53     Vector3d molCom){
54    
55     assert(struc.size() == ref_.size());
56    
57     std::vector<Vector3d>::iterator it;
58    
59     // clear out initial values:
60     pot_ = 0.0;
61     for(it = forces_.begin(); it != forces_.end(); ++it)
62     (*it) = 0.0;
63    
64    
65     if (restType_ & rtDisplacement) {
66     Vector3d del = molCom - refCom_;
67    
68     RealType r = del.length();
69     RealType p = 0.5 * kDisp_ * r * r;
70    
71     pot_ += p;
72    
73     restInfo_[rtDisplacement] = std::make_pair(r, p);
74    
75     for(it = forces_.begin(); it != forces_.end(); ++it)
76     (*it) = -kDisp_ * del * scaleFactor_;
77     }
78    
79     for(it = struc.begin(); it != struc.end(); ++it)
80     (*it) -= molCom;
81    
82     // rtDisplacement = 1, so anything higher than that requires orientations:
83     if (restType_ > 1) {
84     Vector3d tBody(0.0);
85    
86     Mat3x3d R(0.0);
87    
88     for (int n = 0; n < struc.size(); n++){
89    
90     /*
91     * correlation matrix R:
92     * R(i,j) = sum(over n): y(n,i) * x(n,j)
93     * where x(n) and y(n) are two vector sets
94     */
95    
96     R += outProduct(struc[n], ref_[n]);
97     }
98    
99     // SVD class uses dynamic matrices, so we must wrap the correlation
100     // matrix before calling SVD and then unwrap the results into Mat3x3d
101     // and Vector3d before we use them.
102    
103     DynamicRectMatrix<RealType> Rtmp(3, 3, 0.0);
104     DynamicRectMatrix<RealType> vtmp(3, 3);
105     DynamicVector<RealType> stmp(3);
106     DynamicRectMatrix<RealType> wtmp(3, 3);
107    
108     Rtmp.setSubMatrix(0, 0, R);
109    
110     // Heavy lifting goes here:
111    
112     JAMA::SVD<RealType> svd(Rtmp);
113    
114     svd.getU(vtmp);
115     svd.getSingularValues(stmp);
116     svd.getV(wtmp);
117    
118     Mat3x3d v;
119     Vector3d s;
120     Mat3x3d w_tr;
121    
122     vtmp.getSubMatrix(0, 0, v);
123     stmp.getSubVector(0, s);
124     wtmp.getSubMatrix(0, 0, w_tr);
125    
126     bool is_reflection = (v.determinant() * w_tr.determinant()) < 0.0;
127    
128     if (is_reflection){
129     v(2, 0) = -v(2, 0);
130     v(2, 1) = -v(2, 1);
131     v(2, 2) = -v(2, 2);
132     }
133    
134     RotMat3x3d Atrans = v * w_tr.transpose();
135     RotMat3x3d A = Atrans.transpose();
136    
137     Vector3d eularAngles = A.toEulerAngles();
138    
139    
140     RealType twistAngle, swingAngle;
141     Vector3d swingAxis;
142    
143     Quat4d quat = A.toQuaternion();
144    
145     RealType tw, sx, sy, ttw, swingX, swingY;
146 cli2 1407 quat.toSwingTwist(swingX, swingY, twistAngle);
147 cli2 1360
148     RealType dVdtwist, dVdswing, dVdswingX, dVdswingY;
149     RealType dTwist, dSwing, dSwingX, dSwingY;
150     RealType p;
151    
152     if (restType_ & rtTwist){
153     dTwist = twistAngle - twist0_;
154     dVdtwist = kTwist_ * sin(dTwist) ;
155     p = kTwist_ * (1.0 - cos(dTwist) ) ;
156     pot_ += p;
157     tBody -= dVdtwist * V3Z;
158     restInfo_[rtTwist] = std::make_pair(twistAngle, p);
159     }
160    
161     // if (restType_ & rtSwing){
162     // dSwing = swingAngle - swing0_;
163     // dVdswing = kSwing_ * 2.0 * sin(2.0 * dSwing);
164     // p = kSwing_ * (1.0 - cos(2.0 * dSwing));
165     // pot_ += p;
166     // tBody -= dVdswing * swingAxis;
167     // restInfo_[rtSwing] = std::make_pair(swingAngle, p);
168     // }
169    
170     if (restType_ & rtSwingX){
171     dSwingX = swingX - swingX0_;
172     dVdswingX = kSwingX_ * 2.0 * sin(2.0 * dSwingX);
173     p = kSwingX_ * (1.0 - cos(2.0 * dSwingX));
174     pot_ += p;
175     tBody -= dVdswingX * V3X;
176     restInfo_[rtSwingX] = std::make_pair(swingX, p);
177     }
178     if (restType_ & rtSwingY){
179     dSwingY = swingY - swingY0_;
180     dVdswingY = kSwingY_ * 2.0 * sin(2.0 * dSwingY);
181     p = kSwingY_ * (1.0 - cos(2.0 * dSwingY));
182     pot_ += p;
183     tBody -= dVdswingY * V3Y;
184     restInfo_[rtSwingY] = std::make_pair(swingY, p);
185     }
186    
187    
188     RealType t2 = dot(tBody, tBody);
189    
190     Vector3d rLab, rBody, txr, fBody, fLab;
191    
192     for (int i = 0; i < struc.size(); i++) {
193    
194     rLab = struc[i];
195     rBody = A * rLab;
196    
197     txr = cross(tBody, rBody);
198     fBody = txr * t2;
199     fLab = Atrans * fBody;
200     fLab *= scaleFactor_;
201    
202     forces_[i] += fLab;
203     }
204    
205     // test the force vectors and see if it is the right orientation
206     // std::cout << struc.size() << std::endl << std::endl;
207     // for (int i = 0; i != struc.size(); ++i){
208     // std::cout << "H\t" << struc[i].x() << "\t" << struc[i].y() << "\t" << struc[i].z() << "\t";
209     // std::cout << forces_[i].x() << "\t" << forces_[i].y() << "\t" << forces_[i].z() << std::endl;
210     // }
211     }
212     }
213     }

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